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Shadowrun, Sixth World Core Rulebook
Publisher: Catalyst Game Labs
by Matthew B. [Verified Purchaser]
Date Added: 09/25/2019 11:11:51

It's bad, it's really really bad. Some of the core concepts are allright, some are not, but most importantly Catalyst's poor editing process continues. Such a mish-mash of good and poor ideas, with some concepts obviously having gone to press while still in the process of revision. You made metatypes more flexible, but then completely removed the balance between different attributes. Atrributes and skills cost the same to level up in place, but have dramatically different costs in character generation. Melee combat dmg makes no sense. You removed Force from spells, but had to backdoor add in again on many of them, kept Force for spirits, but made it so it was impossible bind spirits but binding sprites in the matrix was fine? Copy and pasted sections have numerous references to elemtents from previous editions that were removed, like grids. Was no one coordinating this?

Advice to Catalyst? Get an editor, get a project manager for all the freelancers you have workign for nearly free. That's two different people by the way. Completely redo this edition, it's barely useable as is, and in no way an improvement over 5th edition, was also riddled with errors, but at least better than this.

But everyone has been telling you this for years, and you haven't and won't, so I really would prefer you hang it up at this point.



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Shadowrun, Sixth World Core Rulebook
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Shadowrun: Shadow Spells
Publisher: Catalyst Game Labs
by Matthew B. [Verified Purchaser]
Date Added: 09/25/2014 18:27:54

This is the RPG equivalent of Day 1 DLC. Lots of content that should have been in SG, such as the Norse tradition, but wasn't. It's only $7, but it's a ripoff just the same.



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Shadowrun: Street Grimoire
Publisher: Catalyst Game Labs
by Matthew B. [Verified Purchaser]
Date Added: 07/15/2014 23:56:29

SO many bad, obvious errors. I'm a huge fan, very much into mages and was really looking forward to this. There are some good ideas, and many of the fluff sections are great, but the editing is just awful. This is not a professional, ready for sale product. Worse, they announced it was off to the printers the same day it was released.

Lots of references to powers that don't exist yet, often as prerequisites. Drain codes that are completely off. Spells that HAVE to be Physical spells listed as "Mana". Adept powers are massively over-costed and "the ways" make no sense. Even the layout is fairly nonsensical.

It's not like there were no good ideas here. With maybe another month of editing and error checking it could have been good. As it stands, it makes me worry about the company that they released it in this shape.



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