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One Starry Night (Cthulhu Live)
by Monica G. [Featured Reviewer] Date Added: 10/17/2018 21:53:42

One Starry Night is a lightweight scenario for Cthulhu Live set in modern times, which can be run for Call of Cthulhu as well. It's a fairly short, simple scenario that takes little prep time when run for Call of Cthulhu. Of course, when running for Cthulhu Live, the live-action Cthulhu role-playing game, it takes quite a bit more preparation, including some costumes, props, and arrangements for locations. In either system, however, this is a relatively simple adventure to run.

SPOILERS: As for the adventure itself, the general story is that a professor at Miskatonic University has had an artifact stolen from him. He's pretty sure that it was taken by a promising student who has suffered a mental breakdown. Concerned that the police won't know how to properly handle the artifact, he has turned to some friends (the players) to help him retrieve it. The student in question has taken the item, and is using it to summon an alien horror, that the players will have to contend with at the end of the adventure. This is farily typical stuff for a Call of Cthulhu scenario, and that makes it a great entry point to the game.

There are only a few caveats with running this adventure. One is that this is a modern-day scenario, and many gamers like to play Call of Cthulhu set in the 1920s, and it is certainly possible to convert this to a 1920s scenario with a bit of work and possibly some research. For example, part of the adventure takes place in a storage unit, and the storage rental industry wasn't around in the 1920s. Game keepers who are sticklers for historical accuracy might have to get creative for this detail. There may be other possible anachronisms, but the book gives good tips on avoiding anachronisms in a number of places. As well, this scenario involves reasearching the ancient evil tome, the Necronomicon. This is one of the most powerful books in the Chthulhu mythos, so as a game keeper, you may wish to keep your players from delving too far into the book and learning some powerful spells beyond the scope of the adventure. Perhaps they'll want to keep their players from learning any magic in the short amount of time that this scenario takes place to keep things more in line with the rules for magic in the Call of Cthulhu core rulebook.

Overall, the scenario in One Starry Night is a nice, brief, and easy to run adventure that can be wrapped up in a few hours. It is compelling enough to hook new players into the game and keep them interested. This book works great as a first adventure, an interlude in a longer running campaign, or even just a pick-up game.

Check out this and other RPG reviews in our weekly tabletop review column at geeksagogo.com!



Rating:
[5 of 5 Stars!]
One Starry Night (Cthulhu Live)
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Coldblooded: A Player's Guide to Lizardfolk (Pathfinder Roleplaying Game)
by Monica G. [Featured Reviewer] Date Added: 10/17/2018 21:49:40

Coldblooded-A Player's Guide to Lizardfolk is a very short supplement for the Pathfinder role-playing game, coming in at only 4 pages of game-relvent content. The book offers rules for playing lizardfolk--a race that is treated as an enemy in most fantasy RPG settings. In fact, the Pathfinder Advanced Race Guide has partial rules for playing lizardfolk toward the back of the book, despite offering detailed rules for dozens of races. There definitely is a need for lizardfolk options for players, and this book does a good job of providing them.

This book gives lizardfolk the treatment that all the basic races get in Pathfinder--a writeup describing their people, including physical appearance, society, etc. As well, it includes rules for playing them--racial traits, including stat bonuses and penalties, bonus features for their race, and languages spoken. It also includes some alternative racial traits--which is where this book really shines. Lizard are interesting creatures with abilities that vary from species to species. This book does a great job of reflecting that variation, and at the same time incorporating it into balanced rules for Pathfinder. Among the alternative traits are color-changing chameleon scales that give stealth and disguise bonuses, bulging eyes that improve perception, and the option for swimming like a marine lizard. As well, this book features a nice alternate class archetype--dragon priest, which, as you might guess, is a cleric that worships a type of dragon and has dragon-related abilities.

The book closes out with some equipment common among lizardfolk, such as the 'macana', which is a bladed club that can inflict bleeding damage, and a bodypaint that masks the wearer's smell, making them harder to track by scent. These are some items that can bring something interesting or challenging to a game. Though, I can't help but think that the book could benefit from some magic spells or items that could give further depth to the lizardfolk, thus the book falls a bit short in providing all the options it could. As well, it's certainly not much to look at given it's simplistic design. However, if you're looking to do something out of the ordinary with lizardfolk in your Pathfinder game, this book is definitely for you.

Read the whole review and more at Geeksagogo.com!



