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Write or Wrong: A Writer's Guide to Creating Comics
by Caliber Comics

An invaluable tool fro anyone seeking to create comics, improve their knowledge of the industry and the craft, and/or be simultaneously entertained and informed by this remarkable, forthright and ultimately charming writer as he openly discusses how to overcome the odds and create comics - even if you can't draw them yourself.

Write or Wrong: A Writer's Guide to Creating Comics
 
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City Builder: A Guide to Designing Communities

City Builder: A Guide to Designing Communities


City Builder: A Guide to Designing Communities is a manual specifically designed to help guide storytellers through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their projects. It is a rules-free universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost...   [click here for more]
Skirmisher Publishing  $17.99 $7.20

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Guildhouses, Hospitals, & Other Professional Places (City Builder Volume 4)

Guildhouses, Hospitals, & Other Professional Places (City Builder Volume 4)


City Builder Volume 4: Professional Places is the fourth in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $2.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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Banks, Trading Posts, & Other Mercantile Places (City Builder Volume 6)

Banks, Trading Posts, & Other Mercantile Places (City Builder Volume 6)


City Builder Volume 6: Mercantile Places is the sixth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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Palaces, Prisons, & Other Governmental Places (City Builder Volume 10)

Palaces, Prisons, & Other Governmental Places (City Builder Volume 10)


City Builder Volume 10: Governmental Places is the tenth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95

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Communities (City Builder Volume 1)

Communities (City Builder Volume 1)


City Builder Volume 1: Communities is the first in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $3.99

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Breweries, Mills, & Other Tradesman Places (City Builder Volume 5)

Breweries, Mills, & Other Tradesman Places (City Builder Volume 5)


City Builder Volume 5: Tradesman Places is the fifth offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any specific game system and is intended to be compatible with the needs of almost any ancient, Dark Ages,...   [click here for more]
Skirmisher Publishing  $1.99

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Inns, Taverns, & Other Service Places (City Builder Volume 7)

Inns, Taverns, & Other Service Places (City Builder Volume 7)


City Builder Volume 7: Service Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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Alchemists' Workshops, Wizards' Towers, & Other Scholarly Places (City Builder Volume 8)

Alchemists' Workshops, Wizards' Towers, & Other Scholarly Places (City Builder Volume 8)


City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $2.99

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Temples, Cemeteries, & Other Religious Places (City Builder Volume 9)

Temples, Cemeteries, & Other Religious Places (City Builder Volume 9)


City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient,...   [click here for more]
Skirmisher Publishing  $1.99

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Thieves' Guilds, Brothels, & Other Underworld Places (City Builder Volume 11)

Thieves' Guilds, Brothels, & Other Underworld Places (City Builder Volume 11)


City Builder Volume 11: Underworld Places is the final volume in a series of 11 complementary books designed to help guide Game Masters create exciting and compelling urban areas and places within them for their campaigns. It is a universal game resource that is not specific to any particular system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages,...   [click here for more]
Skirmisher Publishing  $1.99

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 200-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world, from the initial brainstorming to the niggling details. Each chapter ends with an example, demonstrating the advice of that chapter...   [click here for more]
5 Minute Workday Publishing  $4.00

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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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The Writer's Digest Guide to Science Fiction & Fantasy

The Writer's Digest Guide to Science Fiction & Fantasy


Craft an otherworldly experience for your readers! Do you dream of writing tales that pull readers into extraordinary realms? The Writer's Digest Guide to Science Fiction & Fantasy gives you everything you need to build a fantastic world, inhabit it with original and believable characters, and create an authentic and enthralling story. Two complete books in one, this comprehensive guide...   [click here for more]
F+W Media  $24.99 $14.99

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A Study in Storytelling: The Red-Headed League

A Study in Storytelling: The Red-Headed League


How can you adapt a classic Sherlock Holmes mystery into your own adventure? The Red-Headed League (A Study in Storytelling #2) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
WMB Saltworks  $2.95

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Alien Body Plans: Hexapods and Other Ecdysozoa

Alien Body Plans: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies

Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies


Industry Talk is a collection of two previously published columns by Jennifer Brozek, Dice and Deadlines and The Making of an Anthology. The collection also contains brand-new content including step-by-step instructions on how to pitch an anthology and advice on managing a freelance career. “Want to write for games? Want to navigate the dark labyrinths and endless...   [click here for more]
Apocalypse Ink Productions  $7.99 $2.99

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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Science Fiction (Genre Structure Vol. 2)

Science Fiction (Genre Structure Vol. 2)


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $7.00 $4.99

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A Study in Storytelling: A Case of Identity

