I enjoyed this ebook, though it was rather too short for my taste. A lot of time was devoted to character development and backstory but the the book ended; my assumption is that there will be further adventures in future short stories but I was left a little deflated at the end as much was left unexplained and unresolved.
I felt that some of the characters were a little stereotyped; from gentile Parisian to gun toting, follower slaying machine, tom boy mechanic, other worldly academic, nice-but-dim, skeptical cop.
All if that said though, it was thouroughly enjoyable to read and I read it from virtual cover to cover in a couple of sessions over a couple of days, and was genuinely disappointed when there were no more pages to turn. More please, now the characters are established so all the more room for plot....
Date Added: 11/01/2017 19:14:56
This is a collection of short fiction. I have not yet read the stories; this review is more a review of the product blurb, which sounds (in the context of this being an rpg-centric store) like a collection of modules. It's not.
A must have for any Cold War military enthusiast and Wargamer.
Very well researched, easy to read and well illustrated.
Covers the various types of each vehicle with all the specifications and data.
Having owned and read several of his books, Russell Phillips is at the top of the game in military publishing.
The first night I got it, I read the first section. There's a fight between the main character and his cousin. The fight and the immediate aftermath were cool, but... I guess it didn't grab me. I am a fan of the Vikings show on History and it seemed a bit too much like fanfic to really spark my interest. When I got back into it, once he was out and about in the world it became a lot more interesting.
Things I really liked:
1.) The tidbits of archaic vocabulary. It was just enough to keep the ruleofcool without getting distracting.
2.) Usage of the vrykolakes. I always thought that undead monster was rather cool but rarely encountered in any DnD I ever played.
3.) The illustrations are also great....
This is a great book! I have enjoyed reading it so far! I feel It has been created with care and heart. Very detailed with lore and atmosphere that really helps people like me really get into the story. If you enjoy gamebooks and are fans of Joe Devers LONE WOLF, You will enjoy this too! The system is great and feels fresh, but at the same time retains a classic gamebook feel. RECOMMENDED!
The A Team via Delta Green - thoroughly enjoyable, creepy and excellently paced. Felt a bit rushed at the end given the long scope of the narrative but hey, fits the themes of what happens when you look too deeply into the Things Man Was Not Meant To Know. Want More.
Chuubo's Marvelous Wish-Granting Engine is a very eccentric, wonderful game.
It is eccentric due to the author Jenna Moran's delightfully whimsical-yet-sometimes-dead-serious narrative voice; because of her nonsensical-yet-oddly-prescient style of writing that makes her occasionally seem like some sort of holy prophet.
It is a wonderful game because it treats you like an equal who can help build and change the world with the tools that it gives you. Few other games give the player the power to viscerally change the way things work within it; no other game, that I know, succeeds so well in mixing its setting elements with the mechanics - from how the world is metaphysically different in some locations, to how despair can be fought in a variety of ways.
If you are a player very familiar with traditional rpgs like D&D, you might have difficulty adapting; Jenna's style can be counterintuitive at times, and there might be a few moments where you'll think to yourself, 'how is this ...
Publisher: White Wolf
Date Added: 09/05/2017 14:28:36
A smoothly written book that explains clearly most of the subterfuge this world of darkness is all about. If you are looking for a 280-pages piece that submerges you within the conflicts and dances between Kindred this is it.
Michael's stories are usually fairly stand alone, but with this you'll probably want to read Broken Justice first. Michael ventures into ghost story territory, and does so surprisingly well. Less about action, this story takes the reader into the past of the main characters and explores their personality and secrets.
sorry for the crazy formatting near thr end of the review im on my phone and cant fix it at the moment
i picked this up because it appeared to fall squarely within the genres i enjoy, and i'm familiar with some of the author's other work (for TTRPGs).
holy crap am i glad i did! here's my brief breakdown as to why:
1) pacing: great pacing. it starts off ordinary enough, if "ordinary" includes the protagonist arriving on mars to aid in a corporate AI issue and finding out his wife wants a divorce, and from there it gets faster and faster until finally the ride slows down and deposits you at the exit, where you find yourself almost screaming "AGAIN! AGAIN!"
2) tension: the author uses tension throughout the book, both at the end of chapters and at the end of key sections to mercilessly drive you forward to the next page, and the next, and the next, until it's 5 am and you're hearing birds announcing that it's time for you to get your ass into the shower and off to work.
Another masterful story about Sabit from Michael S. Miller. As usual, the setting is a Bronze Age land of dark magic, and it is conveyed simply yet effectively. Making the world feel real, and emergning the read in it, is always one of the strength in the Sabit stories. This time Sabit and her companion are stranded on an island, and get drawn into an age old conflicts. The story is much more suspenseful that previous entries; the changing perspectives keeps the reader guessing about what is really going on, and how things will end. ...
James Holloway draws on an extensive knowledge of both history and Yogsothothery to craft a tale of alienation and monstrous revelation set amid as bleak and miserable a coast as Lovecraft ever penned. Having read quite a lot of post-Lovecraftian fiction, I'm definitely coming around to the opinion that the best of the bunch is that in which the author makes a new fist of the themes rather than aping the man himself, and despite some clear and openly owned parallels to 'The Shadow Over Innsmouth', Holloway's use of a historical setting and historical characters - although he writes in profane modern vernacular, the opinions of the narrator and his fellow Vikings are grounded in the sensibilities of a more personally violent age - set him apart from Lovecraft's primarily contemporary milieu, without sacrificing the crucial sense of helplessness before the cosmic that other 'muscular mythos' writers often eschew.
If I have a criticism, it's that the more overtly Lovecraftian final act...