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After four rounds of Dwarven Fungus Stout the room wasn’t just spinning, it was a swirling vortex of pinks, browns, and chartreuse. Wait. No…the room really is a swirling vortex of pinks, browns, and burnt sienna. The Rhinoid hooker who whose price I was negotiating down to a Trask Industries BOGO coupon and a broken (obviously) BS Detector slowly begins to dissolve into nothingness. After what seems like a vomit inducing eternity, all the colors come back into focus, and I am standing on the deck of a Balachean Grav Galley surrounded by a dozen ninja pirate monkeys. I reach to my hip to grab my trusty Zap-a-gun when I remember the Rhinoid hooker and realize I am wearing only a loin cloth and a party hat. Crap…
If this sounds even remotely like your idea of a good Friday night, then TftFV 2E is just the ticket. 5/5 for me!
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Fantastic realization Lee's vision. The Training Montage rules are classic, and the Drunk Dice add a great mechanic. The Harpo Effect remains my favorite.
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An utterly classic, mayhem-fuelled RPG. I played this game in its first iteration, and was saddened to hear of Lee's passing. The assumption at the time was that all chances for a second edition went with him, and so our gaming group has been giddily bounding about upon learning that Lee's madcap invention had been released anew.
A very simple system, easy to pick up and utterly wacky, it will no doubt act as the vehicle for another long stream of insane antics at our roleplay table.
We'll be sure to knock back a few rounds at the Floating Vagabond for Lee, and toast the exemplary efforts of his friends in bringing his hard work to life once more.
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This game has a wonderful slap stick approach to gaming. If you have a skill of 3 and it's an easy thing to do you roll a d4 if you roll less you succeed. If it is more you fail. Highest and lowest are critical. Then there is a great inebriated mechanic which is required for a game like this.
It's a great hold my beer game and only 10$ what a steal. Buy 2.
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Phenomenal game, simple, fun mechanics. Well written book. One of my all time favorites with updated mechanics.
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A welcome update to a keystone classic ttrpg. It still feels like TF2V, but it has a number of changes that bring about more recent ideas in game design while retaining what made it great 30 years ago.
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This classic campaign for Tales from the Floating Vagabond has been updated with new, clear, illustraions and better typesetting, while retaining much of the original artwork that gives TFFV its appeal.
The adventure itself is random, zany, and provides ample opportunity for the Players (or "Patrons" in TFFV speak) and the GM (or "Bartender") to be ridiculous and have fun. My group has enjoyed playing it tremendously. The only criticism I have is a few of the sections to be read aloud (monologues or conversations the Patrons hear) are quite long. Otherwise, the joy of cruising through time in a flying HyperCad, battling Vikings, Saniteks, Screaming Yip-Yips and more in desperate quest to save the Universe from only having light beer can't be beat.
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This is a 32 page overveiw of a fun combat heavy fantasy setting. If you have an interest in a well written, fleshed out setting where you spend most of your time killing things before they kill you to a heavy metal soundtrack then check this out to see if you want more.
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This tongue-in-cheek, beer-and-pretzels roleplaying game is filled with outrageous cliches, over the top action, ridiculous pastiches and just down-right good old fashion fun. The Floating Vagabond, after which the game is named, is a strange bar at an inter-dimensional, galactic crossroads, that sees all kinds of people, aliens and things pass through. Think the Cantina from Star Wars, but with more hot rods and Elvis. It is essentially an adventure generator ("You all meet in a bar...") that will send your characters (whatever they might be!) on outlandish adventures.
Your enjoyment of the game will depend on your ability to poke fun of everything and your tolerance for a game where one of your vital stats is "Oops! Points". I have a high tolerance for such things, so enjoyed it a great deal! My favourite part? The "Schticks", which are things like "the Schwarzenegger Effect", or the "Errol Flynn Effect", which are essentially cliches your character can access for comedic effect.
The art is very cartooning, but totally appropriate for the game, and some of the images are very funny!
Check it out!
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$6.99 is a little more than I like to sink into a mediocrely scanned PDF, but considering that a low price for the printed book on eBay and other sites is around $20.00 before shipping, I went with it. This, like all Tales from the Floating Vagabond books, at the very least promises to be an entertaining read. There are better systems out there, even "comedy" ones, namely RISUS, but the setting and mods are great.
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This is freaking hilarious! Imagine if you took the tech genre, fantasy genre, and the intrigue genre and decided to have the super serious nature of each take a hike. You can try to play this all serious, but why would you?! This game seems it was MADE so that you can have a night of laughter with your mates while chucking dice. When your Shadowrun games gets a bit too intense and your World of Darkness gets a bit too heavy, break this game out. It's ideal for the one night long session and you'll never have the same thing twice. Be careful not to drink while playing. Soda REALLY hurts when it comes out of your nose.
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I've been play-testing Dravakor for a bit now, and it's never been boring. This book is a First-one's-free taste of what's coming. Each nation has familiar elements that make it easy to imagine, and yet is individual enough to have a unique flavor that's more creative than "it's France but spelled differently." But I'm in it for the races. Humans may rule the know world, but I've yet to play one in 4 different campaigns. Enjoy the race books. They all have something interesting to offer.
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Very Professional! Impressively complex sounds, and quite evocative of a dark fantasy world. I look forward to the rest of the album.
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I'd happily slay Pete's dragon if this was my backgorund music. IMCO!
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OK, in this adventure the usual unruly assembly at that well-known watering hole, the Floating Vagabond, are distracted from such entertainments as 301 down with dart-guns (tranquilser darts provided) and shooting the tax collector by the arrival of a photojournalist hotly pursued by a bunch of Nazi soldiers. Naturally, things go downhill from there...
From this auspicious start, the characters are swept through Peruvian jungles, New York, Austria, Paris, a Pacific Island, Berlin and into orbit. Throughout, they are surrounded by a mix of cliché and plain zany characters, ranging from unauthenic Peruvian natives, passing archaeologists (complete with fedora and bullwhip of course), Mob hitsquads carrying violin cases, ticking baskets of fruit, plush piranhas (and the hungry sort as well), squads of New York's finest and many, many more.
It's all fast and furious, with loads of stuff going on, never a dull moment and few sane ones. If you can imagne it happening, it probably will... and given the nature of the game, it's easy to slip in any extra weird references meaningful to your particular group of players.
This is the sort of adventure best played with a group of close friends, possibly with some alcoholic assistance... or with people you never met before and will be too embarrassed to meet again afterwards! It is great fun and would make excellent light relief either from a serious campaign or a hard week at work/exam finals or whatever makes life tough at times.
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