A Study in Storytelling: A Case of Identity


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Case of Identity (A Study in Storytelling #3) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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The Quarry

The Quarry


"The Quarry" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume. A...   [click here for more]
Skirmisher Publishing   FREE 

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Science Fiction & Fantasy Writer's Market (2012)

Science Fiction & Fantasy Writer's Market (2012)


Where and how to submit your novels and short stories for publication. From the editors at Writer's Digest, this fantastic resource for science fiction and fantasy writers details hundreds of magazine and book publishers who are interested in acquiring and publishing new science fiction and fantasy titles. Each market listing provides information on where the publisher is located, what they're looking...   [click here for more]
F+W Media  $5.99 $2.09

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Pantheon Building

Pantheon Building


Whether you are designing a new campaign setting for a roleplaying game or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process. Pantheon Building provides a short primer on the issues to consider while developing your pantheon. This booklet discusses Maslow's Hierarchy of Needs, the role of government in the development of...   [click here for more]
Bards and Sages  $2.99

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Eighth Day Genesis:  A Worldbuilding Codex

Eighth Day Genesis: A Worldbuilding Codex


2013 Origins Award Nominee You want to build a world. Twenty authors want to help. It begins when you have that moment when you can close your eyes and see a world no-one has seen before. It might start from a grain of sand, the way light filters through the trees, the feel of satin robes, the smell of cooking soup, or simply a wish for somewhere, somewhen else. It happens...   [click here for more]
Alliteration Ink  $14.99 $4.95

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Writing the Paranormal Novel

Writing the Paranormal Novel


Techniques and Exercises for Weaving Supernatural Elements Into Your Story Vampires, werewolves, and zombies, oh my! Writing a paranormal novel takes more than casting an alluring vampire or arming your hero with a magic wand. It takes an original idea, believable characters, a compelling plot, and surprising twists, not to mention great writing. This helpful guide gives...   [click here for more]
F+W Media  $17.99 $10.99

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Write Your Novel in a Month

Write Your Novel in a Month


How to Complete a First Draft in 30 Days and What to Do Next One of these days, I'm going to sit down and write that novel.... Everyone thinks about doing it, yet most people who do start a novel end up stalling after a few chapters. Where do these would-be novelists go wrong? Are the characters dull and cliched? Did the story arc collapse? Did they succumb to a dreaded bout of...   [click here for more]
F+W Media  $17.99 $9.99

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The Kick-Ass Writer: 1001 Ways to Write Great Fiction, Get Published, and Earn Your Audience

The Kick-Ass Writer: 1001 Ways to Write Great Fiction, Get Published, and Earn Your Audience


The journey to become a successful writer is long, fraught with peril, and filled with difficult questions: How do i write dialogue? How do I build suspense? What should I know about query letters? Where do I start? The best way to answer these questions is to ditch your uncertainty and transform yourself into a KICK-ASS writer. Chuck Wendig will show you how with an explosive broadside of gritty...   [click here for more]
F+W Media  $17.99 $9.99

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode,...   [click here for more]
Gameplaywright  $7.95

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Armories, Blacksmithies, & Other Craftsman Places (City Builder Volume 2)

Armories, Blacksmithies, & Other Craftsman Places (City Builder Volume 2)


City Builder Volume 2: Craftsman Places is the second in a series of 11 complementary books that will help guide Game Masters through the process of designing exciting and compelling urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy...   [click here for more]
Skirmisher Publishing  $1.99

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Dynamic Characters

Dynamic Characters


In this guide, award-winning author Nancy Kress explores the crucial relationship between characterization and plot, illustrating how vibrant, well-constructed characters act as the driving force behind an exceptional story. In teaching you the fundamentals of creating characters that will keep your readers spellbound, Kress utilizes: Dozens of excerpts from well-known fiction Enlightening...   [click here for more]
F+W Media  $16.99 $6.99

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Carnivals, Theaters, & Other Entertainment Places (City Builder Volume 3)

Carnivals, Theaters, & Other Entertainment Places (City Builder Volume 3)


City Builder Volume 3: Entertainment Places is the third in a series of 11 complementary books designed to help guide Game Masters through the process of creating compelling and exciting urban areas and places within them for their campaigns. It is not specific to any particular game setting and is designed to be compatible with the needs of any ancient, Dark Ages, Middle Ages, Renaissance,...   [click here for more]
Skirmisher Publishing  $1.99

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A Study in Storytelling: A Scandal in Bohemia

A Study in Storytelling: A Scandal in Bohemia


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Scandal in Bohemia (A Study in Storytelling #1) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $2.00

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102 Ways to Earn Money Writing 1,500 Words or Less

