It is entertaining the first time, but then you realize that there is no choice whatsoever, and not even an illusion of choice. Essentially you roll a die a million times and then you die. I understand the author's intention, but it just doesn't work. Here are the issues:
- The mechanics are extremely simplistic, but in a bad way. You have just one stat - HP - and it doubles as your combat skill (you roll under or equal HP to hit). So as soon as you start losing HP, you get worse - you hit less often, so you get hit more often. If you get hit, you are pretty much dead.
- Starting out is extremely harsh. You start with just 2 HP with a weak weapon, and right away you can encounter an enemy that can one-shot you, because he deals 2 damage with each hit. You can also randomly step into traps, and there is no option to spot them or avoid them or anything - you just take damage. If you are lucky, they won't one shot you.
- And you don't have any control over what happens. You just roll, roll, roll, and die. No, choosing to go left or right to roll on essentially the same random table is not a choice, not even close. In, say, the microgamebooks from the Chronicles of Arborell series, you feel in control. You can learn traps and monsters and learn to avoid them, and on subsequent plays you can learn to build your character better to overcome the challenges. In a game like Deathmaze, you don't really have any control, but the gameplay is so fast and fluid that you don't have time to think about that, and the game gives you a great sense of exploration. Here - no control. Your character is always the same, and you just roll ad nauseam. You could roll a d1000 and on a 000 you'd win, otherwise you'd die. And it'd be about the same amount of fun.
I really wanted to like it, and the presentation and artwork are really nice, but it just feels random, boring and pointless. Sorry for being so negative, but I'm severely disappointed.
[2 of 5 Stars!]