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108 Ancient Egyptian Beverages, Dishes, & Snacks

108 Ancient Egyptian Beverages, Dishes, & Snacks


This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Ancient Egypt. If your players want to know what they're eating and you don't have a PhD in Medieval  Classical Studies, then look no further.  This list includes 16 beverages (medicinal wine!), 16 bread-based dishes, 11 porridges & soups & stews, 9 casseroles, 10 other seafood dishes (dried fish roe...?),...   [click here for more]
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108 Bear-Themed Monsters (or Friends)

108 Bear-Themed Monsters (or Friends)


This is exactly what it says on the tin: a list of 108 bear-themed monsters (or friends, with a good Diplomacy roll!), perfect for that Night of 1,001 Bears session that I know you've been planning forever. Inside, you'll find bear-themed monsters like... The Bearricade, which is a horrific, living wall crafted from the fused bodies of many bears. Only someone with a magical key or totem...   [click here for more]
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108 Forms of Money

108 Forms of Money


This is exactly what it says on the tin: a list of 108 forms of money. If you've ever wanted someone in your setting to use something other than cash or gold coins, then look no further. This list includes 16 food items, 19 animal products, 8 consumable items, 16 plant products, 27 forms of metal money from balls to nails, and 22 more forms of money that couldn't fit into a neat category like the...   [click here for more]
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108 Swords, Polearms, & Other Sharp Things from Europe

108 Swords, Polearms, & Other Sharp Things from Europe


This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further.   This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts....   [click here for more]
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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support.  This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium...   [click here for more]
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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play?  If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all.  Primates and...   [click here for more]
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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view).  This content previously appeared on Seventh Sanctum, The...   [click here for more]
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Bundle of 108 Things [all Lists of 108 Things] [BUNDLE]

Bundle of 108 Things [all Lists of 108 Things] [BUNDLE]


This special bundle product contains the following titles. 108 Ancient Egyptian Beverages, Dishes, & Snacks Regular price: €0,96 Bundle price: €0,72 Format: Watermarked PDF This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Ancient Egypt. If your players want to know what they're eating and you don't have a PhD...   [click here for more]
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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
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Cooking for Hags & Zombies

Cooking for Hags & Zombies


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the biology (and necrology) of these anthrophages, how human flesh does (and does...   [click here for more]
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Cooking for Orcs & Goblins

Cooking for Orcs & Goblins


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the dietary needs (and tolerances) of orcs, goblins, and their cousins, fungal...   [click here for more]
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Cooking for Vampires

Cooking for Vampires


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Vampires, you'll find out what kind of flavors vampires enjoy, the culinary aspects of blood, and how to estimate the...   [click here for more]
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Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)

Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores corporatocracy, or "rule by corporations." The first chapter, Market Analysis,...   [click here for more]
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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world."  This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
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Moon: The Lunar Book of Horror and Dark Fiction

Moon: The Lunar Book of Horror and Dark Fiction


Moon is a collection of fifteen stories that take place on and below the moon, from new authors and award-winners alike: tales of alienation, punishment, or transformation.  ...   [click here for more]
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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
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Species Shock #1: Agloanikoi - The Gameplayers

Species Shock #1: Agloanikoi - The Gameplayers


Worldbuilding can be hard, especially when it comes to aliens. All too often, fictional aliens feel like they're really just humans in costumes. Even when they are weird enough to feel truly nonhuman, they're usually still suffering from a serious case of monoculture-itis. Species Shock aims to supply you with truly alien extraterrestrials, covering everything from planet of origin to biology,...   [click here for more]
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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet,...   [click here for more]
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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you.  This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
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The Wrong Ship

The Wrong Ship


"The Wrong Ship" is a 1,600 word short story about a programmer on the run from the authorities, who winds up stowing away on, you guessed it, the wrong spaceship. It features an artificial intelligence named Charlie, one 1980s film reference, and a stunning lack of helpfulness from the laws of physics. This story's release was funded on Kickstarter, and it is now available under a Creative...   [click here for more]
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[Bundle] How-To Cultures Collection

[Bundle] How-To Cultures Collection


This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo...   [click here for more]
WMB Saltworks  $11.80 $7.08

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Bones Don't Lie: A Classic Mystery Novel

