Strange Nations is a collection of more than thirty cultures ready to be dragged and dropped into your world, with cultures appropriate for every kind of setting from high fantasy to contemporary horror to space opera. While each entry has certain setting assumptions, there are also suggestions for adapting them to other genres.
Here is the city-state of Iditt, where necromancy is an accepted... [click here for more]
Dewey had always lived in the house, and defended it against scores of intruders. Then came a strange woman, and everything changed. ... [click here for more]
When Joan Buchanan purchased the old Borloff home in Castleton, Kentucky, she was unaware of the mysteries and rumors enshrouding it. Castleton residents believe the house is haunted by the spirits of Borloff’s missing wife and children and swear that the devil himself resides there. Joan doesn’t believe in the supernatural; however, it doesn’t take her long to realize that unexplainable events... [click here for more]
"The Horror of Going Home" is poetry & prose put together as a visual treat. It is also a visual journey through a playthrough of Whispers in the Walls, a solo journaling game by Pandion Games.
Playing this game, resulted in inspiring a work of poetry & prose that speaks to the heart of darkness found when with the swirling doubts and fears of going home; the uncertainty of returning... [click here for more]
Summer, 1934: the heat is up and the heat is on as the Great Midwestern Crime Wave that began the previous year reaches dramatic new heights. Watching from the sidelines is Billy Foster, a young small-time thief hiding out in the supposedly haunted system of underground tunnels and abandoned speakeasies he calls "Undertown." After growing up in the shadow of the Prohibition-era underworld, Billy considers... [click here for more]