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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you.  This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95

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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Alien Body Plans #1: Hexapods and Other Ecdysozoa

Alien Body Plans #1: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
WMB Saltworks  $2.95

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Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell

Ruthless Advice: Lessons from Machiavelli’s The Prince in a Nutshell


This pamphlet is a short summary of the leadership lessons from Machiavelli’s The Prince that I wrote as a quick reference for a story. I thought that game masters, authors, strategy gamers and others might find it useful too. There are two sections: the Short Version, which summarizes the book’s lessons by subject, and the Long Version, which provides the lessons by chapter from the original. ...   [click here for more]
Cerberus Games  $0.99

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Neil Gaiman in the 21st Century

Neil Gaiman in the 21st Century


Essays on the Novels, Children's Stories, Online Writings, Comics and Other Works Neil Gaiman has emerged as one of the most influential literary figures of the 21st century. To borrow a phrase from his viral 2012 University of the Arts commencement speech, Gaiman "makes good art," from his graphic novels to his social media collaborations, award-winning fantasy fiction...   [click here for more]
McFarland  $15.99

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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108 Swords, Polearms, & Other Sharp Things from Europe

108 Swords, Polearms, & Other Sharp Things from Europe


This is exactly what it says on the tin: a list of 108 swords, polearms, and other sharp things from Europe. If you've ever wanted to give a little more detail to your character's sword or give some flavor to the weapons of your NPCs, then look no further.   This list includes 42 swords, 42 polearms & javelins, and 24 other sharp things like bodkin arrows, morning stars, and throwing darts....   [click here for more]
WMB Saltworks  $1.00

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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play?  If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all.  Primates and...   [click here for more]
WMB Saltworks  $2.95

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The Illusion of Freedom

The Illusion of Freedom


Look around at the world we live in. Isn't there something wrong? Don't you feel powerless to make a positive change? Don't the problems of the world feel so big, so overwhelming, that you feel defeated? Like you can't possibly make a difference? So you don't even start? What if I told you, you could change that? What if I said that the interests and influence of a select few groups have purposely...   [click here for more]
All Day Breakfast Productions  $7.99 $1.99

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names.  Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)

Corporatocracy: Company Rule in Fact & Fantasy (Political Fantasies #3)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required.  This volume explores corporatocracy, or "rule by corporations." The first chapter, Market Analysis,...   [click here for more]
WMB Saltworks  $2.95

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108 Forms of Money

108 Forms of Money


This is exactly what it says on the tin: a list of 108 forms of money. If you've ever wanted someone in your setting to use something other than cash or gold coins, then look no further. This list includes 16 food items, 19 animal products, 8 consumable items, 16 plant products, 27 forms of metal money from balls to nails, and 22 more forms of money that couldn't fit into a neat category like the...   [click here for more]
WMB Saltworks  $1.00

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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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108 Ancient Egyptian Beverages, Dishes, & Snacks

108 Ancient Egyptian Beverages, Dishes, & Snacks


This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Ancient Egypt. If your players want to know what they're eating and you don't have a PhD in Medieval  Classical Studies, then look no further.  This list includes 16 beverages (medicinal wine!), 16 bread-based dishes, 11 porridges & soups & stews, 9 casseroles, 10 other seafood dishes (dried fish roe...?),...   [click here for more]
WMB Saltworks  $1.00

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108 Bear-Themed Monsters (or Friends)

108 Bear-Themed Monsters (or Friends)


This is exactly what it says on the tin: a list of 108 bear-themed monsters (or friends, with a good Diplomacy roll!), perfect for that Night of 1,001 Bears session that I know you've been planning forever. Inside, you'll find bear-themed monsters like... The Bearricade, which is a horrific, living wall crafted from the fused bodies of many bears. Only someone with a magical key or totem...   [click here for more]
WMB Saltworks  $1.00

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Bundle of 108 Things [all Lists of 108 Things] [BUNDLE]

Bundle of 108 Things [all Lists of 108 Things] [BUNDLE]


This special bundle product contains the following titles. 108 Ancient Egyptian Beverages, Dishes, & Snacks Regular price: €0,96 Bundle price: €0,72 Format: Watermarked PDF This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Ancient Egypt. If your players want to know what they're eating and you don't have a PhD...   [click here for more]
WMB Saltworks  $27.58 $20.69

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Bundle of Food Lists [BUNDLE]

Bundle of Food Lists [BUNDLE]


This special bundle product contains the following titles. 108 Ancient Egyptian Beverages, Dishes, & Snacks Regular price: $1.00 Bundle price: $0.80 Format: Watermarked PDF This is exactly what it says on the tin: a list of 108 beverages, dishes, and snacks from Ancient Egypt. If your players want to know what they're eating and you don't have a PhD in Medieval ...   [click here for more]
WMB Saltworks  $5.00 $4.00

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Cooking for Hags & Zombies

Cooking for Hags & Zombies


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the biology (and necrology) of these anthrophages, how human flesh does (and does...   [click here for more]
WMB Saltworks  $1.95

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Cooking for Orcs & Goblins

Cooking for Orcs & Goblins


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the dietary needs (and tolerances) of orcs, goblins, and their cousins, fungal...   [click here for more]
WMB Saltworks  $1.95

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Cooking for Vampires

Cooking for Vampires


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Vampires, you'll find out what kind of flavors vampires enjoy, the culinary aspects of blood, and how to estimate the...   [click here for more]
WMB Saltworks  $1.95

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Species Shock #1: Agloanikoi - The Gameplayers

Species Shock #1: Agloanikoi - The Gameplayers


Worldbuilding can be hard, especially when it comes to aliens. All too often, fictional aliens feel like they're really just humans in costumes. Even when they are weird enough to feel truly nonhuman, they're usually still suffering from a serious case of monoculture-itis. Species Shock aims to supply you with truly alien extraterrestrials, covering everything from planet of origin to biology,...   [click here for more]
WMB Saltworks  Pay What You Want

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[Bundle] How-To Cultures Collection

[Bundle] How-To Cultures Collection


This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo...   [click here for more]
WMB Saltworks  $11.80 $7.08

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