This blend of history and dark fantasy feasts upon vampire lore, reinventing the manner in which real-life monsters were transformed into pop culture icons by two of Ireland's great writers.
Dubliners Sheridan Le Fanu and Bram Stoker travel to Transylvania where they race to save the women they love from the Countess Elizabeth Bathory. After the blood bath, Le Fanu and Stoker pose as doctors John... [click here for more]
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes.
The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually. ... [click here for more]
The Multifarious Walking Dead in the 21st Century
Since the early 2000s, popular culture has experienced a "Zombie Renaissance," beginning in film and expanding into books, television, video games, theatre productions, phone apps, collectibles and toys.
Zombies have become allegorical figures embodying cultural anxieties, but they also serve as models for concepts in economics, political... [click here for more]
This exhaustive volume catalogs nearly three thousand demons in the mythologies and lore of virtually every ancient society and most religions.
From Aamon, the demon of life and reproduction with the head of a serpent and the body of a wolf in Christian demonology, to Zu, the half-man, half-bird personification of the southern wind and thunder clouds in Sumero-Akkadian mythology, entries offer descriptions... [click here for more]