If you enjoy classic pulp tales set in the jungle where a white face is a rarity and most of the wildlife is hostile (except a few remarkably tame beasts) you are in for a treat, with several full stories reproduced, the comic strips in crisp greyscale, the text ones in less-well-scanned images (not OCRd).
Tales of confusion between modern medicine and traditional ways, and even of a film-maker determined on setting wild animals against each other and never mind any human beings around... stuff that all would make excellent 1920s jungle adventures (does anyone run Justice Inc any more?) or provide additional colour to a plotline that takes the party into the jungle for another reason.
There's also some notes based around a new ruleset that's in preparation, called 'd6xd6 Core'. This is being written by Lester Smith and is due out around December 2014 (this review being written in July 2014), and looks a slick rules-light fun-heavy system. Various characters from the Judy of the Jungle tales have been statted up under this game mechanic.
More, there is a 'Jungle Adventure Element Generator' to help you set up events whenever the party decides to venture into a jungle, most of which is applicable whenever and wherever your game is set (although fantasy gamers might struggle to make sense of Nazis turning up!). This generator lets you select or roll randomly for the main antagonist and the beginning, middle and end threats around which you can build your story.
Finally, things take a watery twist with some stories in similar vein featuring South Sea Girl, including the title story, Murder Goes Native. Plenty to enjoy here in unabashed pulp style.