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Delta Green: ARCHINT
 
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Delta Green: ARCHINT
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Delta Green: ARCHINT
Publisher: Arc Dream Publishing
by Ken S. [Verified Purchaser]
Date Added: 08/03/2021 16:46:52

Weighing in at 34 pages (36 with the front and back cover), Delta Green: Archint is a collection of eleven artifacts suitable as a centerpiece or macguffin that a scenario can be built around. Not for the lazy Case Officer, as some effort would be needed to incorporate these items of mutual interest into an existing operational framework.

Most of these artifact writeups were first available in a more unpolished format on Dennis Detwiller's patreon, some dating back a few years before publication. My expectations for ARCHINT were not fully met, as I was hoping for more tradecraft and an overview of the global trade in illicit art and cultural artifacts.

The sort of thing I wanted to see more of would be like the account from Hot Art by Joshua Knelman where Chinese artifacts are auctioned off from a rogue digsite run by corrupt archeologists. As each item is dug up and dusted off, it is immediately placed for auction via online streaming. The buyers are selected by invitation only, and the items are never entered into any academic catalog and will never have a legal provenance (record of origin and ownership).

That having been said, ARCHINT continues and maintains the Delta Green tradition of quality authorship where Conspiracy Horror mutates into disturbing Personal Horror. In conclusion, Shane Ivey is a piker and a maroon. EXCELSIOR!



Rating:
[5 of 5 Stars!]
Delta Green: ARCHINT
Publisher: Arc Dream Publishing
by david b. [Verified Purchaser]
Date Added: 08/03/2021 16:04:03

Purchased as a PDF (My first review ever so please be gentle)

This is a 34 page (Minus the decorated outer and inner covers) tome of occult and extra-terrestrial artefacts.

The book lives up to the High standard of publishing, research and writing that we associate with all Arc Dream Publishing products. 

Written and laid out in a clear and easy to follow and find format, each of the artefacts is given a detailed background within the world of Delta Green. Followed by its respective in-game effects and stats.

having said that, the written background and details of the objects are written in such a way that they are flexible in the sense that they can be changed to fit into a handler’s storyline with ease or are provided with several story hooks on how to include them.

The artefacts themselves are an eclectic and eccentric collection reflective of the mythos itself. They range from truly extraterrestrial items, to what could be deemed to be pure mythos to the simple empowered/touched/corrupted by the unnatural.

Representing different parts of the mythos as well as geographical and time periods, ranging from pre-Columbian Peru, colonial India’s northern frontier to 19th England.

If there was anything negative to say about the book, at only 34 pages and listing 11 artefacts 2 have already featured in other published scenarios, it’s a slim tome.

But that may be more of a personal and typical RPG’er moan always wanting more

Overall, the book achieves its goals to provide premade objects, but also a starting point to create your own.

I would recommend buying it.

9/10



Rating:
[5 of 5 Stars!]
Delta Green: ARCHINT
Publisher: Arc Dream Publishing
by Chris D. [Verified Purchaser]
Date Added: 08/03/2021 01:21:15

Fantastic collection of artifacts to throw into a Delta Green game. Two from prior scenarios but the ones that aren't are lavishly detailed and deconstructed. There's some clever design in here like the Brixton Shard having very few SAN checks require for its use since... well... using it is going to require SAN checks from Violence anyway. The Gowdie Shape is probably my favorite with The Kurville Executable and blood of the feeder coming in second and third. ALL Of these artifacts practically scream to make ops around them or to be found wrapped in plastic in a green box. At least two have potential links to groups from other supplements, and one from a forthcoming supplement. There's also some clever visual design like each artifact having slightly different colored pages, only really noticable if you flip through the PDF. It's excellent across the board and varies from "That would be a clever way to involve this entity/group" to "Oh my god that would horrible if it got out and could easily be an op". You get detailed histories and some gorgeous artwork (The Gowdie Shape illustration might be my favorite piece in all of the art for the line so far). Very few of them scream immediate death trap in a way that your Agents wouldn't feel like they knew better. (Not even Blood of the Feeder which comes the closest.) The Brixton Shard in particular feels like the perfect thing to hand to a leader of a small-time cult or occult tinged criminal organization in order to make the final engagement with them much more engaging. Or just a random spree killer. Might throw some of these at my players when I get a chance.

If I had to have a singular nitpick it's such a hilariously minor one. Some of the artwork on the pages crosses pages, but others don't. That's pretty much it and I'm pretty sure there is a graphic design reason for it. That and MORE. There needs to be MORE.



Rating:
[5 of 5 Stars!]
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