Explore the town of Arkham, setting for the beloved Arkham Horror series of tabletop games, in this comprehensive, full-color guide to its people, places and strange goings on…
Witness Arkham like you’re walking its streets, peering into its shadows…
It is the height of the Roaring Twenties. Flappers and young fellas dance the Charleston at raucous jazz clubs gleaming bright with electric lights.... [click here for more]
Friday the 13th. A writers’ retreat. A secluded cabin in the middle of the woods. A place where even time and space give the finger to the constants of the universe. Six unsuspecting authors. What could go wrong? ... [click here for more]
In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal... [click here for more]
And I have seen it pass sterile into textbooks, just more facts to be learned to please a stern tutor, then forgotten when the lesson is over.
But the lessons of the Awakened must never end. By the divine Avatar within each of us, we are bound to history just as we are charged to create it. We, of all mortals, cannot forget what has gone before us. Nor can we shunt it into scraps of paper and shove... [click here for more]