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Mummy: The Curse Second Edition
by Cade C. [Verified Purchaser] Date Added: 09/18/2021 12:07:31

this game is not only proof that mummies can be fun, but that an RPG can easily accessible for new players while also having the tools to make a gm very excited. I highly recommend this game to gms who want to get new players into the game easily while also not having to simplify



Rating:
[4 of 5 Stars!]
Mummy: The Curse Second Edition
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M20 Technocracy Reloaded
by Doug E. [Verified Purchaser] Date Added: 09/08/2021 13:23:17

A worthy spiritual successor to the original Guide to the Technocracy



Rating:
[5 of 5 Stars!]
M20 Technocracy Reloaded
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Tales of the Aeon Society! A Dramatic Audio Drama!
by Chris C. [Verified Purchaser] Date Added: 09/04/2021 13:03:45

Ever since the pandemic hit in early 2020, I've discovered and really latched on to radio dramas, such as the H P Lovecraft Historical Society's Dark Adventure Radio Theatre (DART). This pulpy Adventure! addition to radio dramas is absolutely amazing with some great voice acting and the joy of high-flying, two-fisted action! i mean Nazis get punched and you have a talking ape...what more can you ask for?



Rating:
[5 of 5 Stars!]
Tales of the Aeon Society! A Dramatic Audio Drama!
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Quantum Entanglement (A Jumpstart for Trinity Continuum: Aeon)
by Bob V. G. [Verified Purchaser] Date Added: 09/03/2021 14:50:30

For the last few days, I have soloed my way through Quantum Entanglement (A Jumpstart for Trinity Continuum: Aeon) (a total of 57 pages available at DriveThruRPG). This Sci-Fi system is based on a pool of 10-sided dice (World of Darkness). I used the Mythic Game Master Emulator as the solo engine. This comes with five PC characters to use and I did change the stats so that they could use bladed weapons. So, for most of the first day the characters did their investigations. In the evening they ended up in the “dungeon” for their first combat. They won and went back to their base to heal. The next day they went back to the same spot looking for the problem. This resulted in combat and back to base for healing. On the third day they found “the problem” and took it out (combat). Anjel went down, but he was healed and they all survived. They are now heroes and ready for their next mission. - - - - This document includes 19 pages of game rules, a 14 page adventure, 5 NPC stat blocks, 3 monster stat blocks, but no map. Give this exciting adventure a try!



Rating:
[4 of 5 Stars!]
Quantum Entanglement (A Jumpstart for Trinity Continuum: Aeon)
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Deviant: The Renegades
by Simon K. [Verified Purchaser] Date Added: 09/02/2021 04:40:47

Deviant: The Renegades is a Chronicles of Darkness game about revenge - both achieving it and what it costs to achieve it. It’s about damaged, broken people reclaiming an element of their lives from those who took them, and taking on all others who want to control them. It’s also about belonging and isolation - the need for the former and the imposition of the latter.

The “Remade”, or “Broken”, are people who have suffered a massive life-changing event [to put it lightly]- their “Divergence”. Through some means they have been broken on a spiritual level and their very soul has been damaged. Sometimes by chance or environment, often this is the work of their Progenitor, the twisted instigator of their Divergence. Their Progenitor may have acted out of scientific curiosity, occult ritual, or they may have just had the twisted desire to alter a person. Even if their experiment is a success, to the Remade it is an inhumane act that has torn apart their life. After this experience, your characters cope with being isolated from others due to the changes wrought upon them and grapple with their deep-seated need for revenge upon those who stole their lives. It’s pretty intense.

The mechanics for Deviant will be familiar to anyone who’s played a Chronicles of Darkness game. I found the base rules well-presented and very clear. Deviant is a die pool system, where a number of d10s are rolled for each dot on the character sheet the player has in two (sometimes one) relevant characteristics. Anything 8 or higher counts as a success and on routine tasks only one success is needed. Situational modifiers, gear, and wounds all add or subtract dice to represent relative difficulty of a task.

When it comes to rules and tone, I’m a firm believer in the idea that the rules support the story and guide what story is intended to be told. If you have a robust social conflict mechanic but spartan physical combat one, then my assumption is you intend the game to be about intrigue, interpersonal relationships, and so on. If you say you want your game to be about a certain topic, or to promote a certain element, then I like it when there are mechanics to support that. Vampire wouldn’t be the same without The Beast and a Humanity score, for example. Deviant uses its mechanics to push home the revenge story narrative, with all its consequences.

