With a name likely to set your group's resident munchkin to salivating, The Manipulative Player's Guide to Sympathetic Magic provides a new way for PCs to cause trouble.
This book presents rules for the use of a new form of "magic". Powered by the Sympathetic Magic feat, characters make use of the Bluff skill and the target's own willingness to believe in order to mimic spell effects. This makes a perfect addition for characters of all sorts.
A few possibilities include: A rogue who prefers to offer the townsfolk "miracles" in exchange for their gold, rather than go to all the work of cutting purses; the old woman who lives alone in a cottage, and makes soups and potions that always seem to clear up whatever ails you; a troublesome sidekick who really thinks he can perform feats of magic.
From voodoo dolls, to the mythical no-touch knockout of martial arts, the rules in this book let you manipulate your way to the top.<br><br><b>LIKED</b>: A new skill use supported by well developed rules.<br><br><b>DISLIKED</b>: There's really nothing to dislike about the content. The layout leaves a little something to be desired, and there are a few minor spelling errors; coupled with a few spots featuring tabs instead of spaces, but overall these are fairly minor issues.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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