I don't think I can give a product more praise than the fact that I use it frequently. Converting a setting to Savage Worlds means custom arcane backgrounds and this is a smart way to go about it. Often, I'll be wondering how to make an AB and find out that something very similar is already in the book as a sample. Primarily this is a GM facing book. Players can and should get use out of it, but that should be done with the GM involved. You can make all sorts of interesting arcane backgrounds, but that isn't helpful if it's not an appropriate fit for the setting the GM is running.
The book breaks down an Arcane Background to its constinuent parts. The arcane skill, the requirements, its trappings, power list, limitations, and unique features. Then you have 7 points to build the AB.
Of special note is that the features are meant to be priced the same as the Making Races rules in the core Savage Worlds book. This is excellent because it a) gives you a baseline to how potent something is, and b) if you want to go beyond the bounds of this book and add new features, maybe an Arcane Background inherently has you grow permanent claws, well that's 2 points according to Making Races, so that's 2 points worth of features!
While this doesn't cover every single situation that I've come up with, it has made the work easier for me 90% of the time. If you're making a custom arcane background, I can't recommend this enough.
I also want to point out that there is a great example of how mechanics do a specific thing and trappings make it truly unique. An example AB in the book is the Shaman. All powers are granted by spirits the shaman has bound themself to. If you lose the spirit, you lose the specific powers it grants. Well, mechanically, this is Weird Device. You're not a crazy supernatural craftsman who has invented a raygun, you're practicing a faith where you commune with spirits. But at the end of the day, your powers are dedicated to a specific something that only you can use, and that if you lose, you need to replace to use the powers. Erego, Weird Device has been appropriated from its Weird Science background to something far more mysterious and mystical.
This kind of out of the box thinking and application of mechanics towards non-obvious trappings shows a fundamental understanding of Savage Worlds that helps me really trust the design philosophy of this line of products.
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