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BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Saga, Book 1)

BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Saga, Book 1)


30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble... Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family...   [click here for more]
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BattleTech Legends: Wolves on the Border

BattleTech Legends: Wolves on the Border


LIFE, DEATH, HONOR, FEALTY. Bushido governs all these concepts. As a MechWarrior of the Draconis Combine, Monobu Tetsuhara was bound by Bushido—a code that demands loyal service—to the devious Warlord Grieg Samsonov. But when Minobu came upon a strange blue-and-gold Archer, the field littered with its vanquished opponents and its weapons now empty, Bushido also dictated...   [click here for more]
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Shadowrun: Fire & Frost

Shadowrun: Fire & Frost


The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He...   [click here for more]
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BattleTech: A Dish Served Cold (The Proliferation Cycle, #5)

BattleTech: A Dish Served Cold (The Proliferation Cycle, #5)


SOMETIMES THE BEST PRIZES AREN'T FOUND ON THE BATTLEFIELD... In the 25th century, the Free Worlds League is fighting for its life against the encroaching Lyran Commonwealth and its new weapon, the BattleMech. With a new, untested leader on the FWL throne, a precarious plan is hatched to gain the Great House the edge to fight off the invaders. Using guile and seduction, a small team of infiltrators...   [click here for more]
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BattleTech: Break-Away (The Proliferation Cycle, #1)

BattleTech: Break-Away (The Proliferation Cycle, #1)


THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH... Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage...   [click here for more]
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BattleTech: Fall Down Seven Times, Get Up Eight (The Proliferation Cycle, #4)

BattleTech: Fall Down Seven Times, Get Up Eight (The Proliferation Cycle, #4)


THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM... The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race among the other Great Houses, the Draconis Combine will do anything—anything—to possess this fearsome technology. Even grind its most loyal subject into useless husks in a decades-long attempt...   [click here for more]
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BattleTech: Nothing Ventured (The Proliferation Cycle, #3)

BattleTech: Nothing Ventured (The Proliferation Cycle, #3)


THERE'S MORE THAN ONE WAY TO ACQUIRE A BATTLEMECH... In the year 2456, the Great House of the Federated Suns is between the rock of the Terran Hegemony and its fielded BattleMechs, and the hard place of the Lyran Commonwealth, which has just acquired the plans to build its own walking war machines. Beset by enemies on all sides, what is Prince Simon Davion to do? Why, employ his...   [click here for more]
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BattleTech: Prometheus Unbound (The Proliferation Cycle, #2)

BattleTech: Prometheus Unbound (The Proliferation Cycle, #2)


THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES... Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. But there are other ways to level the battlefield... And the Lyran Commonwealth...   [click here for more]
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BattleTech: The Spider Dances (The Proliferation Cycle, #6)

BattleTech: The Spider Dances (The Proliferation Cycle, #6)


THEIR MISSION: ACQUIRE BATTLEMECH PLANS, NO MATTER THE COST... There are three ways to accomplish a difficult objective: Be first. Be smarter. Or cheat. The Intelligence Directorate of the Capellan Confederation, otherwise known as the Maskirovka, is well-versed in all three. But when the first two methods do not achieve the desired results, they have no problem resorting to the...   [click here for more]
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Shadowrun: Another Rainy Night

Shadowrun: Another Rainy Night


Blood Runs Red Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been...   [click here for more]
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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because...   [click here for more]
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Shadowrun: The Seattle Gambit (Enhanced Fiction)

Shadowrun: The Seattle Gambit (Enhanced Fiction)


Sucked Back In Former shadowrunner Yuri Yehzov has discovered that the shadows have long tendrils. Life pushed him and Soren, his new partner in crime (and everything else), to Seattle, where they’ll have to do what thousands have done before them—figure out how to scrape by and attempt to build a life. If there’s one thing the darker corners of the Sixth World have in common,...   [click here for more]
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Shadowrun: The Vladivostok Gauntlet

Shadowrun: The Vladivostok Gauntlet


Rules for the Breaking Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone. Yuri doesn’t have much left from his shadowrunning days except his cyberears, but...   [click here for more]
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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help. Captain Jeremiah...   [click here for more]
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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s...   [click here for more]
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BattleCorps: Fiction: Sniper

BattleCorps: Fiction: Sniper


It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender. National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their...   [click here for more]
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BattleCorps: Fiction: The Edge of the Storm

