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Cortex Classic System Role Playing Game
by A customer [Verified Purchaser] Date Added: 05/02/2019 10:38:31

I first bought this book in its physical form from the bargin bin at a local game shop on a lark, it was $6 and I wanted to see a system that wasn d20 (D&D) or d10 (WoD) based. I got home and within 45 min I had read the basic rules (CC included), made two characters (grizzled detective and a cyborg bounty hunter), and ran a combat.

The system is intuitive for new players and game masters, and has nearly unlimited potential for any type of game the GM can think up. My only complaint is a lack of guidelines for making your own systems (magic, super powers, ect.) within its ruleset, but that is easily offset by the ability to craft whatever kind of systems you need, just requires a little bit of work. It's more of a dramatic system than an adventure one as the characters tend to be on the squishy side but that combined with the Trait system really makes your cahracter more than a bunch of stat blocks, and increases the tension around the table whenever they seem to be at risk.

A great game for people new to table top RPG, and even better for experienced GM's who enjoy bending a system to craft a world and story that your players will enjoy.



Rating:
[5 of 5 Stars!]
Cortex Classic System Role Playing Game
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Cortex Plus Hacker's Guide
by Garm B. [Verified Purchaser] Date Added: 04/27/2019 17:11:04

A really nice look into the thought processes behind Cortex Plus, and many good tips on how to tweak it for whatever campaign you'd like to run. If you're interested in any of the Cortex Plus games, this is absolutely worth picking up.

And even if you're not, the talk about stress tracks, attribute choices and so on is still a good read.



Rating:
[5 of 5 Stars!]
Cortex Plus Hacker's Guide
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Firefly Echoes of War: Shooting Fish
by Aaron L. [Verified Purchaser] Date Added: 10/31/2018 12:06:39

This starts with a good introduction to the rules making it easier for new and experienced players alike to play. Solid adventure!



Rating:
[5 of 5 Stars!]
Firefly Echoes of War: Shooting Fish
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Marvel Heroic Roleplaying: Annihilation Event Book (Premium Edition)
by Timothy B. [Featured Reviewer] Date Added: 08/14/2018 09:31:49

Fun while it lasted. This could have been a GREAT book for the MHR line. To bad it seemed to have died before it really got going.



Rating:
[4 of 5 Stars!]
Marvel Heroic Roleplaying: Annihilation Event Book (Premium Edition)
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Marvel Heroic Roleplaying: Civil War Event Book (Premium Edition)
by Timothy B. [Featured Reviewer] Date Added: 08/14/2018 09:29:51

Fun while it lasted. This could have been a GREAT book for the MHR line. To bad it seemed to have died before it really got going.



Rating:
[4 of 5 Stars!]
Marvel Heroic Roleplaying: Civil War Event Book (Premium Edition)
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Marvel Heroic Roleplaying: Civil War Event Book (Essentials Edition)
by Timothy B. [Featured Reviewer] Date Added: 08/14/2018 09:29:36

Fun while it lasted. This could have been a GREAT book for the MHR line. To bad it seemed to have died before it really got going.



Rating:
[4 of 5 Stars!]
Marvel Heroic Roleplaying: Civil War Event Book (Essentials Edition)
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Cortex Classic System Role Playing Game
by David D. [Verified Purchaser] Date Added: 08/05/2018 13:15:14

A solid if unremarkable universal RPG. Everything here works just fine. Everything here has also been done better somewhere else. Each vital play area is touched on in some detail. But every area could also use a bit more detail in my opinion, at least if the product wanted to stand out from the large glut of competitors doing basically the same thing (BRP, GURPS, Savage worlds, chronicles of darkness, cypher system, genesys, etc.)

This product seems destined to be lost in the shuffle. But I doubt anyone will be truly disappointed with the product. It does what it sets out to do in barebones fashion and with respectable execution.



Rating:
[4 of 5 Stars!]
Cortex Classic System Role Playing Game
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Firefly Interactive GM Character Sheets
by Ronnie P. [Verified Purchaser] Date Added: 03/30/2018 14:11:00

4-star.

Similiarly to the character and ship sheets, this is a very good interactive PDF set for keeping track of your shinies all throughout the 'verse, though this time as the GM. Only major complaint is the lack of space on the sheets for light and medium major GMCs, as well as the small space for narrative descriptions on the larger sheets and no way in-document for you to highlight your preferred skills. But other than that, it has everything you'll need and more.



Rating:
[4 of 5 Stars!]
Firefly Interactive GM Character Sheets
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Firefly Interactive Crew and Ship Sheets
by Ronnie P. [Verified Purchaser] Date Added: 03/30/2018 14:07:29

4.5-Star

A free, interactive PDF for both your character and a ship. Functional, easy to read, and looks very good. Minor complaints include the small amount of space available for the more narrative bits like background and such. Also there is no way to highlight a skill name to let you know it's one of your highlighted skills. Issue with the ship sheet is similar to problem 1 with character sheets. Other than those small problems, it's the best thing you can find for the Firefly RPG.



Rating:
[5 of 5 Stars!]
Firefly Interactive Crew and Ship Sheets
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Firefly Interactive Crew and Ship Sheets
by Andrew S. [Verified Purchaser] Date Added: 05/02/2017 04:27:33

Just what I needed. I'm now able to update Kaylee's character sheet with no more messy crossings out - shiny!