Bones Don't Lie: A Classic Mystery Novel


A dead chemist and the sabotage of a steel mill's products come up against the determination of Ray Locke to clear himself, after a year in prison, of a framed charge. Who is the man who wrecked a train with a faulty axel? Successive "accidents" require the assistance of General Ulysses Grant Flint for their solution...and Ray keeps coming back to the steel mill, which seems to hold...   [click here for more]
Wildside Press  $0.99

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Cthulhu's Cousins and Other Weirdnesses

Cthulhu's Cousins and Other Weirdnesses


When Cthulhu calls . . . W. Paul Ganley answers! This volume collects a treasure trove of Cthulhu Mythos and dark fantasy stories -- all told, a baker's dozen -- by the World Fantasy Award-winning editor of WEIRDBOOK magazine! The 13 stories featured are: ANCIENT EVIL OTHERS, WHO ARE NOT MEN ESSENTIAL SALTES I AM HUMAN WORMS FALLOUT THE VAULT OF KARNUNNA THE GREAT HERO IN THE TEMPLE OF PHTHATHNEE MEMORY FORERUNNERS...   [click here for more]
Wildside Press  $3.99

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The 2014 Halloween Horrors Megapack

The 2014 Halloween Horrors Megapack


This selection of horror stories has been published for Halloween 2014. It includes the very first publication of "Night Should Be Black," by classic WEIRD TALES author Everil Worrell -- an unpublished story found among her papers after her death. Good stuff! Included are: "The Eyes," by Edith Wharton "Mysterious Maisie," by Wirt Gerrare "The Open Door,"...   [click here for more]
Wildside Press  $0.99

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The Complete Amelia Butterworth Mystery Series

The Complete Amelia Butterworth Mystery Series


This volume collects all three Amelia Butterworth novels by Anna Katharine Green: "That Affair Next Door," "Lost Man's Lane" and "The Circular Study." If you are not yet familiar with Green's work, you will soon be a fan -- she was a major influence on the development of the modern mystery story and a strong influence on Agatha Christie. (Miss Marple was modelled...   [click here for more]
Wildside Press  $0.99

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The First Kothar the Barbarian Megapack: 3 Sword and Sorcery Novels

The First Kothar the Barbarian Megapack: 3 Sword and Sorcery Novels


Gardner F. Fox (1911-1986) enjoyed a long and successful career writing in many genres. He wrote adventure novels, spy novels, romances, historical novels, fantasy and science fiction, comic books (more than 4,000 of them!) -- everything imaginable, in fact, and with a skill and surety that won him a legion of fans and readers worldwide. In the 1960s, at the peak of the sword and sorcery craze, when...   [click here for more]
Wildside Press  $0.99

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The Great American Novel Megapack

The Great American Novel Megapack


As America's economic and cultural influence grew in the 20th Century, the history of the literary arts in Europe cast a long shadow onto this burgeoning nation. And thus, the myth of the Great American Novel was born of a loaded question—would the United States ever produce a work to rival the accepted great works of Western Culture? Many tried. And, in the trying, many looked to model themselves...   [click here for more]
Wildside Press  $0.99

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The Horror from the Deep: A Tale of the Cthulhu Mythos

The Horror from the Deep: A Tale of the Cthulhu Mythos


On October 2. 1936. the SS Orient Princess, a vessel of some 8,000 tons, put into Valparaiso carrying a cargo of timber and crude rubber from the Dutch East Indies. Immediately upon arrival, her captain, one Willem van Groot, was met by two members of the local police and Professor Thomas Wilmerson of Miskatonic University, the latter having flown to Chile in response to an urgent radio message sent...   [click here for more]
Wildside Press  $0.99

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The Kenneth Grahame Megapack

The Kenneth Grahame Megapack


Kenneth Grahame was a British writer, most famous for The Wind in the Willows (1908, included), one of the classics of children’s literature. He also wrote The Reluctant Dragon (included here as part of Dream Days); both books were later adapted into Disney films. Contents: THE WIND IN THE WILLOWS THE GOLDEN AGE DREAM DAYS PAGAN PAPERS THE HEADSWOMAN If you enjoy this ebook, don't...   [click here for more]
Wildside Press  $0.99

