Maelstrom Domesday is a great RPG set 20 years after the Norman Conquest of England. Your characters have all witnessed a supernatural event and have therefore become shunned by the society they once knew. Forced on to the road or into exile, they have then been given a task by a wealthy Norman patron to uncover the secrets behind certain goings on within their holdings.
Domesday uses a Lifepath Character Generation system which is very involved but very satisfying. You start at age 13 in a random career and progress from there until Career End when a Supernatural Event happens that causes your character to go on the road and be hired by the Patron.
Mechanically it uses percentile (d100) dice for most things, and then dice such as d3 or d6 for damage etc. The system is pretty simple but very effective and easy enough to pick up and learn.
One thing that I really like about Domesday is the section on the villages and hamlets in the York area. Each entry has a description of the village, its notable buildings or areas (Abbey and 300 acres of woodland etc) but also a small passage on local gossip/tales and also a 'Plot Hook'. I think this is awesome as you have a wealth of game ideas right there and with at least two ideas per village that's a good 60 plot ideas at your fingertips! Most RPGs have plot hooks but they are hidden within a mass of text, whereas these are right there and very easy to find and read.
Well worth buying and playing!