Simply put, Ehdrigohr is brilliant. The setting is impeccably thought out and written and is a refreshing take on your usual fantasy or post-apocalyptic worlds. The options for making a character in this interesting setting feels infinite. There are builds for insane "magic" users, inventors, fighters, rogues, rangers and wildmen, and things you've not yet dreamed of.
It is a rich world and complete.
That said, the book does have a few organizational and grammatical issues. Some important rules fall in the wrong section and so it can feel a little disjointed. There are no exemplar character sheets and numerous typos. A little digging and reading, however, puts all of it in line so you can begin enjoying the game.
Any issues with the book itself should not keep you from enjoying Ehdrigohr. And the fact that there is ongoing fiction and mechanical support on the blog bodes well for the future.