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Cepheus Deluxe
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Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast planetary vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Deluxe puts you in the shoes of an adventurer visiting distant stars and encountering the unknown. Whether you are a seasoned player looking for a rules-light game, or a new gamer wanting to experience what science-fiction role-playing games are all about, Cepheus Deluxe opens your way forward.

Cepheus Deluxe is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While designed for fast, action-packed play rather than an accurate simulation of reality, Cepheus Deluxe encompasses a wide variety of rules and materials for building a science-fiction universe and playing in it.

Cepheus Deluxe draws its inspiration from old-school science-fiction roleplaying games. It shares many similarities with these games. Material from older rules sets and those created with Cepheus Deluxe, the old Cepheus Light, the Cepheus Engine Core, and old-school sci-fi roleplaying games, are easily compatible with only a moderate amount of adjustment.

The future awaits!


Compatible with the Cepheus Engine System Reference Document and other OGL 2D6 Sci Fi games.

Downloads also include printable and fillable character sheets, character creation worksheets, ship record sheets, and world record sheets in both A4 and US Letter formats!


Astral TableTop character sheet available!

Role Virtual Table Top character and ship sheets available!

Foundry VTT character sheet and support available through the twodsix module!

 
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Reviews (6)
Discussions (41)
Customer avatar
R. C December 01, 2021 8:18 pm UTC
Is there a preview available for this?
Customer avatar
Omer J December 01, 2021 8:23 pm UTC
PUBLISHER
It appeared that, for some reason, the previews were removed. I reinstated them. Thanks for notifying me.
Customer avatar
Alexandros K November 27, 2021 11:02 pm UTC
PURCHASER
Great game. I like every change this system made with the exception of removing survival rolls and forced career change in character creation. If your team ever publishes a variant/module with more traditional "Traveller-Style" character creation, I'd buy it day 1.
Customer avatar
Gerald M November 28, 2021 6:49 pm UTC
PURCHASER
You can easily still use and adapt the rolls from Cepheus Light
Customer avatar
Alexandros K November 29, 2021 8:17 am UTC
PURCHASER
Sure, but I really like the events too, which CL doesn't have. The Sword of Cepheus is the system i'm thinking about.
Customer avatar
John A November 26, 2021 8:33 pm UTC
PURCHASER
I just ordered the Softcover but would much prefer the Hardcover, is there any way to change my order? I've looked at the FAQ and searched for a 'Contact Us' link without finding an option... Please advise. Thank you!
Customer avatar
Omer J November 26, 2021 8:52 pm UTC
PUBLISHER
Please contact DriveThruRPG. The "Contact Us" button should be on the lower left corner of this page, under "Need Help?".
Customer avatar
Christian N November 26, 2021 5:59 am UTC
PURCHASER
I am a hardcover fan, but I already have the softcover version and am not going to buy it again. Next time please offer both softcover and hardcover version simultaneously!
Customer avatar
Omer J November 26, 2021 6:14 am UTC
PUBLISHER
My apologies; this was done for technical reasons.
Customer avatar
Mark H November 20, 2021 11:32 am UTC
PURCHASER
Thanks for sending me a link for 23% off the softcover book today......would've been handy if I had received it a week ago when I actually bought it!

