12/5/2018 Review = PIP core rules. / I purchased this in early 2018
Easy to understand? – The PIP System core rulebook - and the rules themselves - are easy to understand, even with a cursory, initial 30-minute scan of the text. The layout of the book is your standard "this is what it is - this is how to make characters - this is how to roll for actions - these are other elements of the game - this is how to GM" design. The artwork is balanced: not too much design, so as not to overwhelm you, but there was enough detail and color on the pages and in the artwork to hold my interest. I think PIP uses stock art for its decoration, but that is not a bad thing.
Fun to play? – PIP is fun to play, but be aware that it is a multi-dice rolling system. The advantage of such a system is a detailed dice roll, where someone with a vivid imagination can run wild with "what happened" on that roll. Others might be put-off by the sheer amount of dice to roll and may get bogged down in counting the correct number of dice to roll - BUT this game quality is not overbearing and works well with the game mechanics presented. I found a lot of fun in creating the characters for PIP: it has a detailed yet easy-flow system for creating wonderfully colorful characters with unique traits and abilities. You even roll for items and special qualities, which is a mechanic not found in many other RPGs that seek to keep things simple.
Built to last? – As much fun as PIP seems to play, with me and my group, rolling a bunch of dice tends to bog down game action and overall interest. The system holds well in character creation - it is extremely good for that! - however, in my opinion, if you do a lot of dice-rolling in your games, you may be in for a lot of dice counting. This is not a bad thing; it's just something I don't prefer. I find that this particular type of game races quickly out of the box, but it looses steam in the long race (because, we just get tired of counting and rolling dice all the time). Still, this is not a game-breaking issue, not even for me.
One more note: the printed book that I received was printed on an inkjet printer, so not the best print quality... but, not bad, either.
Worth the money? – PIP is worth the money at about $12-$15 (2018). You can also order a hard-copy, which I did (both PDF and HC); that is always a bonus. To me, being able to get a hard copy of the game is always worth an extra +1 star or a few bonus percentage points in the rating column.