Title |
Publisher |
Price |
When the crew of the Rake discover a centuries-old Drinaxian warship drifting across the outskirts of the sparsely populated Vume system, Suyosa is determined to strip the derelict and sell it to the highest bidder. But the wreck offers up an even more tantalising prize in the form of a genetically sealed vault that only their reluctant medic, Anjali, has the means to open.
With the ship coming... [click here for more] |
Mongoose |
$2.99
|
There is suffering for one’s art, and then there is this…
Ethin is a man on the run, driven by a censorious religious dictatorship from his homeworld and into the unlikely company of a mercenary Aslan trader, an inscrutable Marzian mechanic, and a medic who is surely too young for the life of a pirate.
With their aging free trader coming apart around them, Ethin and his fellow Travellers are... [click here for more] |
Mongoose |
$2.99
|
It’s the classic tale — but not exactly the way you remember it…
Paris, France. 1625.
A young woman named d’Artagnan bears the heart and the blade of a musketeer, but must prove herself before she can earn her rank and uniform.
The spy and assassin Milord de Winter advances an agenda of villainy and unbridled ambition, and will destroy... [click here for more] |
Insane Angel Studios |
$15.99
|
Radical Spells & Shotgun Shells is a wild tale about wizards, guns, fighting fascism, tuna sandwiches, woodchippers, and stable boys with perfect hair!
Follow Faye Zuber, apprentice Shotgun Mage, and a colorful cast of characters as they stumble, spell-sling, and shoot their way through a devious plot to drain the weird and wonderful world they live in of all that makes it worth living in! ... [click here for more] |
Little Red Goblin Games |
$4.99
|
Mystery, Murder and Magic…
When his nemesis from schoolboy days hires metaphysician Ned Mathey to investigate his father’s murder, Ned turns to his friend and sometime lover, detective Julian Lynes, for help.
Together, they must navigate a maze of deceit, danger, their painful past and, perhaps, a chance at a future together, in an Edwardian London as full of peril as it is with magic.... [click here for more] |
Queen of Swords Press |
$6.99
|
A Lit RPG story like no other! Jump into the story of ⲃ⦶♯⨯↓Ⱗ, an eldritch abomination taking the role of the hero in a story not quite meant for them. Theirs is a tale of unspeakable horror, stat progression, madness, and unskippable tutorial dialogue. Our indescribable monster of a protagonist must slime, eat, corrupt, and destroy its way through this charming RPG tale in order to save... [click here for more] |
Little Red Goblin Games |
$2.99
|
When Cthulhu calls . . . W. Paul Ganley answers!
This volume collects a treasure trove of Cthulhu Mythos and dark fantasy stories -- all told, a baker's dozen -- by the World Fantasy Award-winning editor of WEIRDBOOK magazine!
The 13 stories featured are:
ANCIENT EVIL
OTHERS, WHO ARE NOT MEN
ESSENTIAL SALTES
I AM HUMAN
WORMS
FALLOUT
THE VAULT OF KARNUNNA
THE GREAT HERO
IN THE TEMPLE OF PHTHATHNEE
MEMORY
FORERUNNERS... [click here for more] |
Wildside Press |
$3.99
|
Moon Knight stars in this brilliant new Marvel gamebook adventure of choice and chance, where only the player can stop an evil ritual which controls the powers of life and death.
When N’Kantu, the Living Mummy, escapes his sarcophagus and steals an artifact that turns swaths of mankind into zombies, Moon Knight steps in to save the day… But is hampered by an eager... [click here for more] |
Aconyte Books |
$9.95
|
Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you.
This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains... [click here for more] |
WMB Saltworks |
$4.95
|
You are an Arkham Investigator – your choices will decide the outcome of a terrible murder mystery and a sinister plot threatening Arkham – in this brand new gamebook adventure in the world of Arkham Horror.
When a renowned professor is found dead, his body melted, it’s up to the Investigators of Arkham to discover what occult horrors were behind his fate.
Pick... [click here for more] |
Aconyte Books |
$9.95
|
Staggering fantasy adventure in the epic world of Descent: Legends of the Dark when a holy warrior and a legendary hero fight save a city from a demonic evil that threatens all of Terrinoth.
Nerekhall: a city of paranoia and fear, where the harsh and unbending rule of law is enforced by unfeeling automata called the Ironbound. Drawn to the city by recurring nightmares, Andira... [click here for more] |
Aconyte Books |
$9.95
|
Listed as one of Jessica Lucci's "Top 10 Best of 2019"!
Some dolls just can't be saved.