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The Second Science Fiction Novel Megapack

The Second Science Fiction Novel Megapack


I’m pleased to continue our Science Fiction Novel MEGAPACK® series with another collection of great SF novels, published originally between 1959 and 2011. Fans of classic science fiction with enjoy this set. A highlight is The Asteroid Murder Case, by the late Arthur Jean Cox, which is based on a story by Ross Rocklin. (See Jean’s introduction for more information). Also included are:...   [click here for more]
Wildside Press  $0.99

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The Shadow of Terror

The Shadow of Terror


He had to bring his spirit back from the dead—and he didn’t care how he did it. A classic dark fantasy with mystery elements by John Glasby. Note: This digital edition includes the PDF, EPUB and MOBI (Kindle) versions of the book.   ...   [click here for more]
Wildside Press  $0.99

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The Tower of Death: A Play in Five Acts

The Tower of Death: A Play in Five Acts


Tour de Nesle (The Tower of Death) is one of Alexandre Dumas's greatest and most powerful plays, a tale of power and conviction, although its historical accuracy is far from certain. Queen Marguerite and her sisters entertain themselves by luring unsuspecting men to the Tower, which located across the Seine from the Louvre. There they entice their victims to join them for wild sexual escapades--all...   [click here for more]
Wildside Press  $2.50

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The Watch on the Bridge

The Watch on the Bridge


Early in 1945, as the Allies pounded toward the German heartland, the German army methodically destroyed all the bridges across the Rhine to delay their advance. But the demolition effort at Remagen failed, making that bridge the most important one in the world, a breach in the German wall. Doke Stanton, private in the U.S. Army, is captured on a reconnaissance mission, but escapes when the truck...   [click here for more]
Wildside Press  $0.69

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Tales from the Rocket Age

Tales from the Rocket Age


Welcome to the Rocket Age!  Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis!  Three Aces for the Dancer by Ed Greenwood   The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not...   [click here for more]
Why Not Games  $1.99

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Sinbad Rogue of Mars (novel)

Sinbad Rogue of Mars (novel)


A prophecy foretells of a stranger from distant lands who will vanquish the false king. Eight years after the assassination of King Dadgar, his vile nephew, Adhkar, has usurped his throne and enslaved the Azurian people, igniting a violent civil war. Having sailed the seven seas and exploring unkown lands, fighting countless monsters and battling evil wizards, could Sinbad be the stranger of...   [click here for more]
TidalWave Productions  $3.99

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Wrath of the Titans (novel)

Wrath of the Titans (novel)


Argus has been at peace for five years. Perseus has defeated the gorgon Medusa and slain the Kraken, assuming the throne. His people celebrate as he and his wife, Queen Andromeda expect their first born. But not everyone rejoices for the royal couple. The evil Calibus, once thought dead, has been released by Hades from the underworld. The Pretender has taken his bride, his position, and his favor...   [click here for more]
TidalWave Productions  $3.99

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Nikola

Nikola


A chance encounter turns into a whirlwind romance that leads Maria deep into the occult. Nikola becomes her God. When he leaves, she will go to any length to find him again... A dark tale of obsession, love, and madness. A horror short story told in 1st person set in the universe of the horror comic, Touching the Abyss.  Reviews:  "I'm torn between being glad that it was...   [click here for more]
Studio HnH  $0.99

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Arise

Arise


Arise is the first novel set in the Redsky universe. Jayne Erindera, a Nightrider thrall with a powerful secret, comes of age as her journey entwines with the fate of the world of Dema. Follow Jayne on her quest to escape her enthrallment and unite the peoples of the Nightlands against the oppressive Solar Hegemony, and Tegan Cang, a Human legionnaire swept up in the greatest threat to face the Humanity...   [click here for more]
Solar Studios  $5.99

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A Christmas Dinner with the Man in the Moon

A Christmas Dinner with the Man in the Moon


“All aboard for the Moon!” This good-natured early science fiction story describes a near future where humanity coexists with people from other worlds and postulates regular flights between the Earth and the Moon and technological advances like breathing devices that use solid pellets of compressed oxygen. It is a fun and thought-provoking read that will resonate with fans of Victorian-era stories,...   [click here for more]
Skirmisher Publishing  $0.99

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