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The Galaxy Is Rated G

The Galaxy Is Rated G


Essays on Children's Science Fiction Film and Television Through spaceships, aliens, ray guns and other familiar trappings, science fiction uses the future (and sometimes the past) to comment on current social, cultural and political ideologies; the same is true of science fiction in children's film and television. This collection of essays analyzes the confluences of science fiction...   [click here for more]
McFarland  $17.99

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The Great Monster Magazines

The Great Monster Magazines


A Critical Study of the Black and White Publications of the 1950s, 1960s and 1970s This is a critical overview of monster magazines from the 1950s through the 1970s. "Monster magazine" is a blanket term to describe both magazines that focus primarily on popular horror movies and magazines that contain stories featuring monsters, both of which are illustrated in comic book...   [click here for more]
McFarland  $19.99

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The Meaning and Culture of Grand Theft Auto: Critical Essays

The Meaning and Culture of Grand Theft Auto: Critical Essays


The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part...   [click here for more]
McFarland  $9.99

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The Mythology of the Superhero

The Mythology of the Superhero


Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide. Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos. The author examines the myth in several narratives--including...   [click here for more]
McFarland  $18.99

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The Whedonverse Catalog: A Complete Guide to Works in All Media

The Whedonverse Catalog: A Complete Guide to Works in All Media


Director, producer and screenwriter Joss Whedon is a creative force in film, television, comic books and a host of other media. This book provides an authoritative survey of all of Whedon’s work, ranging from his earliest scriptwriting on Roseanne, through his many movie and TV undertakings—Toy Story, Buffy the Vampire Slayer, Angel, Firefly/Serenity, Dr. Horrible, The Cabin in...   [click here for more]
McFarland  $24.99

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The World of Shaft: A Complete Guide to the Novels, Comic Strip, Films and Television Series

The World of Shaft: A Complete Guide to the Novels, Comic Strip, Films and Television Series


Mention Shaft and most people think of Gordon Parks' seminal 1971 film starring Richard Roundtree in a leather coat, walking the streets of Manhattan to Isaac Hayes' iconic theme music. But the black private dick who inspired the blaxploitation film genre actually made his debut on the printed page as the creation of a white novelist. Ernest Tidyman was a seasoned journalist down on his luck when...   [click here for more]
McFarland  $15.99

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Tolkien and the Study of His Sources: Critical Essays

Tolkien and the Study of His Sources: Critical Essays


Source criticism--analysis of a writer's source material--has emerged as one of the most popular approaches in exploring the work of J.R.R. Tolkien. Since Tolkien drew from many disparate sources, an understanding of these sources, as well as how and why he incorporated them, can enhance readers' appreciation. This set of new essays by leading Tolkien scholars describes the theory and methodology...   [click here for more]
McFarland  $15.99

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Toy Stories: The Toy as Hero in Literature, Comics and Film

Toy Stories: The Toy as Hero in Literature, Comics and Film


Toys--those celebrated childhood cohorts and lead actors in children's imaginative play--have a fantastic history of heroism in fiction. From teddy bears that guard sleeping babies to plastic soldiers and cowboys who lay siege to wooden block castles, toys are often the heroes of the stories children inspire authors to tell. In this collection of new essays, scholars from a range of disciplines...   [click here for more]
McFarland  $15.99

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Understanding Minecraft: Essays on Play, Community and Possibilities

Understanding Minecraft: Essays on Play, Community and Possibilities


Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials....   [click here for more]
McFarland  $9.99

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Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films

Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films


Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe. The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide...   [click here for more]
McFarland  $15.99

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Virgin Vampires: Or, Once Upon a Time in Transylvania

Virgin Vampires: Or, Once Upon a Time in Transylvania


This blend of history and dark fantasy feasts upon vampire lore, reinventing the manner in which real-life monsters were transformed into pop culture icons by two of Ireland's great writers. Dubliners Sheridan Le Fanu and Bram Stoker travel to Transylvania where they race to save the women they love from the Countess Elizabeth Bathory. After the blood bath, Le Fanu and Stoker pose as doctors John...   [click here for more]
McFarland  $9.99

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Walter B. Gibson and The Shadow

Walter B. Gibson and The Shadow


"Who knows what evil lurks in the hearts of men? . . . The Shadow knows!" And who knew The Shadow better than his creator, Walter B. Gibson. Relatively few people have heard of Gibson, but many more are familiar with The Shadow having heard the program on the Blue Coal Radio Program in the 1930s and read the Street & Smith Shadow novels. Walter B. Gibson's life and career come out from...   [click here for more]
McFarland  $19.99

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War, Politics and Superheroes: Ethics and Propaganda in Comics and Film

War, Politics and Superheroes: Ethics and Propaganda in Comics and Film


Superhero adventure comics have a long history of commenting upon American public opinion and government policy, and the surge in the popularity of comics since the events of September 11, 2001, ensures their continued relevance. This critical text examines the seventy-year history of comic book superheroes on film and in comic books and their reflections of the politics of their time. Superheroes...   [click here for more]
McFarland  $15.99

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Watchmen as Literature: A Critical Study of the Graphic Novel

Watchmen as Literature: A Critical Study of the Graphic Novel


Watchmen has been hailed as the quintessential graphic novel and has spawned a body of literary criticism since its 1986 initial appearance in installments. This work explores the graphic novel's reception in both popular and scholarly arenas and how the conceptual relationship between images and words affects the reading experience. Other topics include heroism as a stereotype, the hero's journey,...   [click here for more]
McFarland  $17.99

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Werewolves of Wisconsin and Other American Myths, Monsters and Ghosts

Werewolves of Wisconsin and Other American Myths, Monsters and Ghosts


The United States has a rich haunted history not often recounted in school. Beyond the Liberty Bell and right under the presidential noses on Mount Rushmore exists a dark and sinister world, which harbors secret creatures, beings both malevolent and benevolent, that inhabit the nation--ghosts and monsters unwilling or unable to abandon the American landscape. Hitchhike along on this transnational...   [click here for more]
McFarland  $9.99

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Women and Second Life

Women and Second Life


Essays on Virtual Identity, Work and Play This collection of new essays explores issues of identity, work and play in the virtual world of Second Life (SL). Fourteen women discuss their experiences. Topics include teaching in Second Life, becoming an SL journalist, and using SL as a means to bring human rights to health care; exploring issues of identity and gender such as performing the role of digital...   [click here for more]
McFarland  $13.99

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