The last survivors of the raid on the Barrow of Azharad have scattered to the four winds, each walking a separate path. For some, it is the path of noble service, as the households of great kings and warlords beckon, offering a chance to enter the fray of politics with the fate of nations on the line. For others, it is the path of secrets and magic, as the veil of the world parts open to reveal the... [click here for more]
The last survivors of the raid on the Barrow of Azharad find themselves slipping further and further into webs of danger and intrigue. Erim, carrying a special burden, finds death behind the pleasant facade of the Tournament of Flowers; Godewyn Red-Hand enters into the service of men of power and ill intent; Stjepan Black-Heart walks high trails in the wild hills of the Manon Mole; and Annwyn of the... [click here for more]
HISTORIAE MUNDI: A HISTORY OF THE KNOWN WORLD is a collection of stories, legends, maps, and illustrations detailing the history of the Known World, the fantasy setting of Mark Smylie's Artesia graphic novels, the novel The Barrow and its (eventual) sequels, and the roleplaying game Artesia: Adventures in the Known World (with any luck to be released in a new edition called... [click here for more]
In ages long past someone built a barrow for a prince, and laid him to rest--or so they thought. The bodies of his wife and a few of his descendants found their way there as well before the barrow fell into disuse and was in time forgotten. And now, perhaps, after centuries have slipped by, the hour may have arrived for the prince to return, and with him relics of great power.
Set in the Known World--setting... [click here for more]