Deviant: The Renegades is an exciting game. It’s a very cool entry into the Chronicles of Darkness series, covering horror ground previously untread. It has solid mechanics designed to support its particular narrative and a set of powers allowing players to create truly unique protagonists. It covers its themes and subjects responsibly and respectfully and I’m very eager to get this to the table and see what my players come up with.

Full review can be found below:

https://thetabletopalmanac.wordpress.com/2021/01/29/rpg-reviews-deviant-the-renegades-onyx-path-publishing/



Rating:
[5 of 5 Stars!]
Deviant: The Renegades
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The Katsina Spirits of the Sky Volume 2 [Not For Sale]
by john w. [Verified Purchaser] Date Added: 09/02/2021 02:18:42

So right off the bat the first thing I am gonna have to mention is that it has no PSP, Virtues or paths for the pantheon meaning mechanically this book is kinda unplayable without those.

Further more the book only has two sentences beyond the gods themselves dedicated to talking about the people who worshipped them, which it states to be the people of north america as well as the statement that they are sky gods beyond that there is nothing else even talking about how they were worshipped or the relationship between the gods and there worshippers were like.

If theres any honest feed back that I can really give for this is mentioning the people who worshipped the Katsina as well as doing the time to respectfully study them see if its alright to actually publish this sort of thing and if so perhaps adding in the PSP. Birtues or paths that make sense for a Katsina pantheon writeup.



Rating:
[1 of 5 Stars!]
The Katsina Spirits of the Sky Volume 2 [Not For Sale]
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Cavaliers of Mars Core Rulebook
by Maxime L. [Verified Purchaser] Date Added: 09/01/2021 14:37:47

This feels like it could have been a great game, but it's more of an outline than anything. The mood and initial premises are great, but everything is described in such broad strokes as to be near useless. It feels like the setting might have been clear in the author's mind, but she forgot or decided against explaining most of it, and we're left with a vague impression. A pity.



Rating:
[2 of 5 Stars!]
Cavaliers of Mars Core Rulebook
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Demon Translation Guide
by Anton G. [Verified Purchaser] Date Added: 08/31/2021 17:21:21

EDIT (October 2019): After some reflection, I feel it necessary to amend that this review came from a place of frustration and disappointment. I stand by what I said (though I was wrong about the Lores, their entries DO include the relevant dice pools), but it's also fair to say I was rather hyperbolic. I still think that the supplement should have been given more attention, but I understand that the book had only one writer, and that OP is still growing as a company. That said, wouldn't mind seeing some updates to this product, if that's possible.

If you're a die-hard fan of Demon: the Fallen like I am, and practically had a heart attack when you saw that this was getting made, then let my words spare you the coronary: this thing's a bust. What we have here is a valiant, but ultimately slap-dash attempt to construct a translation guide that instead comes across as an incredibly one-sided and imbalanaced. It pains me to write this, as there are some solid things going on in the book, and some neat ideas in play, but Onyx Path simply didn't put in the effort necessary to make this what it needed to be. There is a lot to say, but I'll keep my critique to three main points.

  1. Poor organization: The TG attempts to give fluid rules for porting characters between systems, but unfortunately ends up creating a slurry of information, where Descent info blends together with Fallen info, making it hard to keep the two separarate. In addition, there are some strange redundancies with some things, particularly Merits (Pacts are still listed as a Merit, but that Merit has been replaced by the Thrall Merit, which is itself difficult to find). Further, none of the Lores have explicitly spelled-out dice pools, and attempting to decipher which Attributes and Skills are needed for each is tedious and inefficient. Overall, the book shoud have been organized with greater distinction.

  2. A lot of missing data: the TG covers character conversion and basic powers, but says nothing about some of the most critical systems from the old game, such as empowering Thralls, rituals from the old Player's Guide, or rules for exorcism and the devouring of demons by their peers post mortem. These missing pieces of info make attempting to run D:tF with the new rules incredibly frustrating, as players have fewer rescources to give their characters, and STs will be left struggling to help their players complete common demon-related tasks.

  3. The Apocalyptic Powers: possibly the most infurating part of the whole book, instead of going through the Demon Player's Guide and methodically converting each power for the sake of clarity and conciseness, and perhaps altering or trimming some away to keep things clean and efficient, OP instead opted to simply convert some powers and treat the rest as rebranded versions of powers from D:tD. This causes a host of redundancies as well as some bizarre alterations to the designs of some powers that in no way mirrors their orginal function or intent, and can potentially derail a character concept. This is the most egregious sin, for not only does it make porting a character over incredibly messy, but it undermines Fallen in favor of keeping Descent at the fore, and makes it seem as though OP is putting Fallen in the backseat in favor of highlighting Descent.