Sod's Law strikes again!
Customer avatar
Omer J November 20, 2021 11:39 am UTC
PUBLISHER
My apologies.
Customer avatar
Mark H November 20, 2021 12:25 pm UTC
PURCHASER
No worries
Customer avatar
Pat H November 15, 2021 1:30 am UTC
Does this have a new and different vehicle design system than your prior non Deluxe system?
Customer avatar
Omer J November 15, 2021 7:07 am UTC
PUBLISHER
Working on one :-)
Customer avatar
Andrew K November 12, 2021 5:56 am UTC
PURCHASER
Congrats on your rules set out selling mongoose's latest "update".
Customer avatar
Omer J November 12, 2021 7:34 am UTC
PUBLISHER
Thanks!
Customer avatar
Pat H November 15, 2021 1:55 pm UTC
Ah, I had noticed that the vehicle armor was different in Deluxe than before so assumed there was a system behind the stat block changes.
Customer avatar
Janne P November 03, 2021 6:46 pm UTC
PURCHASER
On page 11 under Opposed Throws it says "If both characters roll the same Effect, reroll the tie". Since the Effect on an opposed roll can only be the same if the roll is tied (Effect = 0) and breaking ties is explained in the previous sentence, should this instead read "If both characters have the same total DM on a tied roll, reroll the tie"?
Customer avatar
Omer J November 03, 2021 7:57 pm UTC
PUBLISHER
Yes.
Customer avatar
Abraham Z November 02, 2021 11:58 pm UTC
PURCHASER
I didn't know Cepheus was so amazing! It's like having the core rules and supplements in a single book, so much value! You guys really appreciate your customers, great job :-)
Customer avatar
Omer J November 03, 2021 6:01 am UTC
PUBLISHER
Many thanks!
Customer avatar
October 21, 2021 1:51 pm UTC
PURCHASER
Only softcover seems to be available on DTRPG; is there/will there be a hardcover version?
Customer avatar
Omer J October 21, 2021 1:53 pm UTC
PUBLISHER
Yes, there will be an A5/Digest hardcover version in the future.
Customer avatar
jeremy W November 29, 2021 3:36 am UTC
hard cover says 8.5x11 is there still going to be a digest size?
Customer avatar
Omer J November 29, 2021 5:09 am UTC
PUBLISHER
Yes! And, potentially, in color.
Customer avatar
jeremy W November 29, 2021 11:52 pm UTC
thats great news. I'm thoroughly enjoying cepheus light, and heard nothing but good things about this version, totally sold on the idea of a deluxe digest size hardcover. thanks for all your hard work, its much appreciated.
Customer avatar
Star Z October 20, 2021 3:52 am UTC
PURCHASER
Hello, I really like your work with the Cepheus RPG, and do not regret purchasing Cepheus Deluxe in the slightest. You've pushed the character creation system far away from painful random and into fun random, the HP system seems much easier to grasp, and it's great that all the rules supplements have been packed into a cohesive whole.

That being said, there is a small issue I wanted to ask about;

I enjoy being able to easily calculate the probabilities of success in dice rolls. I also usually prefer it when RPGs rely more on defining what characters can do and leaving exactly why or how they do it to the narrative. In general, I much prefer the importance of skills over attributes/characteristics. Cepheus Light was one of the few RPGs I knew of that satisfied these principles without being so extremely rules-light that mechanical character customization becomes an impossibility beyond the extent of choosing one of three things to be good at.

Cepheus Light, in its older versions(The...See more
Customer avatar
Josh P October 24, 2021 1:27 pm UTC
PURCHASER
I wanted to answer this, as I feel much the same: let the players and GM define how the character achieves that level of skill, despite poor attributes, and use the skill level only to modify the dice roll. This way of doing things promotes all sorts of inclusivity that we need not go into here, and it gives players much more leeway into making their character work exactly how they would like.

There's no hard-and-fast rule to remove attribute modifiers in Cepheus Deluxe, but I think there's probably two avenues I'd explore: 1. provide more skill levels in character generation (between 2-4, at most), 2. use the Cepheus Light target numbers instead of Cepheus Deluxe. This might be a bit more challenging.

Happy gaming!
Customer avatar
Star Z November 12, 2021 4:51 am UTC
PURCHASER
Apologies for the very delayed response, this is helpful, thank you!

If you don't mind, I have some quick questions;

1.) In the first avenue you mentioned to provide 2-4 more skill levels in character generation. Did you mean this as in total or per term? If it was meant to be in total, would providing one more skill level per term do?

2.) In the second avenue, I noticed that the difficulty tables for Cepheus: Deluxe and Cepheus Light: Upgraded are both 2 points higher than the original Cepheus Light. Would it be reasonable to convert the difficulties given in this book and compatible adventures by simply reducing them all by 2?

