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Hottest How-To for Writers, Anthologies
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Begin transmission . . . Running weekly from May 2015 to April 2016, The Canister X Transmission was sent via email to readers worldwide. Every week, readers received updates from the desk of A.P. Fuchs that served as a behind-the-scenes gateway into his views on the publishing industry and past work. The newsletter covered four main topics: Writing/Creating/Publishing, in which... [click here for more] |
Coscom Entertainment |
$2.99
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Begin transmission . . .
Running weekly from May 2016 to April 2017, The Canister X Transmission was sent via email to readers worldwide.
Every week, readers received updates straight from A.P. Fuchs that were meant to entertain, educate, and inform.
The newsletter covered four main topics:
Weekly Creative Recap, in which Fuchs shared what he was working on and gave readers a... [click here for more] |
Coscom Entertainment |
$2.99
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Begin transmission . . . Running weekly from May 2014 to May 2015, The Canister X Transmission was sent via email to readers worldwide. Serving as a source of inspiration for writers and artists everywhere, its impact was made known by the replies sent to A.P. Fuchs's inbox week-to-week. The newsletter covered four main topics: The Creative Thought of the Week, in which Fuchs... [click here for more] |
Coscom Entertainment |
$2.99
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Begin transmission . . .
Running weekly from May 2017 to April 2018, The Canister X Transmission was sent via email to readers worldwide.
Instead of writing letters with a fixed set of topics, A.P. Fuchs simply wrote letters to his readers every week, covering topics like the Frozen Storm Kickstarter, self-publishing, work plans, opinions on publishing, depression, freezing winters, and more.
The... [click here for more] |
Coscom Entertainment |
$2.99
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Let the Monster Masters Guide You
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and... [click here for more] |
Kobold Press |
$19.99 $12.99
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A full-throated battle cry. The clash of swords.
The smells of smoke, mud and blood. Combat!
At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power.
Between these covers, 20 master game designers and storytellers get... [click here for more] |
Kobold Press |
$12.99
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Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world."
This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world... [click here for more] |
WMB Saltworks |
$2.95
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Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support.
This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium... [click here for more] |
WMB Saltworks |
$4.95
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