Title |
Publisher ▲ |
Price |
Inside this 150-page tome you will learn how to:
Sculpt a continent
Design a nation
Plan a city or village
Create a Pantheon
And build your owm fantasy world!
Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture &... [click here for more] |
5 Minute Workday Publishing |
$4.00
|
Every writer eager to supplement their indie publishing with traditional publishing must learn to write a clear, concise synopsis if they wish to sell their manuscript. A well realized synopsis is a sales tool, see how a pro does it. Multi-genre writer, Russ Crossley, offers his suggestions and provides examples of synposis' he has written that sold books. ... [click here for more] |
53rd Street Publishing |
$3.99
|
What does it take to become a Hugo and Stoker Award-nominated editor and publisher?
Follow Jason Sizemore’s unconventional professional path as it winds through a tiny, overheated Baptist church deep within the coal fields of Appalachia, Kentucky, past a busted printer and a self-serving boss that triggered an early mid-life crisis and the epiphany that he should open a magazine spreading the... [click here for more] |
Apex Book Company |
$2.99
|
Writer's Handbook at a Glance
Use the tools provided by the Once Upon a Time game to fuel your own fiction writing.
Requires a copy of Once Upon a Time to use.
Spin a Yarn: More about the Writer's Handbook
In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your... [click here for more] |
Atlas Games |
$2.95
|
Whether you are designing a new campaign setting for a roleplaying game or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process. Pantheon Building provides a short primer on the issues to consider while developing your pantheon. This booklet discusses Maslow's Hierarchy of Needs, the role of government in the development of... [click here for more] |
Bards and Sages |
$2.99
|
“Don’t write merely to shock. People are used to shock-horror. You need to get beneath the skin. Use a flensing knife and keep it sharp. It’s good to shock, but only as part of the story you tell.”
In these essays, Kaaron Warren—the Shirley Jackson Award-winning writer behind Slights, The Greif Hole, and Into Bones Like Oil—explores the craft... [click here for more] |
Brain Jar Press |
$2.99
|
This first issue of Eclectic Projects features four original short stories, the launch of an ongoing serial, and one feature essay from Aurealis and Ditmar award-winning author Peter M. Ball Featuring a blend of fantasy, science fiction, and horror, this issue includes:
Two ex-lovers with a bloody, magical secret who reunite in On Meeting An Ex-Girlfriend For Drinks At The Bar Of The Hotel... [click here for more] |
Brain Jar Press |
$3.99
|
The second issue of Eclectic Projects features four original short stories and more from Aurealis and Ditmar award-winning author Peter M. Ball. The fantasy, horror, and science fiction stories in this issue include:
The realities of high density living prove difficult for the sensitive ears of a troll in The Bridge Troll’s Upstairs Neighbours.
A time travel agent’s night off turns violent... [click here for more] |
Brain Jar Press |
$3.99
|
The third issue of Eclectic Projects features four original short stories and more from Aurealis and Ditmar award-winning author Peter M. Ball. Dive into this issue to find:
A glimpse into the secrets held by six cats who gather around a magical campfire in Six Cats Go Camping.
A dedicated cosplayer who finds new purpose when alien's invade in The Chap Who Wanted To Be Captain Flagg.
A mad scientist... [click here for more] |
Brain Jar Press |
$3.99
|
The fourth issue of Eclectic Projects features four original short stories and more from Aurealis and Ditmar award-winning author Peter M. Ball. Dive into this issue to find:
Teenage friendships tested amid mecha racing on a frost-covered planet in The Last Season.
Lethal and disturbing magic girls defending humanity against an alien invasion in The Bridesmaids.
An unlikely... [click here for more] |
Brain Jar Press |
$3.99
|
“I'm not going to lie to you. There are no secret handshakes or rules that will get you on your particular dream-path. If there was, we'd all be on our own already. If you want to be a successful writer, be prepared to have to make up most of it as you go along.”
In these essays, Sean Williams—the best-selling author of over 120 short stories and fifty novels—shares his thoughts on... [click here for more] |
Brain Jar Press |
$2.99
|
In this chapbook, Tansy Rayner Roberts—the Hugo-award winning podcaster and author of Musketeer Space, the Creature Court series, and more—explores the paths taken to reclaim and re-envision her writing career after becoming a mother.
Drawn from her popular blog, From Baby Brain to Writer Brain charts Robert’s journey and offers advice to any new parent trying to balance a writing... [click here for more] |
Brain Jar Press |
$2.99
|
“Well-conceived goals, when acted upon, can prevent you from getting distracted and wasting time on other less vital tasks. In short, they give you direction, and get you there faster.”
In this chapbook, Lee Murray—the Bram Stoker Award-winning author of the Taine McKenna series and editor of Black Cranes: Tales of Unquiet Women—lays out a systematic approach to establishing... [click here for more] |
Brain Jar Press |
$2.99
|
“The path to happiness in writing is always in the process: the imagining and the writing.”
