I bought this because I'm fans of both SWAdE and MACROSS. Okay, fine. I also grew up with Robotech and actually have no issues with that. I do have issues with HG but that's neither here nor there.
If you run SWAdE, this can be played out of the box. Everything is in place and seems to fit with the general storyline of Robotech Season 1. If I understood the rules right, you can play everything from Ep1 all the way to at least the end of Khyron's assault on Robotech City.
It's best if you have the Scifi rulebook. Even if it's not SWAdE (as of this writing), it can provide you with some ideas to help you out here.
The rules can be used to of course play as Veritech and Destroid pilots. If you play in the time period between the end of the First Robotech War and befor Kyron's final assault, you can even play as Zentradi working with/for the EDF. Not as micloned, but as full-sized Zentradi and Meltrandi in pods and that disctinctive power armor because all of those things are present. You can also play as infantry! My own campaign setting for this involved a mixed command of Veritechs, Destroids, micloned and not Zentradi, and human and micloned infantry.
You can also play it as Macross. Which is what I did. If you're familiar enough with SWAdE, you can either simply swap terminologies for Robotech's treatment of Protoculture for Macross stuff or, if your knowledge/undertanding of SWAdE is good, design your own Macross-specific rules (like using Arcane Edges to simulate Song and Spiritia power). Before I suspended play to research on some new rulesets I bought (ah, these DTRPG sales), I was trying to incorporate that disctinctive reactive armor of Macross to the setting. The tweaks aren't that big, if you're playing Macross using these rules.
What will be hard - and why I only gave this four stars - is to play in eras beyond what would be in Macross as when the SDF-2 Megaroad left. There are stats for the next-generation VF, but that's it. The main issue would be to do the necessary GM legwork to design later-era Variable Fighters for a Macross setting.
Oh, I just remembered you CAN play during the Sentinels/Army of the Southern Cross era because there are stats for the Hovertank veritech. At least the early version. So just tweak that using info from ,say, MechaHQ and you're good to go.
But really, the 4 star rating is only there because you're limited to the eras you can play. If they included a robust Veritech/VF design guide based from the Sci Fi Companion's mech creation rules, plus notes on how to sinulate later era Robotech PLUS conversions to Macross, I'd give this 11 stars if I could.