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BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)

BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)


THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech...   [click here for more]
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BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)

BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)


’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior...   [click here for more]
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BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)

BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)


THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns...   [click here for more]
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BattleTech: Classic BattleTech Universe Book

BattleTech: Classic BattleTech Universe Book


Discover the expansive universe of Classic BattleTech! This free PDF serves as a great introduction to Classic BattleTech, and is the perfect companion to the Classic BattleTech Quick-Start Rules (offered as a free PDF as well). ...   [click here for more]
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BattleTech: TechManual

BattleTech: TechManual


The Ultimate Grease-Monkey Resource! How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design. If you’ve ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re...   [click here for more]
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Shadowrun Legends: Secrets of Power Box Set

Shadowrun Legends: Secrets of Power Box Set


THREE COMPLETE SHADOWRUN NOVELS IN ONE VOLUME! The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational megacorporations hoard the only thing of...   [click here for more]
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BattleTech: Legacy

BattleTech: Legacy


IN THE 31ST CENTURY, LIFE IS CHEAP… A Draconis Combine warrior struggles with immoral orders in the First Succession War. A House Davion MechWarrior participates in a risky heist as part of Operation Guerrero. A history buff battles the Word of Blake during the Liberation of Terra. What do these MechWarriors have in common? Each one pilots the same BattleMech, a survivor that...   [click here for more]
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BattleTech: Forever Faithful

BattleTech: Forever Faithful


SEMPER FIDELIS In the year 3060, the reborn Star League has destroyed Clan Smoke Jaguar, conquered their home world Huntress, and scattered the few remaining Jaguar warriors to the winds. Now the League seeks to end the Clan invasion for good by using former Smoke Jaguars against their own people. Meanwhile, two bitter enemies seek to salvage a future for the last Jaguars in existence:...   [click here for more]
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BattleTech Legends: The Blood of Kerensky Box Set

BattleTech Legends: The Blood of Kerensky Box Set


THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old...   [click here for more]
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BattleTech Legends: The Gray Death Legion Trilogy Box Set

BattleTech Legends: The Gray Death Legion Trilogy Box Set


THE FIRST TRILOGY IN THE EPIC SAGA OF FUTURE WAR...THREE COMPLETE NOVELS! Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front-line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy...   [click here for more]
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BattleTech Legends: The Legend of the Jade Phoenix Box Set

BattleTech Legends: The Legend of the Jade Phoenix Box Set


THE COMPLETE STORY OF CLAN JADE FALCON’S MOST REVERED WARRIOR! THIS BOX SET CONTAINS THE FOLLOWING NOVELS: WAY OF THE CLANS In the 31st century, the BattleMech is the ultimate war machine. Ten meters tall and armed with devastating weapons, it is an unstoppable engine of destruction. In the 31st century, the Clans are the ultimate warriors. The result of generations of...   [click here for more]
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BattleTech: Redemption Rift

BattleTech: Redemption Rift


ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid...   [click here for more]
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BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3)

BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3)


A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team...   [click here for more]
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BattleTech: A Splinter of Hope/The Anvil

BattleTech: A Splinter of Hope/The Anvil


VICTORY AT ANY COST… Jump into your BattleMech cockpit, fire up your fusion engine, and charge into the fray with two all-new BattleTech novellas from Philip A. Lee and BattleTech veteran Blaine Lee Pardoe. A Splinter of Hope: Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion both his mentor...   [click here for more]
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BattleTech: A Tiny Spot of Rebellion (A Kell Hounds Story, #2)

BattleTech: A Tiny Spot of Rebellion (A Kell Hounds Story, #2)


DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop...   [click here for more]
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BattleTech: Break-Away (The Proliferation Cycle, #1)

BattleTech: Break-Away (The Proliferation Cycle, #1)


THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH... Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the mid-25th century, factions of mankind are desperate to invent the next technological leap in warfare—a machine that would give each group an overwhelming advantage on the...   [click here for more]
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BattleTech: Icons of War