In these essays, Kim Wilkins—the celebrated author behind Daughters of the Storm, Giants of the Frost, and (as Kimberley Freeman) Wildflower Hill and Stars Across The Ocean—offers the collected writing wisdom she’s accumulated across... [click here for more] |
Brain Jar Press |
$2.99
|
Fiction writers are taught to show, not tell. In each Short Fiction Lab chapbook, award winning short fiction writer Peter M. Ball takes one of his own stories and explores an aspect of the writing craft in the accompanying essay. In this introductory Primer to the Short Fiction Lab series, Ball presents four short tales for lovers of science fiction, fantasy, and horror.
Upon Discovering... [click here for more] |
Brain Jar Press |
$2.99
|
“The thing about an art — and one of the things I love about both Kung Fu and writing — is that you’re never finished. No matter how good you get, no matter how much you achieve, you can always get better.”
In these essays, Alan Baxter—the author of cult horror hits like The Roo, the Eli Carver series, and the Australian Shadows Award-winners Crow Shine and Served... [click here for more] |
Brain Jar Press |
$2.99
|
From the World Fantasy Award-winning author Helen Marshall comes a collection of critical works focused on the evolution of writing, horror, and the weird tale.
Within this volume you’ll find an interrogation of the radical poetics of M. John Harrison’s worldbuilding, deep dives into the works of Stephen King and Kelly Link, and a meditation on the need for new and evolving language to... [click here for more] |
Brain Jar Press |
$4.99
|
“Your career is unlikely to be a constant stream of hits, accolades, festival circuits — and that’s kind of good, because if you’re constantly on-the-road, it’s hard to write and create.”
In these essays, Angela Slatter — the celebrated author of the Sourdough stories, the Verity Fassbinder series, and (as A.G. Slatter) All The Murmuring Bones — tackles... [click here for more] |
Brain Jar Press |
$2.99
|
"Writers of great horror don’t hold back when it comes to subject matter: nothing is off limits. Their stories go to places that make readers shudder, sweat, squirm.”
In these columns, Lisa L. Hannett – the award-winning author behind Bluegrass Symphony, Lament for the Afterlife, and Song For Dark Seasons — turns her attention to the topics of writing,... [click here for more] |
Brain Jar Press |
$2.99
|
Fiction writers are taught to show, not tell. In each Short Fiction Lab, award-winning short fiction writer Peter M. Ball presents an original story and an accompanying essay showcasing a particular aspect of the craft or business of writing inspired by the creative work. The Story: Winged, With Sharp Teeth There have always been lands not mapped out in an atlas, and those lands... [click here for more] |
Brain Jar Press |
$2.99
|
This special bundle product contains the following titles. Capturing Ghosts On The Page: Writing Horror & Dark Fiction Regular price: $2.99 Bundle price: $2.33 Format: ePub (Nook, Sony, eReaders)
“Don’t write merely to shock. People are used to shock-horror. You need to get beneath the skin. Use a flensing knife and keep it sharp. It’s good to shock, but... [click here for more] |
Brain Jar Press |
$17.94 $13.99
|
"Sure, writers have demons and inner critics that whisper horrible, discouraging things to us. But some of us give them undignified pet names and enrol them in short courses to get them off our hands..."
In these essays, Angela Slatter—the World Fantasy Award-winning author of the Sourdough Stories, the Verity Fassbinder Series, and more—explores the relationship between the writer, their work,... [click here for more] |
Brain Jar Press |
$2.99
|
In these essays, Peter M. Ball-Aurealis award-winning author and founder of Brian Jar Press-explores the seemingly unintuitive lessons he's learned over twenty years of writing, educating other writers, and running writing conferences attended by hundreds of authors at every level of experience.
Drawn from some of his most popular blog posts, author presentations, and articles, You Don't Want... [click here for more] |
Brain Jar Press |
$4.99
|
Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different... [click here for more] |
Caliber Comics |
$14.99 $7.99
|
This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ... [click here for more] |
Cerberus Games |
$0.99
|
Begin transmission . . .
Running from May 2018 to June 2020, The Canister X Transmission was sent via email to readers worldwide.
Readers received updates straight from A.P. Fuchs that were meant to entertain, educate, and inform.
The Long Year Five was a long time in the making with A.P. Fuchs battling an illness which prevented him from sending out newsletters every week. During this tumultous... [click here for more] |
Coscom Entertainment |
$2.99
|
Begin transmission . . .
Running weekly from May 2017 to April 2018, The Canister X Transmission was sent via email to readers worldwide.
Instead of writing letters with a fixed set of topics, A.P. Fuchs simply wrote letters to his readers every week, covering topics like the Frozen Storm Kickstarter, self-publishing, work plans, opinions on publishing, depression, freezing winters, and more.
The... [click here for more] |
Coscom Entertainment |
$2.99
|
Begin transmission . . . Running weekly from May 2014 to May 2015, The Canister X Transmission was sent via email to readers worldwide. Serving as a source of inspiration for writers and artists everywhere, its impact was made known by the replies sent to A.P. Fuchs's inbox week-to-week. The newsletter covered four main topics: The Creative Thought of the Week, in which Fuchs... [click here for more] |
Coscom Entertainment |
$2.99
|
Begin transmission . . .
