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 Hottest Short Stories, English from Catalyst Game Labs
 
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Shadowrun: Sprawl Stories, Volume 1

Shadowrun: Sprawl Stories, Volume 1


MEAN STREETS? YOU HAVE NO IDEA… MEAN STREETS? YOU HAVE NO IDEA… The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous...   [click here for more]
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BattleTech: The Proliferation Cycle (A BattleTech Anthology)

BattleTech: The Proliferation Cycle (A BattleTech Anthology)


THE DAWN OF A NEW AGE… In the 25th century, humankind is locked in a seemingly endless cycle of warfare as each of the Great Houses seeks to expand their holdings at the cost of the others. But in 2438, the Terran Hegemony perfects a battle system unlike anything seen in combat before—the Mackie, the very first BattleMech. With it, the Hegemony quickly reigns supreme on...   [click here for more]
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BattleTech: Conflicts of Interest (Eridani Light Horse Chronicles, Part One)

BattleTech: Conflicts of Interest (Eridani Light Horse Chronicles, Part One)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)

BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Failings in Teaching (Eridani Light Horse Chronicles, Part Six)

BattleTech: Failings in Teaching (Eridani Light Horse Chronicles, Part Six)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Gray Markets (A BattleTech Anthology)

BattleTech: Gray Markets (A BattleTech Anthology)


COMBAT IS THEIR BUSINESS… And business is good in the 31st century as the Third Succession War rages on battlefields ruled by the almighty BattleMech: ten-meter-tall humanoid machines of pure destruction. Continuous warfare between the five Great Houses of the Inner Sphere has led to a steep technological decline, forcing the nobility of these vast interstellar empires to rely...   [click here for more]
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BattleTech: No Tears (Eridani Light Horse Chronicles, Part Two)

BattleTech: No Tears (Eridani Light Horse Chronicles, Part Two)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Slack Tide (A BattleTech Anthology)

BattleTech: Slack Tide (A BattleTech Anthology)


PEACE MAY SELL…BUT WHAT IF NO ONE’S BUYING? On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans’...   [click here for more]
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BattleTech: The Battle for Tukayyid (A BattleTech Anthology)

BattleTech: The Battle for Tukayyid (A BattleTech Anthology)


ALL OR NOTHING... On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar’s Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid is one of BattleTech’s most pivotal conflicts. Now, explore this crucial campaign...   [click here for more]
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BattleTech: The Hand That Feeds (Eridani Light Horse Chronicles, Part Four)

BattleTech: The Hand That Feeds (Eridani Light Horse Chronicles, Part Four)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Mercenary Life (A BattleTech Anthology)

BattleTech: The Mercenary Life (A BattleTech Anthology)


A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades,...   [click here for more]
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BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)

BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: View from the Ground (Eridani Light Horse Chronicles, Part Seven)

BattleTech: View from the Ground (Eridani Light Horse Chronicles, Part Seven)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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Shadowrun: Adversary (Enhanced Fiction)

Shadowrun: Adversary (Enhanced Fiction)


Listen Carefully They say everyone’s got a devil on one shoulder and an angel on the other, giving them advice and trying to influence them. Well, in the Sixth World, the angel’s drunk in a gutter somewhere, and the devil Just. Won’t. Shut. Up. What’s worse, three-quarters of the time, that devil’s advice sounds downright reasonable and even moral compared to the drek the powers of the world...   [click here for more]
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