I first bought this book in its physical form from the bargin bin at a local game shop on a lark, it was $6 and I wanted to see a system that wasn d20 (D&D) or d10 (WoD) based. I got home and within 45 min I had read the basic rules (CC included), made two characters (grizzled detective and a cyborg bounty hunter), and ran a combat.
The system is intuitive for new players and game masters, and has nearly unlimited potential for any type of game the GM can think up. My only complaint is a lack of guidelines for making your own systems (magic, super powers, ect.) within its ruleset, but that is easily offset by the ability to craft whatever kind of systems you need, just requires a little bit of work. It's more of a dramatic system than an adventure one as the characters tend to be on the squishy side but that combined with the Trait system really makes your cahracter more than a bunch of stat blocks, and increases the tension around the table whenever they seem to be at risk.
A great game for people new to table top RPG, and even better for experienced GM's who enjoy bending a system to craft a world and story that your players will enjoy.