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Write or Wrong: A Writer's Guide to Creating Comics
by Caliber Comics

An invaluable tool fro anyone seeking to create comics, improve their knowledge of the industry and the craft, and/or be simultaneously entertained and informed by this remarkable, forthright and ultimately charming writer as he openly discusses how to overcome the odds and create comics - even if you can't draw them yourself.

Write or Wrong: A Writer's Guide to Creating Comics
 
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Kicking It: Successful Crowdfunding

Kicking It: Successful Crowdfunding


In Kicking It, game designer Monte Cook (D&D 3rd Edition, Numenera) and author/editor Shanna Germain (Geek Love, The Lure of Dangerous Women) each use their experience in running recent, successful Kickstarter campaigns to provide a step-by-step guide for you to plan, create, manage, and fund a money-making crowdfunding venture. You'll find a comparison of the various crowdfunding sites,...   [click here for more]
Stone Box Press  $5.99

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KOBOLD Guide to Worldbuilding

KOBOLD Guide to Worldbuilding


The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now,...   [click here for more]
Kobold Press  $19.99 $14.99

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IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals

IT'S A LIVING: Surviving as a Freelancer in the 21st Century, The Ultimate Guide to Success for Artists and Creative Professionals


FOLLOW YOUR DREAMS AND WORK FOR YOURSELF ★★★★★ "The Artist's Way for the 21st century!" Whether you want to quit your 9-5 job to be self-employed or you want to streamline your career to be more efficient, IT'S A LIVING is for you! According to this year's most comprehensive study, there are over 57 million freelancers in the U.S. alone and growing....   [click here for more]
Cristian S. Aluas  $3.99

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Terra Incognito: A Guide to Building the Worlds of Your Imagination

Terra Incognito: A Guide to Building the Worlds of Your Imagination


Lao Tzu said, “A journey of a thousand miles begins with a single step.” But the journey of imagination begins with a single idea—one that can shape entire worlds, if you so choose. And no one knows that better than bestselling fantasy author Richard C. White, who brings his expertise for world building to this reference guide for writers interested in crafting their own storytelling...   [click here for more]
Starwarp Concepts  $12.99 $4.99

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The Salt Cyclopedia of Comparative Mythology

The Salt Cyclopedia of Comparative Mythology


Your average book on mythology will tell about, say, Hades, and in the course of it mention that he was a death divinity. If you want to learn about death divinities in general, then you've still got a lot of work ahead of you. This book approaches things from the opposite direction, which should be useful for worldbuilders. Rather than tell you about individual gods, this book explains...   [click here for more]
WMB Saltworks  $4.95

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Yours to Tell: Dialogues in the Art & Practice of Writing

Yours to Tell: Dialogues in the Art & Practice of Writing


In this book they go over everything from the mechanics of writing, to how to find the time to write, to dealing with allthe paper writers tend to collect. They discuss plot, point of view, setting, characterization, and more, all in an informal tone that invites you to become part of their conversation. Learn how to find your stories because they are Yours to Tell. Steve Rasnic Tem and Melanie...   [click here for more]
Apex Book Company  $4.99

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Humans Are Weird: Making Humans Unique Without Making Them Ridiculous

Humans Are Weird: Making Humans Unique Without Making Them Ridiculous


Humans Are Weird is chock full ideas for making humans stand out from other beings in your setting, letting you avoid both well-worn tropes like "Humans are average at everything" or "Humans are, um, adaptable, I guess?" and nonsensical traits like "Only humans come from a multi-biome world." This book contains 21 scenarios, from a galaxy where humans are the only bipeds to a fantasy world...   [click here for more]
WMB Saltworks  $2.95

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Starve Better

Starve Better


Starve Better offers practical advice for making a living as a writer. In Apex Publications' survival guide, Nick Mamatas touches on both craft and business. Starve Better makes no promises of making you a bestselling author. It won't feed aspiring writers' dreams of fame and fortune. This book is about survival: how to generate ideas when you needed them yesterday, dialogue and plot...   [click here for more]
Apex Book Company  $4.99