BattleTech: Icons of War


SYMBOLS OF POWER… After the Word of Blake exacts an incalculable toll on Clan Wolf, Elemental warrior Garmen Kerensky is tasked by Wolf Khan Vlad Ward to undertake an audacious, top-secret mission in the Clan Homeworlds. While other covert teams help the Wolves evacuate Clan Space, Garmen’s command will steal the most prized relic of Clan history: the body of the Great Father,...   [click here for more]
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BattleTech: If Auld Acquaintance Be Forgot… (A Kell Hounds Story, #4)

BattleTech: If Auld Acquaintance Be Forgot… (A Kell Hounds Story, #4)


NEVER BET AGAINST THE KELL BROTHERS…  Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with...   [click here for more]
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BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)

BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Not the Way the Smart Money Bets (A Kell Hounds Story, #1)

BattleTech: Not the Way the Smart Money Bets (A Kell Hounds Story, #1)


THE RULES OF THE GAME HAVE JUST CHANGED… Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who...   [click here for more]
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BattleTech: Shrapnel, Issue #10 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #10 (The Official BattleTech Magazine)


SPECIAL DOUBLE-SIZED ISSUE! MORE BANG FOR YOUR C-BILL! Shrapnel: The Official BattleTech Magazine hits harder than ever before, launching a double-size issue filled with more BattleMechs and star-spanning conflicts from the 31st century and beyond! Venture into the Reunification War as the Taurian Concordat fights for freedom against the relentless Star League. Wander through...   [click here for more]
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BattleTech: Shrapnel, Issue #11 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #11 (The Official BattleTech Magazine)


RECRUITS WANTED! Shrapnel: The Official BattleTech Magazine transports you to the blistering, hard-hitting BattleMech conflicts that ravage the war-torn future of the 31st century and beyond! A young Jade Falcon cadet must prove her mettle in a Trial of Position against a cunning opponent if she is going to become part of her struggling Clan’s future. Elite aerospace pilots...   [click here for more]
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BattleTech: Shrapnel, Issue #12 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #12 (The Official BattleTech Magazine)


SIGN ON THE DOTTED LINE… Shrapnel: The Official BattleTech Magazine puts your loyalty to the test amid unrelenting BattleMech combat that spans the war-torn battlefields of the 31st century and beyond! The head of a security team must seek unusual allies to keep the First Prince of the Federated Suns safe from assassination. An aging Elemental warrior imparts lasting lessons to a young cadet...   [click here for more]
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BattleTech: Shrapnel, Issue #13 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #13 (The Official BattleTech Magazine)


PUSH YOUR LUCK! Shrapnel: The Official BattleTech Magazine gives you the weapons you need to triumph when battlefield tragedy strikes and the odds are stacked against you. Forge on through the unforgiving BattleMech warfare of the 31st century and beyond! Two brothers on opposite sides of an Inner Sphere-wide war run into each other at the flashpoint of a local struggle. A captured wet-navy...   [click here for more]
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BattleTech: Shrapnel, Issue #14 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #14 (The Official BattleTech Magazine)


WATCH YOUR SIX! Shrapnel: The Official BattleTech Magazine brings you more hard-hitting BattleMech action from the heavy-metal wars of the 31st century and beyond—but don’t let your guard down! A loyal Republic of the Sphere MechWarrior must make a life-or-death decision when catastrophic news from Terra throws everything into chaos. A sheriff on a Periphery backwater planet investigates...   [click here for more]
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BattleTech: Shrapnel, Issue #15 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #15 (The Official BattleTech Magazine)


ALWAYS READ THE FINE PRINT Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops! To reclaim a priceless personal memento, the Gray Death...   [click here for more]
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BattleTech: Shrapnel, Issue #16 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #16 (The Official BattleTech Magazine)


