Dead Light contains two very interesting scenarios for CoC. They could both be run as standalone one shots, but are really intended to be inserted into an existing campaign at a moment when your players are driving through the deep, dark woods around Arkham.
Dead Light is one of the most lethal CoC scenarios that I’ve read, and I’ve read a lot of them. It’s kind of ironic that this is meant to be inserted into an existing campaign because if you run it as intended it’ll probably kill at least half of your players. Dead Light is essentially one of those scenarios that traps the investigators in a desperate situation, facing down a horrific foe with no means of escape. But it also does a really fantastic job of building suspense and atmosphere before the monster first appears. I think many groups might have a hard time figuring out how to actually defeat the monster in this scenario, and as the Keeper you may have to show a bit of mercy on them unless you want a TPK.
Saturnine Chalice is also really interesting; it’s a scenario that is based almost entirely around social interaction and puzzle solving, with little to no combat. Usually puzzle-based scenarios like this end up being a bit dull, but the writers found some really clever ways of keeping this one feeling tense and horrific. This scenario takes place in a large manor house in the middle of the woods and your players are going to have a lot of fun figuring out what is really going on with the strange people that live there. Well-designed puzzles and plenty of insanity-inducing sights and revelations make this a really memorable scenario, though it’s obviously not for every group.
There’s also some included “scenario prompts”. These are ok, ranging from somewhat clever to very predictable, but they’re not really the reason why you’re buying the book. $8 feels maybe a bit steep for two short scenarios, but they’re both really written and memorable so I think this book is definitely worth the purchase if you have a CoC group.
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