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A Cure for the Common Word

A Cure for the Common Word


Your brain holds an impressive vocabulary of more than 20,000 words, but chances are you only use a small fraction of them. That fraction is usually filled with worn-out oldies that have lost their impact, such as interesting, good, and nice. Inside, you’ll find more than fifteen alternatives for each of the one hundred most commonly overused words in the English...   [click here for more]
Untreed Reads Publishing  $4.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world." This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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Ideas and Inspiration for Fantasy and Science Fiction Writers volume II

Ideas and Inspiration for Fantasy and Science Fiction Writers volume II


This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,...   [click here for more]
Good Looking Corpse  $0.99

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $7.50

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $7.50

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Alien Body Plans: Hexapods and Other Ecdysozoa

Alien Body Plans: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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The Complete Handbook of Novel Writing

The Complete Handbook of Novel Writing


Everything You Need to Know to Create & Sell Your Work Get advice from the best in the business on every stage of the novel-writing and publishing process! In The Complete Handbook of Novel Writing, 3rd Edition, you'll learn from established writers about how to make your novel a reality. Discover techniques and strategies for generating ideas, connecting with readers emotionally,...   [click here for more]
F+W Media  $19.99 $9.99

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Mythos Horror Creation System

Mythos Horror Creation System


H. P. Lovecraft created a whole genre of horror with his mythos stories, a genre that others have taken and expanded upon or with which they have created their own visions and of cosmic horror. Gaming has been no less active in bringing Lovecraft’s horror to the masses with the advent of the Call of Cthulhu RPG, few horror classics RPGs can bring players to a place of thrills like a good CoC...   [click here for more]
Avalon Game Company  $14.99

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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view). This content previously appeared on Seventh Sanctum, The...   [click here for more]
WMB Saltworks  $2.95

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support. This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,...   [click here for more]
WMB Saltworks  $4.95

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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
WMB Saltworks  $2.95

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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
WMB Saltworks  $2.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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Write Great Fiction - Plot & Structure

Write Great Fiction - Plot & Structure


Fiction writers can now learn to craft an engaging plot with this new book from the best-selling author and columnist.James Scott Bell offers clear, concise information that will help you create a believable and memorable plot including techniques for crafting strong beginnings, middles and endings, with easy to understand plotting diagrams and charts. Bell also provides brainstorming techniques...   [click here for more]
F+W Media  $16.99 $9.99

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $45.00 $17.99

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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play? If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all. Primates and...   [click here for more]
WMB Saltworks  $2.95

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Archetypal Roles: An Introduction to Archetypes

Archetypal Roles: An Introduction to Archetypes


Ever wonder why you could quickly identify a character’s role in a story? How is it you can understand a character’s motivations from a few scant details? Can you leverage this same ability in your own stories? Archetypal Roles shows you this and more by hitting all the high and low points in character traits to create the seeds of more than a million types of characters...   [click here for more]
Richard T. Balsley  $5.99

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Write Great Fiction - Dialogue

Write Great Fiction - Dialogue


Readers will learn how to create dialogue that sizzles, with tips on creating dialogue for specific genres; bringing characters to life with revealing dialogue; identifying and fixing common dialogue problems; and more. Includes examples of successful dialogue drawn from bestselling novels, and chapter-ending exercises. ...   [click here for more]
F+W Media  $16.99 $9.99

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The Canister X Transmission: Year Two - Collected Newsletters

The Canister X Transmission: Year Two - Collected Newsletters


Begin transmission . . . Running weekly from May 2015 to April 2016, The Canister X Transmission was sent via email to readers worldwide. Every week, readers received updates from the desk of A.P. Fuchs that served as a behind-the-scenes gateway into his views on the publishing industry and past work. The newsletter covered four main topics: Writing/Creating/Publishing, in which...   [click here for more]
Coscom Entertainment  $12.99 $2.99

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Mike Gagnon Script Portfolio 2011

Mike Gagnon Script Portfolio 2011


A sample of scripts by Mike Gagnon adapted into comics for several independent comic book projects. A great read for new writers looking to pick up the tricks for a more formal script writing format. ...   [click here for more]
My Illuminati Media  Pay What You Want

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The Canister X Transmission: Year Three - Collected Newsletters

The Canister X Transmission: Year Three - Collected Newsletters


Begin transmission . . . Running weekly from May 2016 to April 2017, The Canister X Transmission was sent via email to readers worldwide. Every week, readers received updates straight from A.P. Fuchs that were meant to entertain, educate, and inform. The newsletter covered four main topics: Weekly Creative Recap, in which Fuchs shared what he was working on and gave readers...   [click here for more]
Coscom Entertainment  $12.99 $2.99

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Zine Making 101

Zine Making 101


Zine Making, a wikibook on how to make your zines, by contributes Mcld and Thenub314, is licensed under the Creative Commons-Attribution-ShareAlike 3.0 imported license, and here is the URL Address: http://creativecommons.org/licenses/by-sa/3.0/ You wanna make a zine? Now's your chance to make your very own zine! This very Wiki Book will guide you in the process of making the zine you have always...   [click here for more]
RLS777  $2.00 $1.00

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