The Pip System QuickStart is a 2017 release from Third Eye Games. It was written by Eloy Lasanta and features a cover by Gunship Revolution.
This is a 20 page pdf in full color. It has a page for a cover, one for credits and a back cover. The rest is content. The layout is clear and the editing is top-notch. This is easy to read and easy on the eyes.
This is a quickstart and so it's not a complete game. It is comparable to many other quickstarts out there in that it provides a summary of the rules, a sample adventure, and some pre-generated characters to tackle that adventure.
The book does not include character creation rules. Instead it focuses on what happens in a role-playing game, how tests, combat, and challenges are resolved using the PIP system. There's a section on Fortune and how to use it and a brief but comprehensive glossary of game terms. This short explanation of the rules takes about 6 pages in all with a few pieces of artwork.
The next section is the introductory adventure "The Crash Site". The adventure is set in The World After, a post-apocalyptic setting. The players are gathered around a campfire swapping stories when they see a group of planes fly by under enemy fire. One of them goes down and the others continue. The players decide to investigate the crash site to see if there is anything they can scavenge, an important part of life in The World After.
The adventure is laid out as a series of challenges, each of which describes an obstacle and the difficulties the players will face in overcoming it. This part does a good job of illustrating the ways characters can try to overcome problems. It also includes some nice tie-ins to the skills and abilities of the included pregenerated characters and ends with some notes on where things might go after the adventure. This section takes about seven pages.
The final section is for the pregenerated characters. There are six of them, each presented on it's own page. The characters run the gamut from a bad ass bounty hunter to an escaped prisoner and a noble magician among others. Each of them pregens is unique and each of them has a defined goal and enough background to help new players bring them to life.
This is a really good quickstart. It has enough of the rules to whet your interest without spending too much time on details you'll never use. It reflects the highlights of the system and accents the focus on getting players up and running quickly.
The included adventure is a bit of a railroad, but it would be difficulty to produce anything else as part of a 20 page quickstart. It does offer multiple ways to solve many of the challenges and allows every character to shine in its own way. It's a well-designed trip and that's good for a quickstart where there's a chance none of the players is familiar with the rules or how to play an RPG.