Rating:
[3 of 5 Stars!]
Coldblooded: A Player's Guide to Lizardfolk (Pathfinder Roleplaying Game)
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100 Oddities for a Treasure Hoard
by Monica G. [Featured Reviewer] Date Added: 10/17/2018 21:42:55

100 Oddities for Treasure Hordes is basically a table of 100 random treasure items that game masters can use to generate random loot. The items in this book are quite unique, and range from mundane to powerful magic artifacts. All of the items are described in very general terms, and some with supplemental variant options, with some background lore provided for powerful magic items. The descriptions of these oddities are all very general, and don't have any specific rules tied to them. Game masters are meant to fill in the gaps of how the items described fit into their game, from any rules for special properties or effects, to the sale price of the loot. This means that this book can be used with any fantasy setting, and would work well with games such as Pathfinder, Dungeons and Dragons, or Runequest, and would even be appropriate for futuristic fantasy settings, such as Shadowrun and Starfinder.

Some of the items included in this book are simply mundane loot that are typically just a valuable curiosity. Things such as the fur mantle with a gold chain (#25) or tulips preserved in amber (#80) could exist in the real world, and could potentially bring an adventurer some coin. Other items, however, offer some clever magical effects. Some of them are harmless and interesting, such as the silver spoon that bestows benefits on newborn babies (#39). There are others are very magical items of great power, such as fresh peaches that never seem to rot (#21), or the mysterious bejeweled demonic idol (#31). (You'll have to get the book to see what they do.) There are some items that can alter the course of the game, such as coins that gleam with magic, and whenever they touch, they transport all in the vicinity to another dimension. Some items can introduce dark mysteries, such as the death shroud covering the body of possibly one of the players (#54)?

Overall, this is a very cleverly-written book. It has a lot of great ideas that can definitely make your game more interesting. As a game master, it's probably best to do a bit of prep work and read over the book before rolling up random items that could cause issues. However, you may even read through and find something that is a must-have for your players, or even something build an entire campaign or adventure arc around.

Read the full review in Geeks A Gogo's weekly RPG review column!



Rating:
[5 of 5 Stars!]
100 Oddities for a Treasure Hoard
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Biology for Fantasy Settings
by Jonathan M. [Verified Purchaser] Date Added: 09/20/2018 13:32:49

This is a must-have for world builders. It gives a broad but thorough look at how creatures can be adopted or survive in a multitude of settings and environments. Even if you're using an established setting, the information provided here can help you provide a large dose of the unexpected and do so with a better explanation than "Because I said so." Even in a fantasy setting, suspension of disbelief only goes so far. This book helps get more mileage out of it, largely by not requiring it in the first place.



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[5 of 5 Stars!]
Biology for Fantasy Settings
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Mutant Plant Monsters
by Jonathan M. [Verified Purchaser] Date Added: 09/20/2018 12:46:07

While aimed at post-apocalyptic settings, Mutant Plant Monsters can be used anywhere you need a bizarre plant: a mutation or genetically engineered trait in a science fiction setting might be a naturally occuring feature in a fantasy setting.

The book opens with a brief examination of the strengths and weaknesses of planets, most of which are not thought of immediately but are obvious when pointed out. A few examples of mutant plants are provided followed by almost 80 mutations/traits specific to plants.



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[5 of 5 Stars!]
Mutant Plant Monsters
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Nuisances: Director's Cut
by Warren M C. [Verified Purchaser] Date Added: 09/03/2018 20:01:26

Good lord, that was tedious. Might be suitable if you are eleven and don't know enough dirty jokes to tell your classmates. 136 pages, of which five contain something funny.

Truthfully, the first thing I have ever bought at DTRPG that had me wondering if there was a refund policy.



Rating:
[1 of 5 Stars!]
Nuisances: Director's Cut
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Ragnarok: Age of Wolves
by Richard N. [Verified Purchaser] Date Added: 09/02/2018 09:54:55

The other night, I got to try out the Into the Barrowlands playset for Ragnarok: Age of Wolves. This is a playset that pits different factions against each other while looting an undead-infested tomb. It uses the Ragnarok: Age of Wolves rules, along with some supplementary card decks to automate the environment and give the different factions special abilities.

It moves the skirimish game structure of Age of Wolves a little closer to a board game in structure and play time. The skirmish aspect still exists as each player controls a warband of a few models and you still move through the environment in turns, fighting the barrow's undead defenders (and the other warbands). The environment deck spawns monsters and events, as well as treasures. The goal is to accumulate victory points, which are largely tied to collecting treasure and killing named opponents.

