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BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)

BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)

BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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Shadowrun: The Frame Job, Part 6: Retribution

Shadowrun: The Frame Job, Part 6: Retribution


THE THRILLING CONCLUSION OF THE FRAME JOB SERIES! Double-crossed. Ambushed. One, and possibly two megacorps out for their heads... Yu, Emu, Rude, Frostburn, and Zipfile have been through a lot in the last few days. Their backs are against the wall. And when that happens, there’s only one thing left to do—come out swinging (or in Rude’s case, shooting)....   [click here for more]
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BattleTech Legends: Principles of Desolation

BattleTech Legends: Principles of Desolation


ALL IN THE FAMILY… For more than a year, “divine leader” Daoshen Liao has relentlessly pushed his Capellan Confederation forces in their invasion of the Republic. Now the time has come for the next stage of his conquest—a conquest that will begin not with an enemy, but with his own family... Raised among royalty in the Magistracy of Canopus, where the superiority of women...   [click here for more]
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BattleTech Legends: The Last Charge

BattleTech Legends: The Last Charge


BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit’s end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to resign in the middle of chaos....   [click here for more]
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BattleTech Legends: The Scorpion Jar

BattleTech Legends: The Scorpion Jar


POISON COMES IN MANY FORMS… Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of the Republic, and those vying to be the next Exarch are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath. Paladins Heather GioAvanti and Jonah Levin are both conducting investigations...   [click here for more]
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BattleTech: The Proliferation Cycle (A BattleTech Anthology)

BattleTech: The Proliferation Cycle (A BattleTech Anthology)


THE DAWN OF A NEW AGE… In the 25th century, humankind is locked in a seemingly endless cycle of warfare as each of the Great Houses seeks to expand their holdings at the cost of the others. But in 2438, the Terran Hegemony perfects a battle system unlike anything seen in combat before—the Mackie, the very first BattleMech. With it, the Hegemony quickly reigns supreme on...   [click here for more]
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BattleTech: A Dish Served Cold (The Proliferation Cycle, #5)

BattleTech: A Dish Served Cold (The Proliferation Cycle, #5)


SOMETIMES THE BEST PRIZES AREN'T FOUND ON THE BATTLEFIELD... In the 25th century, the Free Worlds League is fighting for its life against the encroaching Lyran Commonwealth and its new weapon, the BattleMech. With a new, untested leader on the FWL throne, a precarious plan is hatched to gain the Great House the edge to fight off the invaders. Using guile and seduction, a small team of infiltrators...   [click here for more]
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BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)

BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Front Lines (BattleCorps Anthology, Volume 6)

BattleTech: Front Lines (BattleCorps Anthology, Volume 6)


HONOR. DESPERATION. JIHAD. Inhuman cybernetic soldiers invade a peaceful world, bringing terror and misery in the name of a new flag. A young soldier, part of the most maligned military machine in history, struggles to find meaning in his service. And the prince of a star-spanning empire discovers that not even he can protect the people he loves. Ten stories of combat, honor, betrayal,...   [click here for more]
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BattleTech: Innocent, and Defenseless (The Mercenary Tales, #2)

BattleTech: Innocent, and Defenseless (The Mercenary Tales, #2)


MERCS VERSUS MERCS… During the years of the Star League, few mercenary units served with such honor and distinction as the Eridani Light Horse. Stalwart allies of the Star League and the ideals it stands for, the men and women of the Eighth Recon Battalion are about to have their own ideals tested on the world of Radstadt. For when an invading mercenary force assaults a massive Draconis Combine prison...   [click here for more]
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BattleTech: No Greater Honor (The Complete Eridani Light Horse Chronicles)

BattleTech: No Greater Honor (The Complete Eridani Light Horse Chronicles)


TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Battle for Tukayyid (A BattleTech Anthology)

BattleTech: The Battle for Tukayyid (A BattleTech Anthology)


ALL OR NOTHING... On 1 May 3052, twenty-five Galaxies from seven Clans clashed with twelve armies of ComStar’s Com Guards on the pastoral planet of Tukayyid. For twenty-one days, one of the largest campaigns in BattleMech warfare unfolded to decide the fate of the Inner Sphere. The Battle of Tukayyid is one of BattleTech’s most pivotal conflicts. Now, explore this crucial campaign...   [click here for more]
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BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)

BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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Shadowrun: Hell on Water

Shadowrun: Hell on Water


THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and more, and along...   [click here for more]
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Shadowrun: Spells and Chrome

Shadowrun: Spells and Chrome


WELCOME TO THE YEAR 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks,...   [click here for more]
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Shadowrun: Undershadows

Shadowrun: Undershadows


DARK RUINS, DARKER SECRETS... Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space she used to have all to herself was shared as a foreign personality carved out a section of brain for herself. It wasn’t exactly madness, but it sure felt like it. It also...   [click here for more]
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