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $3.99

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A Cure for the Common Word

A Cure for the Common Word


Your brain holds an impressive vocabulary of more than 20,000 words, but chances are you only use a small fraction of them. That fraction is usually filled with worn-out oldies that have lost their impact, such as interesting, good, and nice. Inside, you’ll find more than fifteen alternatives for each of the one hundred most commonly overused words in the English...   [click here for more]
Untreed Reads Publishing  $4.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers volume II

Ideas and Inspiration for Fantasy and Science Fiction Writers volume II


This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories, games, or any other form of storytelling. The following topics are covered: Animals Without Ancestors Armor Made From Unusual Materials Battle Hymn of Lieutenant Calley, The Bayer Corporation and Haemophiliac Blood Products Bees, the, Telling Big Alien Theory, The Births Booth, Mark Castaneda,...   [click here for more]
Good Looking Corpse  $0.99

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Alien Body Plans: Hexapods and Other Ecdysozoa

Alien Body Plans: Hexapods and Other Ecdysozoa


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination. As I said, it's easy to make aliens. What isn't easy is making them well. Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $3.99

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Ideas and Inspiration for Fantasy and Science Fiction Writers

Ideas and Inspiration for Fantasy and Science Fiction Writers


If you want to spark new ideas for worlds, plots or characters, you want Ideas and Inspiration for Fantasy and Science Fiction Writers. Medicinal corpses, the jargons of thieves and carnies, Nazi UFOs, the colonization of space and green children from nowhere are only a few of the topics covered. This sourcebook is for all writers of fantasy or science fiction--whether novels, short stories,...   [click here for more]
Good Looking Corpse  $0.99

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Complete KOBOLD Guide to Game Design

Complete KOBOLD Guide to Game Design


Got Questions About RPG Design? Wolfgang Baur, Monte Cook, Ed Greenwood, Michael Stackpole, and other industry veterans have the answers you asked for...and the advice you need! Get ready to create great new adventures, monsters and magic for your RPG campaign! The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get...   [click here for more]
Kobold Press  $14.99

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For Exposure: The Life and Times of a Small Press Publisher

For Exposure: The Life and Times of a Small Press Publisher


What does it take to become a Hugo and Stoker Award-nominated editor and publisher? Follow Jason Sizemore’s unconventional professional path as it winds through a tiny, overheated Baptist church deep within the coal fields of Appalachia, Kentucky, past a busted printer and a self-serving boss that triggered an early mid-life crisis and the epiphany that he should open a magazine spreading the...   [click here for more]
Apex Book Company  $2.99

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Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs

Aliens, Dystopias, & Monster Ecologies: Worldbuilding Essays for Writers and GMs


Aliens, Dystopias, & Monster Ecologies is a series of worldbuilding essays on alien psychologies and ethical systems, functional dystopias, recreating vampires and werewolves, original elemental systems, and figuring out just how many human-eating monsters your setting can support. This content previously appeared on Seventh Sanctum, The Oak Wheel, Sanitarium Magazine,...   [click here for more]
WMB Saltworks  $4.95

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Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)

Thalassocracy: On Maritime and Spacefaring Empires (Political Fantasies #2)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores thalassocracy, or "rule by the sea." The first section discusses the common traits...   [click here for more]
WMB Saltworks  $2.95

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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view). This content previously appeared on Seventh Sanctum, The...   [click here for more]
WMB Saltworks  $2.95

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Jester David’s How-To Guide to Fantasy Worldbuilding

Jester David’s How-To Guide to Fantasy Worldbuilding


Inside this 150-page tome you will learn how to: Sculpt a continent Design a nation Plan a city or village Create a Pantheon And build your owm fantasy world! Over its eighteen chapters, this book walks you through the steps needed to create a fantasy world for your roleplaying game, from the initial brainstorming to the niggling details. Included is advice on geology & climate, culture...   [click here for more]
5 Minute Workday Publishing  $4.00