In conclusion, the Demon Translation Guide is a competent work, and the rule conversions therein are a fitting update for bringing Fallen into the CoD system, but its glaring flaws and poor organization make it difficult to use at best, and an absolute nightmare at worst. I leave here an open statement to the staff at Onyx Path:

Dear Mss. and Messrs.,

I understand that creating works like this is a monumental undertaking, and your efforts must not be overlooked, but if you want to create something that fans will appreciate, and more importantly buy, you must ensure that the necessary effort is put into it. If this means putting more writers on the project, prolonging development, or even making a Kickstarter page for it, then do it, because I guarantee that a legion of loyal patrons and fans like myself are ready and willing to contribute to see the game we love so much be reborn, and you will enjoy both critical praise and financial success in the long-run.



Rating:
[2 of 5 Stars!]
Demon Translation Guide
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Nyx and Her Children
by DSC T. G. C. .. [Verified Purchaser] Date Added: 08/31/2021 12:01:22

Great little product which expands on the divinities of the Greek pantheon. These are must have divinities if you are running a greek themes scion game.

The tabletop Gaming club enjoyed the divinities presented in the product and recommends this product to others.



Rating:
[4 of 5 Stars!]
Nyx and Her Children
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Lords of Elysium
by DSC T. G. C. .. [Verified Purchaser] Date Added: 08/31/2021 11:59:03

This is a great little book if you are looking for a few new divinities to add to your scion game.

The Tabletop Gaming Club enjoyed the concept and had fun using these divinities in our game. We recommend this product.



Rating:
[5 of 5 Stars!]
Lords of Elysium
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Truth Beyond Paradox
by Björn L. [Verified Purchaser] Date Added: 08/30/2021 12:11:28

It's worth to go beyond - a Mephisto review

Truth beyond Paradox

The title of the anthology Truth beyond Paradox is a direct allusion to the first short story volume published for Mage: Truth until Paradox. In this new volume, the authors again set out to illuminate the highly diverse world of Mage with their short stories. Accordingly, as diverse as the role-playing world is, the short stories also turn out to be very different in terms of plot, characters, and backgrounds. However, a common denominator is that they all generally focus on individual characters and disregard the larger metaplot of the game world. Here, it's not about the large groups of mages that clash in the Ascension War, but rather the individual paths to a mage's enlightenment.

For example, Wildfire Sky describes a mage for whom magic literally means playing with fire. Here, her personal interpretation of magic is much more important than the actual plot of the story. In Theogenesis Gimmick, the reader experiences the spontaneous and somewhat bizarre awakening of a mage. Famished Road, in turn, is about the confrontation of a mage and his friends with a dangerous threat from the spirit world. Each other story finds its particular topic. From my point of view, however, the highlight of this anthology is the last story. A Firm Place to Stand describes the rise of a young mage. Here, the larger organizations and their far-reaching goals in the world of Mage play a role. What is remarkable here is that the focus is not on the Traditions, but on the Technocracy - and that the portrayal of this organization is quite different from what one might expect.

As with most World of Darkness short story volumes, the focus is not on the system's metaplot or the larger game world. Instead, the stories present individual mages and thus a multi-faceted spectrum of backgrounds, ideas, moods, and characters. Therefore, even if no great metaplot secrets are revealed here, Truth beyond Paradox does an excellent job providing inspiration for Mage players. Alternatively, you can simply enjoy this collection of entertaining and well-written stories.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Truth Beyond Paradox
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The Strix Chronicle Anthology
by Björn L. [Verified Purchaser] Date Added: 08/28/2021 08:16:46

Monsters for monsters - a Mephisto review

The Strix Chronicle

The Strix Chronicle is an anthology set against the backdrop of Vampire Requiem, focusing on the new enemies of the role-playing game's 2nd edition, the Strix. 13 stories tell the clash of the vampires with these ghostly creatures, which are described as shadowy owl-like creatures with a burning hatred for the vampires. At the same time, the stories are quite diverse. While the early stories focus on vampires being confronted with a threat they do not understand - and here the reader probably knows more than the characters in the story - the vampires in the later stories are in many cases much better prepared (which doesn't always mean things end up better). Most of the stories are entertaining and well-written — offering a varied range. There are fascinating ideas to be found, such as Lullay, Lullay, which is told from the point of view of a ghoul who is like a father to a powerful child vampire. In Noblesse Oblige, the vampire calling himself Count Dracula makes a rather over-the-top funny appearance. Some stories offer well-done twists, like There Are No Owls in Seattle or even Second Chance, which put their own spin on the theme.

