While by no means a bad book, the Kobold Guide to Combat is far from the series' best. Overall, it feels like the publishers were hard pressed for content. Many of the articles, while interesting in their own right, are either too broad or limited in scope, or are only tenuously relevant to fantasy role playing games. Having read most of the articles, and having skimmed the rest, I don't get the impression that the subject of combat justified the length, if the seemingly hodgepodge collection of articles is any indication. If you are a long time fan of the Kobold Guides, you can do a lot worse than picking this one up, but if you've never picked up a book from this series, I'd highly suggest checking out the Kobold Guide to Game Design, or the Kobold Guide to World Building, first or skip this one altogether.
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