Rating:
[5 of 5 Stars!]
Cortex Classic System Role Playing Game
by A customer [Verified Purchaser] Date Added: 03/17/2017 21:13:22

Fun and easy for both players and GM. I play and run in Cortex, and it is a blast. It isn't my favorite system, but it is probably my second favorite. My only quibbles are that it is hard as a GM to make use of the vehicle rules without adaptation (a common problem I have with a lot of games), and hard to make really 'special' equipment for players to earn--though both are conquerable problems, with some work.



Rating:
[5 of 5 Stars!]
Cortex Classic System Role Playing Game
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Firefly Role-Playing Game Corebook
by A customer [Verified Purchaser] Date Added: 07/24/2016 23:08:36

The ruleset is interesting (I love the task resolution) but it reduces crunch a little too much and really runs counter to some of the things the show was really about.

The show featured a ragtag group of scoundrels struggling to get by. In this game, they have nothing to worry about since there is no money really and they can just make items appear from thin air with "plot points." This really rubs me the wrong way. Don't get me wrong, I like rules lite systems. I also like that this game gets rid of HP bloat and Monty Hall itemization. However, for a game about a group of folk out in the verse just scraping by, there needs to be more emphasis on basic equipment loadouts, trading, job payouts vs fuel/food costs, etc.

With some basic mods (particularly to how assets/signature assets are handled) and some additions (hack in a some stuff from Stars Without Number), the rules can be good. I would also consider tossing in Savage Worlds-like card dealt intitiative since it leaves turn order up to nothing but DM fiat.

If you play as is, the game is fine as something to occaisionally jump into but it won't do as good as other systems when it comes to more open space campaigns.



Rating:
[3 of 5 Stars!]
Firefly Role-Playing Game Corebook
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Firefly Echoes of War: Thrillin' Heroics
by Tim B. [Verified Purchaser] Date Added: 05/26/2016 13:16:17

A neuronphaser.com review.

Echoes of War – Thrillin’ Heroics is aimed at starters — and makes a couple missteps for it — but it couldn’t possibly have nailed the ‘Verse any better. It’s also surprisingly complete for an "introductory" product.

It has:

The first round of Firefly RPG PDFs, which includes the entire Serenity Crew as well as the adventures (“Episodes”) Wedding Planners, Shooting Fish, Friends in Low Places, and Freedom Flyer. A pretty complete overview of the rules plus 12 Crewmember Archetypes, so you could easily play your own character aside from the crew of Serenity and handle any situation that would come up in an RPG. The “look and feel” of the ‘Verse in all its glory: the scenarios veer across the spectrum from being playful hijinks to serious life-and-death gunfights, much like the show. The open-ended nature of the scenarios make it easy to tailor, and most offer more than enough open space to stop them from feeling like a railroad, but still retain a clear storyline. All scenarios offer (at least) an entire page of follow-up adventure ideas and loose plot threads to expand for future heists, cons, jobs, hose-jobs, and anything else the crew of a boat might face.

It’s missing:

Substantial GM advice outside of the scenarios. The scenarios are very good for this, but if you’re looking for a lot of “how to be a good GM” in the rules section of the book, you won’t find it there. (Hint: it’s in the Firefly RPG Core Rulebook, and it’s incredibly well done.) Substantial character customization options. (Hint: Also in the Firefly RPG Core Rulebook, so this is hardly a criticism at all.) More in-depth examples. While the scenarios provide examples of what the Crew (the Player Characters) might do and plenty of outcomes, there are times when a walk-through might have been useful (or clearer, in the cases where there is one). The big example is the boat race scene in Shooting Fish, where each leg of the race is open to an awful lot of options (grenades from other boats or the crowd, boarding parties, other crowd shenanigans, etc.). There’s a lot going on in that part of the scenario, and it just feels like a case where “more would be better.” Another editing pass. Some of the “Way of Things” and “Lowdown” sections of various scenarios are awfully similar, and could have used a better way to convey the information more succinctly. It’s nice to have everything you need, but it’s hard to parse at the gaming table when it’s split over a couple different sections, both of which can get a bit wordy.

The adventures feature...

An arranged marriage (that can’t possibly workout) and a wedding attacked by pirates. (Wedding Planners) A pedal-to-the-metal boat race with absolutely no rules against blowing up the other boats. (Shooting Fish) A dirty profiteer and a scummy wolf-in-Shepherd’s clothing getting rich off indentured servitude…and they just crossed Mal’s old war buddy, Monty. (Friends in Low Places) A mechanic with a dark history who just wants to be free…but faces a jilted lover, a bad-ass bounty hunter, and an Alliance Major on the road to freedom. (Freedom Flyer) And all of these have tons of room for your Crew to get as personally involved as they ever could…for better or worse.

Conclusion: A



Rating:
[4 of 5 Stars!]
Firefly Echoes of War: Thrillin' Heroics
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Firefly Interactive Crew and Ship Sheets
by James S. [Verified Purchaser] Date Added: 03/29/2016 20:08:39

It'd be really handy if the Character and Ship sheets were separate sheets. I like to keep digital copies of my characters' sheets in an editable PDF format, but it's a bit weird that it's attached to a ship sheet as well.



Rating:
[3 of 5 Stars!]
Firefly Interactive Crew and Ship Sheets
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Sete-Ka's Dream Quest
by Mark W. [Verified Purchaser] Date Added: 01/12/2016 19:20:18

Excellent book and worth the price. You can read many stories by taking different paths through your choices. Well worth the discounted price. I cheated by reading the endings of several stories, Ste-Ka's choices (actually yours) lead to different ends, all have some satisfaction, but a couple are wonderful ends to his story. Choose wisely young prince.



Rating:
[5 of 5 Stars!]
Sete-Ka's Dream Quest
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