Two short and twisted tales entwine with a body of dark poetry in the latest book from Ashley Grant.
In "Poor Dolly", a cherished toy watches from the shelf as a looming shadow... [click here for more] |
Dark Gatekeeper Gaming |
$4.99
|
Gardner F. Fox (1911-1986) enjoyed a long and successful career writing in many genres. He wrote adventure novels, spy novels, romances, historical novels, fantasy and science fiction, comic books (more than 4,000 of them!) -- everything imaginable, in fact, and with a skill and surety that won him a legion of fans and readers worldwide.
In the 1960s, at the peak of the sword and sorcery craze, when... [click here for more] |
Wildside Press |
$0.99
|
“All aboard for the Moon!”
This good-natured early science fiction story describes a near future where humanity coexists with people from other worlds and postulates regular flights between the Earth and the Moon and technological advances like breathing devices that use solid pellets of compressed oxygen. It is a fun and thought-provoking read that will resonate with fans of Victorian-era stories,... [click here for more] |
Skirmisher Publishing |
$0.99
|
He had to bring his spirit back from the dead—and he didn’t care how he did it. A classic dark fantasy with mystery elements by John Glasby.
Note: This digital edition includes the PDF, EPUB and MOBI (Kindle) versions of the book. ... [click here for more] |
Wildside Press |
$0.99
|
It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.
Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the... [click here for more] |
WMB Saltworks |
$2.95
|
Welcome to the Rocket Age!
Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!
Three Aces for the Dancer by Ed Greenwood
The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not... [click here for more] |
Why Not Games |
$1.99
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support.
This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium... [click here for more] |
WMB Saltworks |
$4.95
|
Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view).
This content previously appeared on Seventh Sanctum, The... [click here for more] |
WMB Saltworks |
$2.95
|
Newmuck, 1880: capital city of England, bloated heart of the punchably smug British Empire and home to the Roustabouts, five hardy and fearless friends aware they live in a strange world of supernatural wonders and threats, but who just want to enjoy a quiet pint or twelve at their local pub, The Bewigged Pig.
But the discovery of a severed nose inside a tin of whelks alerts the Roustabouts to the... [click here for more] |
AAM Markosia |
$17.99 $4.99
|
One traumatic night changed it all.
One night changed Kember's life forver, forcing her to spend years adapting to the forest surrounding her family's destroyed carnival. Kember is reintroduced to society as an adult, determined to find out what happened the night of her father's murder. Little does she know, she will have both human and supernatural aid on her quest to discover the truth.
As a familiar... [click here for more] |
Dark Gatekeeper Gaming |
$2.99
|
Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.
This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits... [click here for more] |
WMB Saltworks |
$2.95
|
Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world."
This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world... [click here for more] |
WMB Saltworks |
$2.95
|
Tales of guardian spirits and divine powers, demonic powers and ghosts encompass this anthology of all new fantasy and science fiction stories. Drawing on the rich tradition of place-as-person, the concept of 'genius loci' is indeed an ancient one and found in nearly every human mythology. Within its pages, the authors present stories of sentient deserts, beneficent forests, lonely shrubs, and protective... [click here for more] |
Outland Entertainment |
$7.99
|
A chance encounter turns into a whirlwind romance that leads Maria deep into the occult. Nikola becomes her God. When he leaves, she will go to any length to find him again... A dark tale of obsession, love, and madness. A horror short story told in 1st person set in the universe of the horror comic, Touching the Abyss.
Reviews:
"I'm torn between being glad that it was... [click here for more] |
Studio HnH |
$0.99
|
Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.
This volume explores necrocracy or "rule by the dead," with possibilities like restricting the... [click here for more] |
WMB Saltworks |
$2.95
|
Upholding its reputation as a place where people can find beverages from any known land can sometimes be a challenge for the Four Winds Bar and its proprietor, the retired marine Cratinus. Fortunately for him, however, he has managed to establish a mutually profitable relationship with the man known as Nithernos the Ale’er, whose knowledge of beverages and skill with lockpicks and daggers — and... [click here for more] |
Skirmisher Publishing |
$0.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ... [click here for more] |
Cerberus Games |
$0.99
|
The Man from Z.O.M.B.I..E. Series
It is the early 1960s. A secret war is being waged within the Cold War between the agents of Z.O.M.B.I.E. (Zero Organic Members of the Bureau of International Enforcement) and its rival, P.U.R.I.T.A.N. (The Peoples Union for the Reclamation of International Terror, Anarchy and Nihilism). These opposing Deep States contend for global power by any means possible... [click here for more] |
Mutant Brainchild |
$3.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
On October 2. 1936. the SS Orient Princess, a vessel of some 8,000 tons, put into Valparaiso carrying a cargo of timber and crude rubber from the Dutch East Indies. Immediately upon arrival, her captain, one Willem van Groot, was met by two members of the local police and Professor Thomas Wilmerson of Miskatonic University, the latter having flown to Chile in response to an urgent radio message sent... [click here for more] |
Wildside Press |
$0.99
|
Tales of guardian spirits and divine powers, demonic powers and ghosts encompass this anthology of all new fantasy and science fiction stories. Drawing on the rich tradition of place-as-person, the concept of 'genius loci' is indeed an ancient one and found in nearly every human mythology. Within its pages, the authors present stories of sentient deserts, beneficent forests, lonely shrubs, and protective... [click here for more] |
Outland Entertainment |
$7.99
|
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
|
It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.
