Wow. You can tell a writer wrote this. It's concise, it's insightful, it's exactly the knowledge I needed to make my next campaign hit the marks. Pick one of these Story Designs to match the next campaign you plan to write, and perhaps the next one you plan to run, and you'll know just what to emphasize to make it hit home for your players.
It lays out the prep work, and then the key points to hit in each act of a three-act story (which can be as many sessions as you'd like). This was about 10 pages of actual content.
This will mostly be useful to someone who is writing a campaign or adventure, but it can also be useful if you're a GM about to run a pre-generated quest. By reviewing the material with the key points of the three-acts in mind, you'll know what to emphasize and have a better idea of how to play your scenes. Maybe you'll find something missing in the pregen that you can fill in to make it really leap off the page, blade flashing.
[5 of 5 Stars!]