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Ran this scenario for a bunch of trigger happy regency gents and worked really well - they had great fun charging about Bath hunting for the missing husband. Highly recomend it
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A gorgeous, well-written book, this product offers a bird’s-eye view on Glorantha’s mythology and mythological worldview/underpinnings, helping distinguish it from other (lesser) fantasy RPG worlds. It covers the basics of the characters and stories and then some, as well as explaining the role religion plays in the world.
My sole complaint is that the advertising for this book billed it as “system-free”, and while for the majority of the text this is true, as someone who got into Glorantha with 13th Age Glorantha, the penultimate chapter belies this, as there are numerous references to RuneQuest (presumably the most recent version, RQ: Roleplaying in Glorantha) in that chapter, and the final “chapter” (more akin to an Appendix) is cult affiliation tables primarily useful for RuneQuest games.
I don’t regret purchasing this book, however, hence my four stars, and ultimately it’s a minor quibble, but I felt it needed to be said.
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I ran this scenario as a oneshot for 7 players new to RQ and it worked brilliantly at showing what is great about RQ. A throughly enjoyable set of encounters I would recomend to novice and experienced DM's
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I'm going to have to share sentiment with another reviewer in that this is not a good players book and barely gives a good idea of what players are supposed to expect. No names for player characters, nothing on music of the time period. Little information on suburbs or even certain counties. What it does take time to focus on are odd and often misplaced. Lack of equipment, clothing, descriptions of suburbs and counties, of different towns and cities, particular accents, and much more that you'd think would be used to help a player get an idea of life in Victorian England. Instead, it seems more focused on a certain other thing.
Hopefully the Keeper's book is better because this isn't. It doesn't set my expectations rather well and I would recommend porting the older book over purchasing this one.
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I found the information about the Victorian age insightful and quite interesting. I’m not so sure of the condensed game rules in the back as the best use of space.
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Possibly my favourite solo CoC adventure. Fun story, good mechanics. I can't wait for the next one in the series!
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Exellent, fun and long awaited addition to the series.
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While like so many Chaosium producs this book is beautifully presented, It feels rather empty. There is almost nothing about music, the arts, famous people, land marks, famous buildings, details about areas of London itself. There is simple nothing to tie a character into the setting.
The industrial revolution was a time of scientific invention and advancement, however, this is barely touched upon. Perhaps less than two percent of the British population at that time were none white, yet there is an entire section on enthnicity. In fact the ethnicity and LGBTQ section is one `page longer than the equipment and weapons section.
The British regions get less than a cursory glance, Wales is barely mentioned in passing except to say that they didn’t get on well with the English very much. Scotland has just a couple of lines more. The book simply lacks substance and depth. It feels like it has been copied off a high school sociology paper without reference to the history section of the school library. For example there are pages and pages about the British empire being bad in foriegn climes, yet the suburbs of London aren’t remotely described, and most other cities are if mentioned at all, are only done so by name only.
What would my character be called? What was his/her accent? Where were they from? What clothes would they have worn? How do I make this historical time come alive in the minds of the players through narrative immersion? What make of bicycle was being ridden? Etc. While there are some answers here, there are so few and for this reason the book fails to guide characters and be an investigator’s guide.
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This scenario provides you more than you need to run a successful game. The creators play test notes were especially valuable when structuring your run of it. The scenario presents two looming types of danger then there’s the danger of the wild itself. Despite being in the open this story can make them feel very claustrophobic.
Well exceeds the price in terms of value in my opinion.
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More gorgeous rune art, with the same level of meticulous watercolor care as the first installment.
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Simply gorgeous. Each gigantic PNG file shows a remarkable amount of care from the original watercolors.
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Wow, an amazing creation, well done, MANY hours of entertainment.
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Significantly Updated Version - 29 Nov 2024. (i) Many minor corrections; (ii) Some new images; (iii) A handful of small rewrites to polish the text, & (iv) Major revision of Garhound Contests adaptation notes article - which is now an adjunct to the RQ3 version that is available in the upcoming 'Sun County' re-release! :)
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A very short module but completely worth its price. The adventure is fun and quite Arthurian in theme. The NPCs are fully started and only briefly described but there's plenty of potential for interesting stories in what is given. You'll also some details and hooks on the Gentian county and its baron, which you may expand to create your own stories. As a last note the stats of the monster are also useful, especially if you have only the Pendragon core book and need some inspiration to create your own creatures! In a few words: I'm very happy to have bought this pdf!
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My gaming group really enjoyed playing this Viking-themed single session, one-shot scenario. If run correctly, the scenario fits almost exactly into a four-hour session.
The Keeper can easily build tension and bring the scenario's resolution to a final conclusion using the multiple plot devices provided by the author. The story blends Norse mythology (Yggdrasil, The World Tree) with Mythos lore very effectively.
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