Dollar for dollar, this might be the single best written adventure on DMs Guild (and there are a lot of very talented adventure writers here). Not only does is present an inventive setting, some exciting new character options, thoughtfully written NPCs, and one hell of a fun story (both to read and to play), this adventure is so DM-friendly it hurts.
The most noteable manifestation of this is a game-changing "choose your own adventure" style layout that makes navigating the twisting plot of the adventure an absolute breeze mid-game and makes everything run so smoothly. On top of that, there's a bunch of little touches that makes the DMs life easier, as well as helping the adventure come to life when brought to the table. For example, each section has a quick and easy "encounter highlights" set of bullet points at the start which means that you don't miss some plot-essential element while running each encounter. It's a small touch, but one I'm surprised isn't included in other published adventures. There's also an appendix of random NPCs to populate the city with (that I actually printed out and just put in my DM binder, because it's useful no matter what adventure you're running).
Also, as an Eberron DM, the conversion guide in the back is just perfect. Note to you Eberron players: This is secretly one of the best Eberron advenures out there, full stop.
I seriously could go on and on with praise for this adventure, but I'll leave it with this: Buy this book, you won't be disappointed. Even if you don't get the chance to run it, I guarantee that you'll find something here - be it the character options or NPC write-ups or novel presentation - that will make it worth your money.
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