If You Didn’t Want To Play a Thin-Blood Before: You Do Now!
Utterly transformative to the experience of playing a Thin-Blood: Blood Alchemy Remastered is a must-have for anybody who love playing the Duskborn, or who has been waiting for an excuse to run them. The only reason this shouldn't be how Thin-Blood Alchemy works in the base game is because all of those lowly Full-Blooded vampires might get jealous of how awesome the Duskborn are!
Firstly: Presentation. It feels odd to highlight since most titles are only ever "alright" to "matches the core game" in how they're presented, but this one is delightfully designed with random notes and stains that make it feel like you just got it out of the lab of a particularly neurotic and prolific master chemist. It does a great job at setting the tone of the rest of the book!
Every Distillation Method feels truly unique, as each one has effects on formulas unique to itself! While some scenes in the standard game can feel a bit stale if enough people have an use the same power: A trio of Thin-Bloods who all have the same exact Formulas will feel incredibly unique! Using the same Formulae, one could enchance the passions and abilities of their human vessel, and a final one has a potent anti-Vampire molotov cocktail ready to immolate an uppity full-blood.
I have to stop myself there, because you have 30 powers with 3 different effects apiece dependent on Method to start-off with in addition to another 12 specialized powers unique to certain Methods. That means that if you never bothered to touch another Distillation method: You'd still have a total of 42 powers per Method that are utterly unique to that Method of Alchemy. If you only liked half those powers, you'd still have access to more abilities than the average Full-Blooded vampire will be able to access in an entire game.
Additionally, there's some real fun clarifications and support we don't get in the base game. Ingredients are plainly stated: and Cheap or Quality alternatives are offered to encourage you to take risks by getting away with a riskier but more covenient recipe, or to go the extra mile for a more potent power. Additionally if you're into a touch of randomness: every power comes with a list of Complications that encourage you to chase those higher-quality ingredients for enchanced results.
Finally, while this is still easily amongst my favorite homebrews for all of VtM5, there are a few things that hold it back. It's still 110% worth your purchase since this review would be five times as long if I listed ever single power I loved and enjoyed!
A few Typos and Errors that are usually pretty easy to catch and correct. Sometimes terminology is mixed-up such as a formulae giving you the black veins of a "blood bond" (when it should be "Diablerie"), or misses a core mechanic of Thin-Bloods - preventing them from Frenzying despite TBs being immune to frenzies, or taking Superficial damage from sunlight despite the fact that they already do that. None of these make any given power unusable, and often are easy to fix on the spot from some pretty basic logic.
The Complications feel like missed potential. If you rolled a 1 on a Rouse check to activate a formula, you roll a D10 and take the results which modify the formulae. These can have some really fun and zany effects I'd love to see come into play more often, but are hard to access - for better and for worse - due to the randomness of bringing them into play. These usually fall into the broad categories of
- "Outright Fail/Waste". You already successfully activated the power, and gained Hunger from a failed rouse check. A further 20-40% chance for it to fail at the last second just doesn't feel good.
- "Side-Effect". These are usually fun and goofy, like being able to speak new languages but you have bad breath. They should automatically apply when using Cheap Ingredients.
- "Dependent on Method". This either means it does nothing for the other methods used, or has a unique Side-Effect (see above) or Enchancement (see below). They should apply if you use different qualities of ingredients, or if you want to push their effect further by using more ingredients/rouse checks.
- "Enchanced". These can be a real game-changer, or offer unique properties and results. They should automatically apply when using Quality Ingredients.
There's already a 'Cocktail Madness' table that seems like it'd work perfectly to complicate Formula, without keeping some of the more fun effects out of players' hands.
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