As I said, it's easy to make aliens. What isn't easy is making them well.
Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go... [click here for more] |
WMB Saltworks |
$2.95
|
There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names.
Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and... [click here for more] |
WMB Saltworks |
$2.95
|
This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further.
This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts.... [click here for more] |
WMB Saltworks |
$1.00
|
Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play?
If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all.
Primates and... [click here for more] |
WMB Saltworks |
$2.95
|
Look around at the world we live in.
Isn't there something wrong?
Don't you feel powerless to make a positive change? Don't the problems of the world feel so big, so overwhelming, that you feel defeated? Like you can't possibly make a difference? So you don't even start?
What if I told you, you could change that? What if I said that the interests and influence of a select few groups have purposely... [click here for more] |
All Day Breakfast Productions |
$7.99 $1.99
|
One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?
Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures... [click here for more] |
WMB Saltworks |
$2.95
|
"The Wrong Ship" is a 1,600 word short story about a programmer on the run from the authorities, who winds up stowing away on, you guessed it, the wrong spaceship. It features an artificial intelligence named Charlie, one 1980s film reference, and a stunning lack of helpfulness from the laws of physics.
This story's release was funded on Kickstarter, and it is now available under a Creative... [click here for more] |
WMB Saltworks |
Pay What You Want
|
Some wrongs can't be righted ...
Ashley Grant returns with ten more tales of a world racing towards its own destruction.
Even as an Earth-not-ours continues on a downward spiral, forces from across time and beyond stars arise to save what they can.
Heed the warnings of darkest lore.
Hold out for a savior, nevermore. ... [click here for more] |
Dark Gatekeeper Gaming |
$4.99
|
This selection of horror stories has been published for Halloween 2014. It includes the very first publication of "Night Should Be Black," by classic WEIRD TALES author Everil Worrell -- an unpublished story found among her papers after her death. Good stuff!
Included are:
"The Eyes," by Edith Wharton
"Mysterious Maisie," by Wirt Gerrare
"The Open Door,"... [click here for more] |
Wildside Press |
$0.99
|
A novel of Interstellar Contact, Virtual Worlds, and the Future of Humanity.
Earth is empty of humans. This surprising observation stymies Rome and his shipmates, crew of the starship come to re-establish contact from the colonies. What could have happened in the 500-years of the non-interference treaty to vanish everyone?
Meanwhile, on Earth, Emily is living her computer-simulated life, along... [click here for more] |
Guardbridge Books |
$2.99
|
There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names.
This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names.
Don't forget to buy the companion to this booklet,... [click here for more] |
WMB Saltworks |
$2.95
|
Meet Denderin, an 18 year old, swift learner, who has no idea what he wants to do with his life.
His family wants him to continue the family farm, he went to university instead, barely graduating. He later determined that isn't what he wanted to do with his life either!
In and out of jobs, he lives a life with an unsure future. How can he support himself with no income? How can he live without... [click here for more] |
Dave Gregoire |
Pay What You Want
|
A dead chemist and the sabotage of a steel mill's products come up against the determination of Ray Locke to clear himself, after a year in prison, of a framed charge.
Who is the man who wrecked a train with a faulty axel?
Successive "accidents" require the assistance of General Ulysses Grant Flint for their solution...and Ray keeps coming back to the steel mill, which seems to hold... [click here for more] |
Wildside Press |
$0.99
|
One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?
Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures... [click here for more] |
WMB Saltworks |
$2.95
|
Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.
This volume explores corporatocracy, or "rule by corporations." The first chapter, Market Analysis,... [click here for more] |
WMB Saltworks |
$2.95
|