BRACE FOR IMPACT! Shrapnel: The Official BattleTech Magazine is your ultimate target for tales of hard-hitting, explosive BattleMech action across the battlefields of the 31st century and beyond! Trapped on a forgotten planet, a lone MechWarrior fighting to survive must stay one step ahead of the relentless barbarians hunting her down. Amid a naval battle for the ages, a damage-control technician...   [click here for more]
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BattleTech: Shrapnel, Issue #2  (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #2 (The Official BattleTech Magazine)


THE WAR RAGES ON! Shrapnel: The Official BattleTech Magazine returns with more explosive BattleMech action from the 31st century! Experience tales of hard-won survival from the gaming world of Solaris VII, the wilds of the Deep Periphery, and the annals of Clan history. Dive deep into in-depth technology articles, technical readouts, conspiracy theories, war-game and role-playing...   [click here for more]
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BattleTech: Shrapnel, Issue #3 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #3 (The Official BattleTech Magazine)


THE DAY THE STAR LEAGUE DIED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned ’Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of...   [click here for more]
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BattleTech: Shrapnel, Issue #4 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #4 (The Official BattleTech Magazine)


HEROES OF ALL STRIPES Shrapnel: The Official BattleTech Magazine celebrates bravery in all its forms on the triumphant, BattleMech-dominated battlefields of 31st century and beyond! Witness the birth of a new mercenary command in the late Third Succession War, follow a combat medic tackling a precarious injury, learn the true meaning of loyalty during the FedCom Civil...   [click here for more]
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BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #5 (The Official BattleTech Magazine)


CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier...   [click here for more]
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BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #6 (The Official BattleTech Magazine)


FIGHT FOR THE FUTURE! Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Commiserate with an aging MechWarrior convinced he is cursed with the devil’s luck—which is about to...   [click here for more]
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BattleTech: Shrapnel, Issue #7 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #7 (The Official BattleTech Magazine)


NEVER SURRENDER! Shrapnel: The Official BattleTech Magazine brings you more heavy-hitting action and heroism in the war-torn BattleMech-dominated future of the 31st century and beyond! A young Periphery volunteer struggles against marauding pirates who have long overstayed their welcome. A small-but-growing mercenary unit faces off against a formidable foe...   [click here for more]
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BattleTech: Shrapnel, Issue #8 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #8 (The Official BattleTech Magazine)


STAY FROSTY! Shrapnel: The Official BattleTech Magazine delivers tales of tragedy and triumph amid the struggles of BattleMechs on the battlefields of the 31st century and beyond! A spurned Solaris gladiator enacts a unique brand of payback. A Federated Suns mission to take down the infamous “Lady Death” Trevaline runs afoul of pirate ingenuity. A ex-mercenary...   [click here for more]
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BattleTech: Shrapnel, Issue #9 (The Official BattleTech Magazine)

BattleTech: Shrapnel, Issue #9 (The Official BattleTech Magazine)


FIGHT WITH CONFIDENCE Shrapnel: The Official BattleTech Magazine drops you right into the action as BattleMechs and their pilots forge ahead on the battlefields of the 31st century and beyond! A rookie MechWarrior fights for independence during the Andurien Wars. The Fox Patrol finds itself on the Mercenary’s Star—and in the middle of a deal gone wrong. In these pages,...   [click here for more]
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BattleTech: Shrapnel, Year One (The Official BattleTech Magazine)

BattleTech: Shrapnel, Year One (The Official BattleTech Magazine)


STRAP INTO THE COCKPIT! Proudly carrying the battle standard for BattleTech short fiction, the first year of Shrapnel: The Official BattleTech Magazine continues the tradition of explosive, hard-hitting stories set in the war-torn, BattleMech-dominated interstellar future of the 31st century. In this collection of issues #1–4, you will attempt to escape...   [click here for more]
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BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)

BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)

BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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Shadowrun Legends: Born to Run (The Kellen Colt Trilogy, Book #1)

Shadowrun Legends: Born to Run (The Kellen Colt Trilogy, Book #1)