Thank you.
Customer avatar
Omer J November 12, 2021 7:42 am UTC
PUBLISHER
Will check this and get back to you.
Customer avatar
Omer J November 12, 2021 3:46 pm UTC
PUBLISHER
Regarding #2, note that Cepheus Light only used Skills. Cepheus Deluxe uses Skill and Characteristic DM; that’s why the targets are different. If you return to using skill DMs alone, without Characteristic DMs, you can indeed lower all target numbers by 2.
Customer avatar
Star Z November 13, 2021 6:46 pm UTC
PURCHASER
I don't mean to offend but did you write this reply through an external interface that only shows the message you're replying to and not the conversation above it?

I am aware that the addition of Characteristic DMs is the reason for the difference in the tables. Using skill DMs alone was exactly what I was asking about in my original comment. Josh P recommended either granting more skills at character creation, or altering the difficulties to the original Cepheus Light table.

In my question about his second recommendation, I was asking if, for the purposes of actions with pre-stated difficulties, such as attacks in combat, or pre-written challenges in adventure modules, whether reducing all difficulties by 2 would be a good guideline to use to maintain compatibility without Characteristic DMs.

Apologies if the guess I made at the beginning turns out to be wrong, and you meant to affirm that the difficulty reduction method should work.
Customer avatar
Omer J November 13, 2021 7:07 pm UTC
PUBLISHER
I to affirm that the difficulty reduction method should work. My apologies if my message was unclear.
Customer avatar
Yamil G October 19, 2021 8:07 pm UTC
PURCHASER
what is the difference between this and the Cepheus Engine RPG?
Customer avatar
Omer J October 19, 2021 9:32 pm UTC
PUBLISHER
Many differences. Cepheus Deluxe has less randomness in character generation, for example. Different space and vehicle combat mechanics. More consolidated skills. Different ship design rules. Somewhat different personnel damage system. And more.
Customer avatar
James D October 17, 2021 7:46 pm UTC
PURCHASER
Since the quality of hardcover copies from DT are substandard at best, were there any plans to release a digest-sized softcover, as was the case with Cepheus Light?
Customer avatar
Omer J October 17, 2021 8:02 pm UTC
PUBLISHER
Potentially so.
Customer avatar
James D October 17, 2021 8:43 pm UTC
PURCHASER
I can only hope... Digest-size is the best format!
Customer avatar
Michael T October 18, 2021 5:53 pm UTC
PURCHASER
Great! I'll wait for that one! (Especially since I already have Cepheus Light in hardcopy).
Customer avatar
Travis C October 17, 2021 6:40 pm UTC
PURCHASER
On page 91 under combat it says that combatents are knocked prone if dealt more damage than double their dex on a round.

But in the combat example everyone gets knocked prone when the damage exceeds their regular dex score.

Which method was intended?
Customer avatar
Omer J October 17, 2021 6:55 pm UTC
PUBLISHER
We will check our notes.
Customer avatar
Omer J October 17, 2021 8:47 pm UTC
PUBLISHER
If we consider that a pistol shot should usually knock someone over, and those do 2D damage, and a person's DEX is on average 7, then it should just be DEX.
Customer avatar
Barry M October 15, 2021 6:34 pm UTC
PURCHASER
Really liking the new Cepheus Deluxe! Questions: Do the turret costs (p. 134) need to be revised to MCr1 ton for Single, Double and Triple; and MCr2 for Pop-Up? A turret cost of MCr1 seems to be what was used in the starship design example for a 300-ton Military Transport on pp. 142, 143. I'm assuming that there is no separate cost or displacement tonnage for an empty hardpoint, i.e., a turret is always installed on a hard point at 4 tons and a cost of MCr1 even if no weapons are installed (see Hardpoint #3 on the example). Thanks!
Customer avatar
October 08, 2021 9:48 pm UTC
PURCHASER
The text for Torpedo Bays say they launch 12 torps but the weapon table says 5.
Customer avatar
Josh P October 10, 2021 11:11 pm UTC
PURCHASER
The table should read 12.
Customer avatar
October 12, 2021 8:39 pm UTC
PURCHASER
Thanks - I was working on that basis.
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Product Information
Platinum seller
Pages
235
File Size:
28.87 MB
Format
Original electronic
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File Last Updated:
September 22, 2021
This title was added to our catalog on September 07, 2021.