The Barrowlands playset is a lot of fun, with a solid structure for play, and a nice random element to bring in surprises during play. You can download all the faction cards for the current version of the playset (it's in a playtest state, right now) here:

https://d-infinity.net/game-content/ragnarok-age-wolves-bonus-material-barrowlands-playset-material

And the Barrow deck and playset rules are available here:

https://d-infinity.net/game-content/ragnarok-age-wolves-bonus-material-barrowlands-playset-material-part-2

I recommend you check it out.



Rating:
[5 of 5 Stars!]
Ragnarok: Age of Wolves
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One Starry Night (Cthulhu Live)
by Jason A. [Verified Purchaser] Date Added: 08/30/2018 22:10:52

Full disclosure, I played in the first running of this way back in the day. It has been written up really well for tabletop and further fleshed out for live play, requiring either 5 NPCs and a Marshall, or 2 Marshalls able to quick change really well. This is an investigation that can lead to insanity as any good Mythos tale does, but the knowledge your characters will earn and the fun your players will have is worth more than the price tag on this scenario.



Rating:
[5 of 5 Stars!]
One Starry Night (Cthulhu Live)
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New Golems of the Labyrinth
by Jason A. [Verified Purchaser] Date Added: 08/30/2018 22:00:30

Pretty clever designs, well stated, love the shield golem, haven't though of other types of golems built as smaller animals or something so cute. One quibble is no standee for the Cerebral Golem, but I love the size of the Leaf Golem standee. Easily worth picking up



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[5 of 5 Stars!]
New Golems of the Labyrinth
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New Golems of the Labyrinth
by Jonathan M. [Verified Purchaser] Date Added: 08/30/2018 21:25:57

This product goes off the beaten path when it comes to golems. Any GM looking to add some color or throw a curve ball at their players will find a few ideas in here. Players interested in building their own golems will also get some fresh ideas.



Rating:
[4 of 5 Stars!]
Myrmidons (Cardstock Characters)
by Jason A. [Verified Purchaser] Date Added: 08/18/2018 22:33:44

Surprised no one's done minatures of this race. These cardstocks minatures are a great add to a game toolbox, print as many as you want, fill a board with an army of ant-people. Amazing set of characters by Amanda Kahl, really enjoy her art, especially the Fire-ant priest and mounted soldier. Who doesn't need ants?



Rating:
[5 of 5 Stars!]
Myrmidons (Cardstock Characters)
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Men & Monsters of Polynesia
by Jason A. [Verified Purchaser] Date Added: 07/21/2018 23:38:03

These are terrifying! I can understand the reason these stories persist, imagine being surrounded by foreboading jungle, hearing stories of these terrible creatures that snatch people away into the darkness of the green growth or under the currents of deep rivers, strange animals and predators in every shadow, keeping you close to the villages and civilization, lest you encounter these things in the wilderness. This is going to be a great resource for the creatures themselves and the stats that make them as dangerous as they sound, great texts and descriptions of their tactics and behavior, especially terrifying is the Green Woman. And the Dire and Monsterous animals of the region are a great add to a game. Amazing art, love the cover with the Maero, great pieces throughout. Can we get some standees of these monsters? Add these to your next game, perfect for island encounters.



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[5 of 5 Stars!]
Men & Monsters of Polynesia
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Six Spells: Lizardfolk
by Jason A. [Verified Purchaser] Date Added: 07/21/2018 23:27:13

Useful if you run tribal encounters, lizardfolk, or primitive magic users, but also something very clever that you dont see in many game lines, terraforming spells that actually change the land permanently. A good buy to add to your collection of spells whether you're a player or a DM.



Rating:
[5 of 5 Stars!]
Six Spells: Lizardfolk
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100 Oddities for a Graveyard
by Jason A. [Verified Purchaser] Date Added: 07/21/2018 23:20:27

These 100 Oddities are a good read, great for seeds, but also great flavor for any foray into a cemetery for your adventurers, a lot of these fitting for high fantasy D20 or even modern horror with encounters both natural and supernatural. As always great artwork inside, though there were a few cool oddities I would have liked to have seen illustrated especially 60 and 71



Rating:
[5 of 5 Stars!]
100 Oddities for a Graveyard
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The Jester Dragon's Bag of Beans
by Jason A. [Verified Purchaser] Date Added: 07/12/2018 03:33:09

If you are running a fun game, full of potential, this is the right item to give your PCs, but will they trust you enough to use them? Jester Dragon has given you 100 potential seeds (no pun intended) to add to your game or send your players off on new adventures. Favs include 50, 51 which I want to see as a module, and 70. These are excellent paths to create your own campaign, with a randomness that is both attractive and interesting. And you can't beat the price, Jester Dragon is practically giving it away.



Rating:
[5 of 5 Stars!]
The Jester Dragon's Bag of Beans
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