Title |
Publisher ▲ |
Price |
It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.
Captain Jeremiah... [click here for more] |
Catalyst Game Labs |
$2.99
|
Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States. Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable Hesperus II... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’... [click here for more] |
Catalyst Game Labs |
$2.99
|
THE FUTURE OF THE REALM
Solaris VII, the Game World, is the Inner Sphere in microcosm, and Kai Allard-Liao is its Champion, veteran of the war against challengers who wish his crown for their own.
There is no place he would rather be.
Then the political realities of the Federated Commonwealth intrude on Solaris. Ryan Steiner, a man sworn to dethrone Victor Steiner-Davion, comes to Solaris... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE ENEMY OF MY ENEMY...
Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may... [click here for more] |
Catalyst Game Labs |
$4.99
|
IN A TIME OF PEACE…
For generations, the Republic of the Sphere has known a Golden Age of peace. Mighty BattleMechs, once kings of the battlefields, now aid the reconstruction of war-torn worlds. But when terrorists destroy the interstellar communications net, each planet is thrust into isolation. Suddenly old hatreds resurface, and a people who have never known war face the prospect... [click here for more] |
Catalyst Game Labs |
$4.99
|
A DANGEROUS NEW ENEMY APPROACHES…
Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace.
But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin.
Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE FINAL ASSAULT...
The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat.
Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network.... [click here for more] |
Catalyst Game Labs |
$4.99
|
A CLASH OF WARRIORS…
As Clan Wolf launches a daring campaign of reprisal against the splintering Republic, three warriors will find their destinies intertwined on the field of battle and in the fight for their futures...
Alaric is a living legend among the Wolves: fearless, merciless, ruthless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize... [click here for more] |
Catalyst Game Labs |
$4.99
|
The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy.
And while secret ambitions drive plans to rip the Commonwealth... [click here for more] |
Catalyst Game Labs |
$3.99
|
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS!
In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere.
The descendants of an old... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE FINAL ENGAGEMENT…
The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him.
Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace.
Invasion is imminent. The only ’Mech... [click here for more] |
Catalyst Game Labs |
$4.99
|
’MECHS AT THE READY…
Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE GAUNTLET IS THROWN…
Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns... [click here for more] |
Catalyst Game Labs |
$4.99
|
BattleTech: 25 Years of Art & Fiction is the ultimate chronicle of the BattleTech/MechWarrior universe. With 304 pages that are brimming with hundreds of color and B&W illustrations that span BattleTech's 25-year legacy. Additionally, the book contains:
An 8-page, detailed treatise on the evolution of the BattleTech/MechWarrior computer games and the... [click here for more] |
Catalyst Game Labs |
$20.00
|
A LETHAL MIX OF POLITICS AND PERIL…
Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team... [click here for more] |
Catalyst Game Labs |
$3.99
|
DANGER FROM AN UNLIKELY SOURCE…
MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea.
But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop... [click here for more] |
Catalyst Game Labs |
$3.99
|
TIES THAT BIND…
Danai Liao-Centrella is many things: Solaris gladiator; proud military commander; successful diplomat. All of those roles pale beneath perhaps the heaviest responsibility of anyone in the Capellan Confederation: to speak the truth to its ruler, Chancellor Daoshen Liao. He is the undeniable dictator of hundreds of worlds. Mighty armies move at his command. Billions... [click here for more] |
Catalyst Game Labs |
$5.99
|
TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
COMRADESHIP. HONOR. REBELLION. JIHAD.
A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other.
Thirteen stories... [click here for more] |
Catalyst Game Labs |
$4.99
|
WHEN THE GOING GETS TOUGH…
Former hauptmann Ronan Carlyle and his sister Isobel are soldiers without a nation. After their commanding officer left the Lyran Commonwealth Armed Forces entirely, the pair returned to Lyran space for reassignment. But their senior officer branded the remaining troops traitors and cashiered them, stranding hundreds of former LCAF soldiers and technicians. With... [click here for more] |
Catalyst Game Labs |
$4.99
|
COMBAT IS THEIR BUSINESS…
And business is good in the 31st century as the Third Succession War rages on battlefields ruled by the almighty BattleMech: ten-meter-tall humanoid machines of pure destruction. Continuous warfare between the five Great Houses of the Inner Sphere has led to a steep technological decline, forcing the nobility of these vast interstellar empires to rely... [click here for more] |
Catalyst Game Labs |
$2.99
|
NEVER BET AGAINST THE KELL BROTHERS…
Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with... [click here for more] |
Catalyst Game Labs |
$3.99
|
NEVER BET AGAINST THE KELL BROTHERS…
The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. NowThe Way-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries... [click here for more] |
Catalyst Game Labs |
$4.99
|
SOMETHING LURKS IN THE SHADOWS…
During the chaos of the Word of Blake’s Jihad, the MechWarriors of the Federated Suns will go to any lengths to defend their nation from the Blakists’ unholy terror—including making deals with the devil. But that devil might just be a literal one: an all-black Marauder, hidden for several decades, that carries an aura of dread that infects everyone... [click here for more] |
Catalyst Game Labs |
$4.99
|
CONTRACTS MAKE STRANGE ALLIES…
For new mercenary groups just starting out, one of the primary rules is “Follow the money.” Even when it’s being paid by the same people who forced you to become a mercenary unit in the first place.
Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that... [click here for more] |
Catalyst Game Labs |
$2.99
|
THE RULES OF THE GAME HAVE JUST CHANGED…
Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who... [click here for more] |
Catalyst Game Labs |
$3.99
|
It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and... [click here for more] |
Catalyst Game Labs |
$2.99
|
ON THE HUNT AGAIN…
It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion.
Thrust into the middle of this new conflict, Colonel Henry Kincaid... [click here for more] |
Catalyst Game Labs |
$4.99
|
OUT FOR BLOOD…
Wolf's Dragoons, the most storied and elite mercenary unit in the Inner Sphere, has been utterly shattered for the first time in its centuries-long history.
In 3151, most of the Dragoons listened to Marotta Kerensky and followed Alaric Ward to Terra. There, they helped him destroy the Republic of the Sphere and establish the ilClan. Four out of five Dragoons died... [click here for more] |
Catalyst Game Labs |
$6.99
|
STRENGTH VS. HONOR
For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring... [click here for more] |
Catalyst Game Labs |
$3.99
|
JUMP BACK INTO THE COCKPIT!
Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Fire up your ’Mech’s fusion reactor, secure your neurohelmet, and wade into battle with stories from the merciless front... [click here for more] |
Catalyst Game Labs |
$3.99
|
ALWAYS READ THE FINE PRINT
Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops!
To reclaim a priceless personal memento, the Gray Death... [click here for more] |
Catalyst Game Labs |
$7.99
|
THE WAR RAGES ON!
Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing... [click here for more] |
Catalyst Game Labs |
$5.99
|
THE DAY THE STAR LEAGUE DIED!
Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of... [click here for more] |
Catalyst Game Labs |
$5.99
|
HEROES OF ALL STRIPES
Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil... [click here for more] |
Catalyst Game Labs |
$5.99
|
CONTINUING THE FIGHT...
Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier... [click here for more] |
Catalyst Game Labs |
$5.99
|
PEACE MAY SELL…BUT WHAT IF NO ONE’S BUYING?
On 21 May 3052, the seemingly unstoppable military juggernaut of the invading Clans was defeated in a pitched campaign on the quiet world of Tukayyid. This astonishing victory bought the weary armies of the Inner Sphere a fifteen-year stay before the invasion can resume. But despite the truce, the fire driving the Clans’... [click here for more] |
Catalyst Game Labs |
$2.99
|
A STRUGGLE TO SURVIVE…
Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment.
But on Garrison, his troubles multiply. The senior Lyran officer... [click here for more] |
Catalyst Game Labs |
$2.99
|
THEIR MISSION: ACQUIRE BATTLEMECH PLANS, NO MATTER THE COST...
There are three ways to accomplish a difficult objective: Be first. Be smarter. Or cheat.
The Intelligence Directorate of the Capellan Confederation, otherwise known as the Maskirovka, is well-versed in all three. But when the first two methods do not achieve the desired results, they have no problem resorting to the... [click here for more] |
Catalyst Game Labs |
$1.99
|
When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even... [click here for more] |
Catalyst Game Labs |
$2.99
|
COMBAT, HONOR, BETRAYAL, DEATH
A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.
Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology... [click here for more] |
Catalyst Game Labs |
$4.99
|
This special bundle product contains the following titles. BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3) Regular price: $3.99 Bundle price: $3.33 Format: ZIP File A LETHAL MIX OF POLITICS AND PERIL…
Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the... [click here for more] |
Catalyst Game Labs |
$11.97 $9.99
|
The Biggest--and Last--High of Your Life
There's a new "drug" on the streets, promising a phenomenal--and deadly--high. But this time the dealers aren't selling a substance. They're working with a creature called a "corpse light"--a creature of pure magic that gives the customer a euphoric rush...as it drains the poor sap's life away.
Romulus was the first to see this new scourge in action. As a shapeshifter,... [click here for more] |
Catalyst Game Labs |
$4.99
|
A CONJURED KILLER IS LOOSE…
Life on the streets of 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide.
Fortunately, KKRU reporter Carla... [click here for more] |
Catalyst Game Labs |
$4.99
|
WILD IN THE STREETS…
Wolfgang Kies is a shadowrunner with a secret. He’s an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the pull of magical possession on vulnerable... [click here for more] |
Catalyst Game Labs |
$4.99
|
TWO AGAINST THE WORLD…
Two-gun hacker William “Billy” Bonney and laconic street samurai Cheveyo are holed up after what should have been a straightforward job testing security for one of the megacorporations in the Sixth World. But when a megacorp is involved, nothing is ever easy, and when law enforcement comes looking for the pair of shadowrunners, Billy knows someone’s either... [click here for more] |
Catalyst Game Labs |
$2.99
|
ONE PROGRAM TO CONTROL IT ALL…
Janus is a pro shadowrunner who’s been in the game long enough to roll with the curveballs the Sixth World can throw at him. Whether it’s traveling halfway around the world for a job or finding out his new employer has a much longer lifespan than the average metahuman, the dual-natured hacker/mage has always come out on top—and made a good living... [click here for more] |
Catalyst Game Labs |
$5.99
|