BattleCorps: Fiction: The Edge of the Storm


The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery. Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’...   [click here for more]
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BattleTech Legends: Lethal Heritage (Blood of Kerensky, Book 1)

BattleTech Legends: Lethal Heritage (Blood of Kerensky, Book 1)


A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled....   [click here for more]
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BattleTech Legends: Mercenary's Star (The Gray Death Legion Saga, Book 2)

BattleTech Legends: Mercenary's Star (The Gray Death Legion Saga, Book 2)


BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters....   [click here for more]
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BattleTech Legends: Wolf Pack

BattleTech Legends: Wolf Pack


The Succession Wars. The Marik Civil War. The War of '39. The Clan Invasion. Wolf's Dragoons were victorious in them all. For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won. Now an aging Colonel Wolf is facing the biggest challenge of his career. And...   [click here for more]
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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful...   [click here for more]
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BattleTech: Gray Markets (A BattleTech Anthology)

BattleTech: Gray Markets (A BattleTech Anthology)


COMBAT IS THEIR BUSINESS… And business is good in the 31st century as the Third Succession War rages on battlefields ruled by the almighty BattleMech: ten-meter-tall humanoid machines of pure destruction. Continuous warfare between the five Great Houses of the Inner Sphere has led to a steep technological decline, forcing the nobility of these vast interstellar empires to rely...   [click here for more]
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BattleTech: Operation: Ice Storm (Part Two)

BattleTech: Operation: Ice Storm (Part Two)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
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BattleTech: Slack Tide (A BattleTech Anthology)

BattleTech: Slack Tide (A BattleTech Anthology)


PEACE MAY SELL…BUT WHAT IF NO ONE’S BUYING? On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans’...   [click here for more]
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BattleTech: Vengeance

BattleTech: Vengeance


When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even...   [click here for more]
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Shadowrun Legends: Choose Your Enemies Carefully (Secrets of Power, Vol. 2)

Shadowrun Legends: Choose Your Enemies Carefully (Secrets of Power, Vol. 2)


When Magic Returns to the Earth its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a...   [click here for more]
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Shadowrun: Big Dreams (Novella)

Shadowrun: Big Dreams (Novella)


Slacker corp mage Cody's bad day is about to get a lot worse. Losing his job is crappy enough, but when his talismonger uncle turns up dead and dissected in his shop, Cody finds himself on the run from some very nasty people who want something they think he has. The problem is, Cody has no idea what it is. Turning for help to old friends from his Barrens roots, Cody soon learns that his problems...   [click here for more]
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Shadowrun: Blind Magic

Shadowrun: Blind Magic


Lucas, a gifted shaman and member of the Salish-Shidhe Council, is respected for his arcane talents among his tribe. When he’s blinded during a shadowrun on an Evo Corporation outpost, he’s fitted with a set of cybereyes during his recovery. But upon his return to the Council, the tribe banishes him, saying the cyberware he’s accepted makes him unfit to be a shaman. Distraught, Lucas...   [click here for more]
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Shadowrun: Dark Resonance

Shadowrun: Dark Resonance


SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another...   [click here for more]
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Shadowrun: DocWagon 19

Shadowrun: DocWagon 19


THE LIFE OF A LIFESAVER DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive...   [click here for more]
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Shadowrun: Hell on Water

Shadowrun: Hell on Water


THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and...   [click here for more]
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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s...   [click here for more]
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Shadowrun: The Frame Job, Part 1: Yu

Shadowrun: The Frame Job, Part 1: Yu


THE FIRST SHADOWRUN FICTION SET IN THE SIXTH WORLD EDITION OF THE GAME! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in...   [click here for more]
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Shadowrun: The Frame Job, Part 2: Emu

Shadowrun: The Frame Job, Part 2: Emu


PART TWO OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... Now that the team knows they've been double-crossed by one of the largest megacorps in the Sixth World, they've got two jobs to do: clear their name and deliver payback with a vengeance. While hiding out on the outskirts of Seattle, Aussie rigger...   [click here for more]
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Shadowrun: The Frame Job, Part 3: Rude

Shadowrun: The Frame Job, Part 3: Rude


PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Rude didn't have much planned after the Telestrian run…sleep...   [click here for more]
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Shadowrun: The Frame Job, Part 4: Frostburn

Shadowrun: The Frame Job, Part 4: Frostburn


PART FOUR OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Before they can put their plans into action, Frostburn...   [click here for more]
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Shadowrun: The Frame Job, Part 5: Zipfile