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How-To: Hill Tribes

How-To: Hill Tribes


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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Necrocracies: Eight Governments of the Dead (Political Fantasies #1)

Necrocracies: Eight Governments of the Dead (Political Fantasies #1)


Political Fantasies is a series that takes names for governments and plays around with them to see how far they can be pulled. In the tradition of Strange Nations, the results of each exploration can be dropped into your setting with little-to-no adaptation required. This volume explores necrocracy or "rule by the dead," with possibilities like restricting the...   [click here for more]
WMB Saltworks  $2.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture. There's another way...   [click here for more]
WMB Saltworks  $2.95

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers...   [click here for more]
Kobold Press  $19.99 $9.99

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Mythos Horror Creation System

Mythos Horror Creation System


H. P. Lovecraft created a whole genre of horror with his mythos stories, a genre that others have taken and expanded upon or with which they have created their own visions and of cosmic horror. Gaming has been no less active in bringing Lovecraft’s horror to the masses with the advent of the Call of Cthulhu RPG, few horror classics RPGs can bring players to a place of thrills like a good CoC...   [click here for more]
Avalon Game Company  $14.99

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The Meaning of Names: Landforms, Terrain, and Cities

The Meaning of Names: Landforms, Terrain, and Cities


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of place-names. This booklet is intended to fill the gap. It not only includes lists of historical place-names but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet, The Meaning of Names: Persons and...   [click here for more]
WMB Saltworks  $2.95

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode,...   [click here for more]
Gameplaywright  $7.95

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to...   [click here for more]
Kobold Press  $24.99 $14.99

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The Meaning of Names: Persons and Peoples

The Meaning of Names: Persons and Peoples


There are many good resources out there for creating new languages, but they tend to focus more on how words change over time than on the meanings of personal or group names. This booklet is intended to fill the gap. It not only includes lists of historical names (personal, family, and ethnic) but discusses the patterns and logic behind these names. Don't forget to buy the companion to this booklet,...   [click here for more]
WMB Saltworks  $2.95

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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Storytelling in Video Games: The Art of the Digital Narrative

Storytelling in Video Games: The Art of the Digital Narrative


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual...   [click here for more]
McFarland  $45.00 $17.99

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Bats and Primates: Speculative Psychology for Uplifted Animals

Bats and Primates: Speculative Psychology for Uplifted Animals


Are you looking to mine a few ideas for the batfolk in your upcoming adventure, The Diamond Mines of Camazotz? Writing some Planet of the Apes fanfiction and wondering what kind of sports gorillas might play? If so, then look no further! Whether you're working on uplifted animals, animal folk, or just plain talking animals, this book can be used for it all. Primates and...   [click here for more]
WMB Saltworks  $2.95

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Smuggler's Tunnel

Smuggler's Tunnel


"Smuggler's Tunnel" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume....   [click here for more]
Skirmisher Publishing  Pay What You Want

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Essential Ethnographies #1 - Island Builders & Others

Essential Ethnographies #1 - Island Builders & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before? Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House...   [click here for more]
Kobold Press  $14.95 $9.99

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Write or Wrong: A Writer's Guide to Creating Comics

Write or Wrong: A Writer's Guide to Creating Comics


For over five years Dirk Manning's "Write or Wrong" column at Newsarama has provided aspiring writers with candid advice, anecdotes and inspiration about how to successfully meet artists, create comics, and get them published. At long last, Dirk collects key columns from his popular long-running series with each installment personally revisited by Manning in preparation for the book's release. Write...   [click here for more]
Caliber Comics  $9.95

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Pantheon Building

Pantheon Building


Whether you are designing a new campaign setting for a roleplaying game or looking to create a world for your fantasy fiction, the creation of a pantheon will be an important part of the process. Pantheon Building provides a short primer on the issues to consider while developing your pantheon. This booklet discusses Maslow's Hierarchy of Needs, the role of government in the development of...   [click here for more]
Bards and Sages  $2.99