102 Ways to Earn Money Writing 1,500 Words or Less


The Ultimate Freelancer's Guide Can you make a living writing? Absolutely! 102 Ways to Earn Money Writing 1,500 Words or Less shows you the wide array of freelance opportunities available--and gives you everything you need to know to reap the benefits of a bustling writing career. Award-winning freelancer and highly sought communications consultant I.J. Schecter delivers ideas for...   [click here for more]
F+W Media  $14.99 $8.99

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Writer's Market (2012)

Writer's Market (2012)


Even More Markets - More Opportunities to Get Published The 2012 Writer's Market is the preeminent authority for writers to discover all of the valuable information necessary to improve their work, get published and get paid for their work. In this edition, more emphasis is placed on editorial matter than ever before, without a reduction in the number of listings. This book has an increased focus on...   [click here for more]
F+W Media  $29.99 $17.99

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Writing Fiction Step by Step

Writing Fiction Step by Step


Writing Fiction Step by Stepgives you more than 200 exercises that will sharpen your writing skills while helping you develop complete short stories, even novels. In this sequel to his very popular Fiction Writer's Workshop, Whiting Award-winning author Josip Novakovich shows you that writing fiction is about making connections&#150between character and plot, setting and conflict,...   [click here for more]
F+W Media  $17.99 $7.69

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On Writing Horror

On Writing Horror


A Handbook by the Horror Writers Association The masters of horror have united to teach you the secrets of success in the scariest genre of all! In On Writing Horror, Second Edition, Stephen King, Joyce Carol Oates, Harlan Ellison, David Morrell, Jack Ketchum, and many others tell you everything you need to know to successfully write and publish horror novels and short stories....   [click here for more]
F+W Media  $16.99 $10.99

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Children's Writer's & Illustrator's Market (2012)

Children's Writer's & Illustrator's Market (2012)


New and reinvented for 2012! With more than 200 pages of articles on topics like setting, characters, picture book pacing, group online promotion and blogging, this updated edition of the classic CWIM provides more education, instruction and guidance for getting published than ever before-- while maintaining the same number of market listings to which readers can submit work! In this book readers...   [click here for more]
F+W Media  $29.99 $17.99

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Novel & Short Story Writer's Market (2013)

Novel & Short Story Writer's Market (2013)


The Best Resource Available for Getting Your Fiction Published! The 2013 Novel & Short Story Writer's Market is the best resource available for fiction writers to get their short stories, novellas, and novels published. As with past editions, Novel & Short Story Writer's Market offers hundreds of listings for book publishers, literary agents, fiction publications, contests and...   [click here for more]
F+W Media  $29.99 $17.99

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For Exposure: The Life and Times of a Small Press Publisher

For Exposure: The Life and Times of a Small Press Publisher


What does it take to become a Hugo and Stoker Award-nominated editor and publisher? Follow Jason Sizemore’s unconventional professional path as it winds through a tiny, overheated Baptist church deep within the coal fields of Appalachia, Kentucky, past a busted printer and a self-serving boss that triggered an early mid-life crisis and the epiphany that he should open a magazine spreading the...   [click here for more]
Apex Book Company  $2.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
Kobold Press  $19.99 $9.99

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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The Worldbuilder's Guide to Kaiju

The Worldbuilder's Guide to Kaiju


Are you lacking big, stompy monsters? Have you been to see the new Godzilla movie and want to find out where to start with including such things in your stories? Look no further, because this mini-guide is here to help. Thirteen pages to give you an idea about what kaiju are, how they're used in the movies and which movies are the best ones to watch for ideas. This is a Pay What You Want...   [click here for more]
Games 4 Geeks  Pay What You Want

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Once Upon A Time Writer's Handbook

Once Upon A Time Writer's Handbook


Practice Makes Perfect! This timeless adage is true of everything from bike riding to speaking a language. It's also true for writing. The most consistent piece of advice from professional writers is this: Write every day. It doesn't matter what you write, just write. Great. Write what? Welcome to the Once Upon A Time Writer's Handbook, where you'll learn how to turn...   [click here for more]
Atlas Games  $2.99

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Battling Doubt: How to Push Beyond Your Final Barriers and Finish Your Book

Battling Doubt: How to Push Beyond Your Final Barriers and Finish Your Book


If you're nearly finished with your novel, you may be staring down one of the writer's toughest foes: doubt. In "Battling Doubt," John Vorhaus shares his candid advice on assessing whether your book is ready for submission and publication. This exclusive e-book offers practical advice on smoothing out those last few wrinkles, conquering your fears, and celebrating your completed novel. John...   [click here for more]
F+W Media  $2.99

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