Running weekly from May 2016 to April 2017, The Canister X Transmission was sent via email to readers worldwide.
Every week, readers received updates straight from A.P. Fuchs that were meant to entertain, educate, and inform.
The newsletter covered four main topics:
Weekly Creative Recap, in which Fuchs shared what he was working on and gave readers a... [click here for more] |
Coscom Entertainment |
$2.99
|
Begin transmission . . . Running weekly from May 2015 to April 2016, The Canister X Transmission was sent via email to readers worldwide. Every week, readers received updates from the desk of A.P. Fuchs that served as a behind-the-scenes gateway into his views on the publishing industry and past work. The newsletter covered four main topics: Writing/Creating/Publishing, in which... [click here for more] |
Coscom Entertainment |
$2.99
|
FOLLOW YOUR DREAMS AND WORK FOR YOURSELF
★★★★★ "The Artist's Way for the 21st century!"
Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you!
According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing. The... [click here for more] |
Cristian S. Aluas |
$4.99
|
So you want to write a novel, but don't know where to start? Well, have I got a surprise for you. The following is a list of 30 items that guide you through the entire process from the germ of an idea to being fully published. This is a step-by-step guide to what to do and when. I have used this list to publish three novels, two audiobooks, multiple Traveller gaming supplements, and dozens of RPG... [click here for more] |
Donovan D. Corzo |
$4.99
|
As an indie author you may have heard a thing or two about starting an email list. But what if you're not sure where to start? Nowadays there are so many options available to you--AWeber, Constant Contact, iContact, Vertical Response and so many others--but one of the most popular is MailChimp. If you've ever wanted to try MailChimp but weren't sure where to start or possibly found it intimidating,... [click here for more] |
EnemyOne |
$2.99
|
Making plausible and dynamic characters and social structures that meet both audience expectations and the needs of the narrative is a daunting challenge to authors and gamemasters of all experience levels. This guide presents governments as dynamic systems that affect, and are affected by, unfolding world events. The focus of this guide is on presenting options and discussing how various choices... [click here for more] |
Ether Games LLC |
$18.56
|
Are you lacking big, stompy monsters?
Have you been to see the new Godzilla movie and want to find out where to start with including such things in your stories?
Look no further, because this mini-guide is here to help.
Thirteen pages to give you an idea about what kaiju are, how they're used in the movies and which movies are the best ones to watch for ideas.
This is a Pay What You Want title,... [click here for more] |
Games 4 Geeks |
$0.95
|
If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,... [click here for more] |
Good Looking Corpse |
$0.99
|
This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,... [click here for more] |
Good Looking Corpse |
$0.99
|
Authors helping other Authors is my goal. We are not competition. We should be helping each other to make more money and gain more readers. Contained here is what information i give when other authors ask me for help. I'm not a numbers guy or a graph guy. You do not have to listen to me. But you should. Just so you know it's mega-short. Even for me. The information here has helped several dozen... [click here for more] |
Great God Pan Publishing, Inc |
$2.49
|
Open Source Tools for Independent Authors presents a collection of programs writers and authors can use to take their books from idea to published quickly and efficiently. From content organization to cover design, everything is here and it is free. The only cost is time to download the software and a little work. ... [click here for more] |
James Matt Cox |
FREE
|
The Ultimate Resource for Gamers, Game Masters, and Designers
The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect... [click here for more] |
Kobold Press |
$14.99
|
Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the... [click here for more] |
Kobold Press |
$12.99
|
A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers get... [click here for more] |
Kobold Press |
$12.99
|
Kobolds Work a Little Magic
The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic!
What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,... [click here for more] |
Kobold Press |
$14.99
|
Let the Monster Masters Guide You
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and... [click here for more] |
Kobold Press |
$19.99 $12.99
|
Lights, Action.... Dice!
There’s a reason it’s called a tabletop ROLEplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each... [click here for more] |
Kobold Press |
$12.99
|
The Essential Elements for Building a World
Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.
Now,... [click here for more] |
Kobold Press |
$14.99
|
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual... [click here for more] |
McFarland |
$17.99
|
This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required to:
Select... [click here for more] |
MWS Media |
$2.99
|
Do you really want to be a writer? It’s a serious question that anyone thinking about entering the field of writing should ask.
In this collection of essays, prize-winning science fiction author and editor J Alan Erwine uses his usual wit and sarcasm to educate and entertain potential writers as they start their journeys.
You won’t find essays about plot or character development here, but instead,... [click here for more] |
Nomadic Delirium Press |
$2.99 $2.09
|
"Is Pugmire a joke? No. Because it can be so much more."
- Eddy Webb
Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible?
Collecting a variety of internal documents, email exchanges, blog posts,... [click here for more] |
Onyx Path Publishing |
$3.99
|