NEW TO THE DARK STREETS… Megacorporations are the new world superpowers, ruling from the safety of vast arcologies. But outside the corporate enclaves, the dregs of society are at war. Organized crime gangs and other, more nefarious organizations struggle to carve out their own small empires. Sliding through the cracks in the between are shadowrunners—professionals of the underworld...   [click here for more]
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Shadowrun: Kill Penalty (A Shadowrun Novella)

Shadowrun: Kill Penalty (A Shadowrun Novella)


THE RULES ARE SIMPLE… Redlock is a rising star in the brutal sport of Urban Combat, where teams of armed combatants try to score points against their opponents while shooting it out amid Seattle’s decaying urban landscape. Managed by his mother, a legendary Urban Brawl player until her forced retirement, and fitted with top-line cyberware that makes him better than human, Redlock...   [click here for more]
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Shadowrun: Makeda Red

Shadowrun: Makeda Red


ON A COLLISION COURSE… It was supposed be a simple extraction from the Brussels2Rome party train. With an eclectic crowd, a willing target, and a lot of nuyen at stake, what could go wrong? Everything—as Makeda Red discovers the hard way. There’s more than one target on the train, and more than one shadowrunner team in play. When someone sabotages the tracks in the middle of...   [click here for more]
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Shadowrun: Old School (Sprawl Stories, Volume Two)

Shadowrun: Old School (Sprawl Stories, Volume Two)


BLASTS FROM THE PAST… The Sixth World has always been a grim, violent place, where your life can be measured in heartbeats from one minute to the next. And whether you’re an experienced shadowrunner, or someone who’s entered the shadows looking for safety, or to hide—or perhaps start a new life altogether—well, they can be dark, deep, and dangerous, no matter how well-prepared...   [click here for more]
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Shadowrun: See How She Runs (A Shadowrun Novella)

Shadowrun: See How She Runs (A Shadowrun Novella)


RUNNING FOR HER LIFE… Ridley Ruiz is an ambitious teenager from a poor family, but she’s got dreams of a bigger, better life. Her courier service, Three Mice Running, is succeeding beyond anyone’s expectations, and she’s able to share her success with her friends. Then one night at a jabber changes all that. Ridley sees something she wasn’t supposed to see, and is given a package she isn’t...   [click here for more]
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Shadowrun: Sprawl Stories, Volume One

Shadowrun: Sprawl Stories, Volume One


MEAN STREETS? YOU HAVE NO IDEA… The Sixth World is a dangerous place, and nowhere is that more obvious than in Seattle, the so-called Emerald City. Surrounding its neon-drenched heart is kilometer after kilometer of Sprawl, where millions of people scratch out a living among hazardous, slowly decaying neighborhoods and even more dangerous neighbors. Sprawl Stories contains four...   [click here for more]
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Shadowrun: The Complete Frame Job

Shadowrun: The Complete Frame Job


FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are...   [click here for more]
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Shadowrun: The Frame Job, Part 1: Yu

Shadowrun: The Frame Job, Part 1: Yu


THE FIRST SHADOWRUN FICTION SET IN THE SIXTH WORLD EDITION OF THE GAME! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the...   [click here for more]
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Shadowrun: The Frame Job, Part 2: Emu

Shadowrun: The Frame Job, Part 2: Emu


PART TWO OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... Now that the team knows they've been double-crossed by one of the largest megacorps in the Sixth World, they've got two jobs to do: clear their name and deliver payback with a vengeance. While hiding out on the outskirts of Seattle, Aussie rigger...   [click here for more]
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Shadowrun: The Frame Job, Part 3: Rude

Shadowrun: The Frame Job, Part 3: Rude


PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Rude didn't have much planned after the Telestrian run…sleep...   [click here for more]
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Shadowrun: The Frame Job, Part 4: Frostburn

Shadowrun: The Frame Job, Part 4: Frostburn


PART FOUR OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Before they can put their plans into action, Frostburn...   [click here for more]
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Shadowrun: The Frame Job, Part 5: Zipfile

Shadowrun: The Frame Job, Part 5: Zipfile


PART FIVE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. While everyone else is running around in the real world,...   [click here for more]
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  The Gossamer Empire