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Delta Green: Hourglass
 
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Average Rating:4.6 / 5
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Delta Green: Hourglass
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Delta Green: Hourglass
Publisher: Arc Dream Publishing
by Michael B. [Verified Purchaser]
Date Added: 09/08/2021 19:37:17

I'm usually a huge fan of the standalone Delta Green scenarios, but this one didn't quite work for me. Don't get me wrong, there's things about it that I like: the inciting mystery is really compelling and I like the idea of the Agents investigating a weird cult (it reminds me a lot of that one X-files episode). And without going into spoilers, there's some intriguing possibilites for some interesting role playing stuff that could happen.

Unfortunately my biggest problem with this scenario is that I just don't find the cult itself to be a very interesting adversary for the Agents. They have a lot of weird rituals and beliefs and practices, and there is some creepy stuff that might happen, depending on your players' choices, but I have a feeling that most of the time this scenario is just going to devolve into "Agents find cult, Agents investigate cult, cult finds out about Agents, Agents shoot cultists"

Like I said, the cult itself has some interesting stuff going on, but I don't really feel like any of this interesting stuff really contributes to the overall scenario and/or player experience in a meaningful way. If you've already played a lot of other DG scenarios, maybe pick this one up just to check it out and see if you like it more than I did; it's definitely at least worth reading through. But if you're a newer Handler looking for a DG scenario, I'd start elsewhere.



Rating:
[3 of 5 Stars!]
Delta Green: Hourglass
Publisher: Arc Dream Publishing
by Alexander T. [Verified Purchaser]
Date Added: 09/27/2020 11:09:12

So I'm relatively new GM but my players thoroughly enjoyed this scenario, it's a good modern day scenario that they had to put some effort into investigating but they never felt lost as to what to do at any point. Lots of good details and lots of good horror, with the exception of a kinda messy endgame (Which I enjoyed but other GMs might not enjoy running) I highly reccomend this one, it's worth the five dollars and me and my players had a few hours of spooky goodness.



Rating:
[5 of 5 Stars!]
Delta Green: Hourglass
Publisher: Arc Dream Publishing
by charles U. [Verified Purchaser]
Date Added: 05/03/2020 08:41:37

Potentially mild spoilers ahead

I reposted this under the review section instead of discussion, which is what I meant to do initially...

I ran this scenario for my home group. It's very good! Lot's of small town horror to be had, as well as dealing with cults and local law enforcement. The premise was both terrifying and compelling, and the dread builds up nicely. While there are some good red herrings, the throughline was clear enough that the story never lingered overly long.

Overall, a super good scenario with plenty of built-in dread. Would work equally well as both a one-shot scenario or as part of an ongoing campaign.



Rating:
[5 of 5 Stars!]
Delta Green: Hourglass
Publisher: Arc Dream Publishing
by Trung B. [Verified Purchaser]
Date Added: 02/20/2020 23:34:03

Great contemporary scenario surrounding one of the best questions in a Delta Green that takes place in an age with cell phones and live streaming. It's a great start that leads to a classic type villain with some truly nefarious and horrible motivations. Would I call it a TPK scenario? No...but there should be at least two casualties. Good little twists throughout and perfect to run over a few sessions.



Rating:
[5 of 5 Stars!]
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