From my point of view, The Strix Chronicle is a great collection that offers a broad range of stories despite the narrow common theme of confronting the Strix. Unfortunately, the anthology does not — as some might expect — really clear up the mystery of the Strix. However, from my point of view, this keeping the mystery fits the very entertaining collection of stories.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
The Strix Chronicle Anthology
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Silent Knife
by Björn L. [Verified Purchaser] Date Added: 08/28/2021 08:14:34

Vampiric intrigues in Boston - a Mephisto review

Silent Knife

Because she was able to prevent a betrayal in the right place at the right time, the young vampire Ariadne has been appointed sheriff in the city of Boston. For her Prince, Liliane, she is the precise tool that, sword in hand, stops the traitors to the high ideals of the domain. Despite her young age, the vampire is a cold and efficient killing machine. However, when she meets a person from her past and remembers the person she once was, the problems begin. Not only proves the fight against the traitors to be more difficult than planned, but other vampires are also causing trouble. In the prince's court, some vampires envy Ariadne her position, and members of Invictus from outside the city sense the domain's perceived weakness.

While Silent Knife initially lays it on a bit thick with the stereotypical image of the young, attractive female vampire in a bodysuit elegantly slashing her way through enemies with her swords, the story does develop well, even if some twists are predictable. The battle against Prince Liliane's enemies, the looming dark threat that also draws the city's mages into the story, the intrigues of the other vampires, and, last but not least, the protagonist's confrontation with her former humanity combine to create an entertaining story. However, the references to Vampire Requiem are vague as neither clans are mentioned, nor do covenants beyond the Invictus appear. Whether this is a real disadvantage depends on the viewpoint, but I think a bit more reference to the role-playing game would have been fitting - but Silent Knife is certainly an entertaining read.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Silent Knife
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Trinity Continuum: Pets
by Phil H. [Verified Purchaser] Date Added: 08/27/2021 05:52:23

This is a micro-supplement for Trinity Continuum: Aeon which is designed to provide the option of taking an animal (or sometimes robot) companion as one of your character’s Edges. The book goes to 14 pages overall, with the last being the credits page, and contains two pieces of art.

In terms of what we have here we start with a very brief introduction before moving into discussion on where a character lives will influence the type of pet he or she may have. Someone living on Earth will have different priorities in a companion than someone living on another world or on an orbiting satellite. The next section talks about different types of pets, not in the sense of the species but rather in terms of how mankind may have changed them or created them whole cloth. Natural animals include simple products of natural selection and selective breeding programs but will also include those genegineered to have specific advantages. Robot animals and other companions as well as animals created via bioware or natural animals enhanced by cybernetics are discussed, and then finally alien fauna which has been domesticated to act as a pet. All of this is written with an eye on the setting and some discussion of where certain types of pet will be more or less accepted.

The next section provides Storyguide advice on integrating pets into the game as well as brief discussion of how they might work alongside the Talents in the main Trinity Continuum rulebook. From pages 8-12 the book then takes in a variety of stat blocks setting out the basic in-game statistics and costs for various animal companion types. These run across birds, cats, dogs, and reptiles and cover various size profiles both as natural and genegineered versions. The stat blocks are done in the style of antagonist/storyguide characters with primary, secondary, and desperation pools. Immediately following the stat blocks are details of how the pet being cybernetic, robotic, bioware, or Qin bioware will modify the stat blocks and the costs. The book then rounds out with some new Edges (including the Pet Edge which is kind of important) and anomaly powers.

For the size of the product and the price being asked this is absolutely bursting with content. Although written for Aeon the material here would have utility in a modern Trinity Continuum or Aberrant game if those were your preference. Totally and wholeheartedly recommended.



Rating:
[5 of 5 Stars!]
Trinity Continuum: Pets
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Trinity Continuum: Pets
by Zachery N. [Verified Purchaser] Date Added: 08/26/2021 20:57:42

I will say upfront, I'm not a Sci-Fi person and have never played Aeon. Reading this Tasty Bit doesn't change that and I won't be rushing out to find an Aeon game. I do now have stats for my Aberrant's soon to be pet tiger though so that's nice.



Rating:
[4 of 5 Stars!]
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