Shadowrun: The Frame Job, Part 5: Zipfile


PART FIVE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. While everyone else is running around in the real world,...   [click here for more]
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Shadowrun: The Frame Job, Part 6: Retribution

Shadowrun: The Frame Job, Part 6: Retribution


THE THRILLING CONCLUSION OF THE FRAME JOB SERIES! Double-crossed. Ambushed. One, and possibly two megacorps out for their heads... Yu, Emu, Rude, Frostburn, and Zipfile have been through a lot in the last few days. Their backs are against the wall. And when that happens, there’s only one thing left to do—come out swinging (or in Rude’s case, shooting)....   [click here for more]
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Shadowrun: Tower of the Scorpion

Shadowrun: Tower of the Scorpion


BEWARE THE SCORPION’S STING… Rashida bint Tariq bin Feroze al-Nazari steals through the deadliest shadows in the world: Dubai, in the Caliphate of Arabia. In a merciless land policed by the Caliphate Guard, under a government that exacts harsh penalties against any shadowrunner, Rashida has to break into the Saqr Tower and get out with the intel she’s getting paid...   [click here for more]
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BattleTech: Fire for Effect: BattleCorps Anthology Volume 4

BattleTech: Fire for Effect: BattleCorps Anthology Volume 4


LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds...   [click here for more]
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BattleTech Legends: Blood of Heroes

BattleTech Legends: Blood of Heroes


GRAYSON CARLYLE FACES HIS BIGGEST CHALLENGE YET... Melissa Steiner's assassination ignited the fires of civil war, and now secessionist factions clamor for rebellion against the Federated Commonwealth, The rebels' plans hinge on gaining control of the Skye March, and thus controlling the crucial Terran Corridor. Throughout the March, civil and military leaders plot to take up arms...   [click here for more]
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BattleTech Legends: Dagger Point

BattleTech Legends: Dagger Point


Covert operations Edwin Amis, new commander of the Eridani Light Horse, faces a touch decision: Should he openly defy the First Lord of the Star League? Sun-Tzu Liao, the First Lord, has sent Star League troops as "peace-keepers" to the St. Ives Compact to prevent open rebellion by angry citizens—but they're not seeking peace. Amis knows the mission is only a guise for reclaiming...   [click here for more]
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BattleTech Legends: Ghost of Winter

BattleTech Legends: Ghost of Winter


All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen...   [click here for more]
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BattleTech Legends: Natural Selection

BattleTech Legends: Natural Selection


The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy. And while secret ambitions drive plans to rip the Commonwealth...   [click here for more]
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BattleTech: A Clever Bit of Fiction (Kell Hounds Ascendent 3)

BattleTech: A Clever Bit of Fiction (Kell Hounds Ascendent 3)


A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack...   [click here for more]
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BattleTech: A Tiny Spot of Rebellion (Kell Hounds Ascendent 2)

BattleTech: A Tiny Spot of Rebellion (Kell Hounds Ascendent 2)


DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new...   [click here for more]
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BattleTech: Not the Way the Smart Money Bets (Kell Hounds Ascendant 1)

BattleTech: Not the Way the Smart Money Bets (Kell Hounds Ascendant 1)


THE RULES OF THE GAME HAVE JUST CHANGED… Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell...   [click here for more]
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Shadowrun Legends: Never Trust an Elf

Shadowrun Legends: Never Trust an Elf


When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day-to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. (This zip file contains two versions of Never Trust an Elf: one epub file (for use with many popular e-readers) and one azw file (for use with the Amazon Kindle). This book is based on an advanced reader copy...   [click here for more]
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BattleTech Legends: Blood Legacy

BattleTech Legends: Blood Legacy


They have arrived! The Clan invaders have chosen their next objective - Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Nothing we have can stop them. Hanse Davion is presented with a situation undreamt of ... final defeat of the Dragon - House Kurita. Should he attack his distracted foe and destroy the enemy his family has battled for...   [click here for more]
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BattleTech Legends: Bloodname (Legend of the Jade Phoenix, Vol 2)

BattleTech Legends: Bloodname (Legend of the Jade Phoenix, Vol 2)


Truebirth – Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth – Born of the natural union of parents, these too are soldiers, but pale imitations of their truebirth superiors. Depised for their imperfections, they fight where and when their Clan commands....   [click here for more]
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