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Ehdrigohr: The Roleplaying Game
Publisher: Council Of Fools Productions
by John B. [Verified Purchaser]
Date Added: 08/23/2013 12:53:41

I backed the Kickstarter and followed the development of this game. This won't be an in depth review so much as an overview of what to expect to help decide if you might be interested.

First, I really like the setting and the art. That's what drew me to the game in the first place and what makes it stick out.

It's a Fate Core game with a setting largely based on Native American stories (particularly Lakota, I think), with a strong dose of other, mostly tribal, cultures.

The cosmology is really cool. It takes Native American themes and weaves them into a mythic, high fantasy setting with strong horror elements.

The PCs are definitely intended to be heroic and make a difference. You can help a town avoid literally being lost to sorrow, or run a zombie apocalypse-style game of survival horror as shivers threaten to overrun everything, or get involved in rebellions against an oppressive regime in cities built on the back of giant turtles, or investigate and heal a tear in reality that's letting inhuman Breachers through, or go on an epic quest to save the world (the Trail of Slumbers described in the book could easily be an epic, mythic campaign), and so on.

The game is pretty straight-forward Fate Core. If you like Fate Core, then you'll like this. If you don't, then nothing here will change your mind. There are a few minor system variations (like Power Levels and a magic system), but it's pretty close to Core mechanically.

The magic system walks a line between too much and too little detail (and different people will have differing opinions how well it succeeded). Mechanically, most of the system is about how you cast, depending on your tradition. The effects of the magic mostly come down to the four core actions. But the traditions and also the Mysteries are evocative and also allow a very wide range of possible character concepts.

Hopefully this gives you a better idea if you might be interested.



Rating:
[4 of 5 Stars!]
Ehdrigohr: The Roleplaying Game
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GM Mastery: NPC Essentials
Publisher: RoleplayingTips.com
by John B. [Verified Purchaser]
Date Added: 02/02/2004 00:00:00

Wow. This was a great supplement - one of the best I've seen. It's very useful to any gamemaster in any setting, though it's particularly useful for fantasy. It has a good mix of general advice and specific aids and systems. All in all, a very strong supplement and worthwhile.



Rating:
[5 of 5 Stars!]
GM Mastery: NPC Essentials
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Everyone Else: A Book of Innkeepers, Farmers & More
Publisher: EN Publishing
by John B. [Verified Purchaser]
Date Added: 02/02/2004 00:00:00

I thought this was a great supplement. It provides generic NPCs at multiple levels who can be easily adapted to any race, setting, system, etc. Many similar supplements have unique NPCs who may not mesh well with many settings. Since I tend to play gritty, low-magic settings, this was a big plus for me. (e.g., it has an innkeeper with general notes, at various levels, and ideas for customizing, rather than "Bruno the half-dwarven innkeeper who's mother was a shadow dragon and who has a +2 gem of prevent shoplifting".)



Rating:
[5 of 5 Stars!]
Everyone Else: A Book of Innkeepers, Farmers & More
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A Magical Medieval Society: Western Europe
Publisher: Expeditious Retreat Press
by John B. [Verified Purchaser]
Date Added: 02/02/2004 00:00:00

This was the most useful accessory I've ever seen for any fantasy setting that is based on an Europe-like setting. The details are fascinating and useful. Before this suplement, I'd never been able to get good information on what a medieval European kingdom looks like or how it's set up. It was also useful to have a system for deteriming costs and incomes of manors as well as kingdoms.



Rating:
[5 of 5 Stars!]
A Magical Medieval Society: Western Europe
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The Whispering Vault
Publisher: Ronin Arts
by John B. [Verified Purchaser]
Date Added: 02/02/2004 00:00:00

I haven't played the game yet, but the setting is exciting. The rules system is very simple, but that's appropriate for the setting. The strength is a unique and fascinating setting. Of course, until I play it I can't say much about how well it all comes together.



Rating:
[4 of 5 Stars!]
The Whispering Vault
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