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Swords of the Four Winds
Publisher: Hari Ragat Games
by Peter P. [Verified Purchaser]
Date Added: 12/01/2019 13:21:28

I haven't written many reviews but I noticed there were none and felt obliged, I'll keep it really short.

A collection of eleven swords and sorcery short stories around 4 different characters in a shared world with a far-east flavour, though it seems that at least one of the cycles takes place in the past of the others.

These high-octane stories wear there inspirations on their sleeves, I felt an identical thrill reading these to reading REH and ERB at 13 or 14, throwing myself into the worlds they created.

They are good stories, with entertaining protagonists, fun villains and cool mystical elements, I await more stories from this author.



Rating:
[4 of 5 Stars!]
Swords of the Four Winds
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The Eerie West - X!
Publisher: Beyond Belief Games
by Pablo N. [Verified Purchaser]
Date Added: 11/25/2018 12:41:37

So in 17 pages you get a complete weird west horror OSR game: 6 character classes with rules up to L6; a sanity mechanic, NPCs and enemies, mundane animals, stats for some supernatural and weird menaces, adventure ideas and 2 pages of rules and 2 of tables and charts.

The classes are: Shootist, Cardsharp, Trailblazer, Dude, Quack, and Hexer. For the Shootist, Cardharp Dude and Trailblazer what their niche is in the game should be relatively obvious from the names. Care is taken to make sure each is unique. All are very cool and well done. The quack and Hexer and fun. The quack is a magic stand-in, capable of mixing up potions and cures with the effect of magic. Of course there is only a chance they are work and are anything other than coloured water. Hexers cast real magic but also become warped by ‘weirds’ as they progress in levels. Great stuff.

I realize some would argue it has no business in the eerie west but the only thing I would have liked to see but didn’t is a ‘mad/weird science’ type class, but then I realized you just have to reskin and modify the invention list of the ‘Astronomer’ from the brilliant Jarkoon to make it; restrict it to the stuff that you could handwave into steam or ‘radium’ power and chemistry instead of martian er I mean Jarkoonian super-science.

The rules are very straightforward as all the OSR-based X games and the page of adventure ideas is great. All-in-all a great flexible little game that distills the golden age of western horror comic genre down to under 20 pages. Buy it! Especially since it's 33% off this weekend.



Rating:
[4 of 5 Stars!]
The Eerie West - X!
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Uncanny War Stories - X!
Publisher: Beyond Belief Games
by Pablo N. [Verified Purchaser]
Date Added: 11/23/2018 23:19:46

So in 17 pages you get a complete weird war horror OSR game: 6 character classes with rules up to L5; a sanity mechanic, mundane enemies and animals, stats for some ocult menaces,some stats some vehicle stats, adventure ideas and 3 pages of rules and 2 of tables and charts.

The clases are pretty standard for weird war type games: Recon, Leader, Grunt, Covert, the Para-medic and Talisman.

The classes are well done, with the Leader, Grunt and Recon prety much what you'd expect.There is only a small bit of overlap between the Covert and the Recon in terms of abilities, and the Covert general enough to be tweaked into a French Resistance fighter or a Viet Cong or other insurgent -type if you want to set your game in something other than World War 2 - just by renaming the specifics.

The Para-medic,is something akin to a cleric, with some curative and protective magic at his disposal. The Talisman islike your Magic User, with a nice range of supernatural magic that he can cast and/or use to imbue objects.

I think the take on the para-medic as 'occult' granted powers steps on the toes of the Talisman a little. If I were running this, I would maybe interpret the Para-medic as a psychic sensitive or empathic of sorts who can do some protection, undead turning etc and leave the healing and poison neutralization as a class ability usable a couple times per medikit refill (a good excuse for the para-medic to scrounge as well). I would reduce the 'spell' repertoire a touch to compensate.

The rules are very straightforward as all the OSR-based X games and the page of adventure ideas is great, almost all writen specifically for the world war 2 western front though most easily adaptable to something else.

All-in-all a great flexible little game that distills the golden age weird war horror comic genre down to under 20 pages. I see being able to scavenge stuff from weird-war, CoC and D&D type modules. Buy it! especially since it's 33% off this weekend.



Rating:
[4 of 5 Stars!]
Uncanny War Stories - X!
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T-72 Paper Model
Publisher: Paper Forge
by A customer [Verified Purchaser]
Date Added: 06/29/2017 22:27:47

*Nice model! not hard to build at all, I printed it off and stuck it to carboard and it's very durable. i will paint it. If you take requests I'm looking for an RST-V Marine Hybrid Tactical Vehicle



Rating:
[5 of 5 Stars!]
T-72 Paper Model
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MARS: The Roleplaying Game of Planetary Romance (d20 version)
Publisher: Adamant Entertainment
by Peter P. [Verified Purchaser]
Date Added: 07/23/2007 00:00:00

dissapointing to be honest, especially considering the hefty price-tag<br><br> <b>LIKED</b>: illustrations<br><br><b>DISLIKED</b>: lack of detail<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
MARS: The Roleplaying Game of Planetary Romance (d20 version)
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