Keep on the shining isle is a very pretty but overall not very fun adventure. I do like its system agnostic nature and the way stats are done however I overall dont really like this adventure. Players are sent on a deserted island home to a now dead cult which is an amazing premise however it dosent really give much after that. There is no loot to be gained as you get a heavy heavy shakedown at the end and only one thing really counts as loot and it dosent appear to be at first glance. There is little in terms of combat as most creatures are docile until attacked and even the "bad guys" will more or less shoo you away off the island. You dont kill much, you dont socialise much, you dont explore much since its basicly a straight line in a pretty damn straight story.
Could you have a good game with this? Absolutely but it requires a DM to really take this premise and adapt it themselves to their own thing. My biggest issue is mainly that players leave with nothing gained. They cant really even keep the Keep for themselves in part due to the entire island being basicly poisonned.
It also contains a map of the island but not of the keep and yet players will most likely spend 90% of the adventure in the keep so im overall very confused by this book.
Its clear the designer has artistic talent at minimum but I feel like he can do much better and I really hope he does.
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