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Archetypal Roles: An Introduction to Archetypes

Archetypal Roles: An Introduction to Archetypes


Ever wonder why you could quickly identify a character’s role in a story? How is it you can understand a character’s motivations from a few scant details? Can you leverage this same ability in your own stories? Archetypal Roles shows you this and more by hitting all the high and low points in character traits to create the seeds of more than a million types of characters...   [click here for more]
Richard T. Balsley  $5.99

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Comics Writing: Communicating with Comic Books

Comics Writing: Communicating with Comic Books


Comics Writing: Communicating With Comic Books unveils the basics in comics writing from Steven Philip Jones, a professional comic book writer and instructor. Comics Writing shows you the step-by-step process of creating a comics script and how it is turned into a finished comics page. With the help of examples and comic book illustrations, this book will introduce you to: the different...   [click here for more]
Caliber Comics  $14.99 $7.99

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The Canister X Transmission: Year Two - Collected Newsletters

The Canister X Transmission: Year Two - Collected Newsletters


Begin transmission . . . Running weekly from May 2015 to April 2016, The Canister X Transmission was sent via email to readers worldwide. Every week, readers received updates from the desk of A.P. Fuchs that served as a behind-the-scenes gateway into his views on the publishing industry and past work. The newsletter covered four main topics: Writing/Creating/Publishing, in which...   [click here for more]
Coscom Entertainment  $12.99 $2.99

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How to Use MailChimp for Beginners: The Indie Author's Guide to Email Marketing

How to Use MailChimp for Beginners: The Indie Author's Guide to Email Marketing


As an indie author you may have heard a thing or two about starting an email list. But what if you're not sure where to start? Nowadays there are so many options available to you--AWeber, Constant Contact, iContact, Vertical Response and so many others--but one of the most popular is MailChimp. If you've ever wanted to try MailChimp but weren't sure where to start or possibly found it intimidating,...   [click here for more]
EnemyOne  $2.99

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You Can Write a Mystery

You Can Write a Mystery


Have you ever thought about writing a mystery, and gave up the idea because you didn’t know where to begin? Now is your chance to write the mystery of your dreams. You Can Write a Mystery, written by Gillian Roberts, author of the Anthony Award-winning Amanda Pepper series, will help you start your mystery, and guide you through to the end. With this book you'll learn how to build...   [click here for more]
Untreed Reads Publishing  $3.49

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Paper Walls: Removing the Barriers Between YOU and Creating Great Comics

Paper Walls: Removing the Barriers Between YOU and Creating Great Comics


So, you are an aspiring graphic novelist. You are a comic creator with the burning ambition to see your work proudly taking the place it deserves on the front shelves of bookstores. Remove The Barriers Between You And Making Great Comics & Publish Them Without Going Bankrupt! Let acclaimed author and comic creator Mike Gagnon guide you not only on the CREATIVE process for compelling...   [click here for more]
All Day Breakfast Productions  $8.99 $2.99

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Once Upon a Time Writer's Handbook [digital]

Once Upon a Time Writer's Handbook [digital]


Writer's Handbook at a Glance Use the tools provided by the Once Upon a Time game to fuel your own fiction writing. Requires a copy of Once Upon a Time to use. Spin a Yarn: More about the Writer's Handbook In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart...   [click here for more]
Atlas Games  $2.95

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The Writers Tools - The Synopsis

The Writers Tools - The Synopsis


Every writer eager to supplement their indie publishing with traditional publishing must learn to write a clear, concise synopsis if they wish to sell their manuscript. A well realized synopsis is a sales tool, see how a pro does it. Multi-genre writer, Russ Crossley, offers his suggestions and provides examples of synposis' he has written that sold books. ...   [click here for more]
53rd Street Publishing  $3.99

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The Worldbuilder's Guide to Kaiju

The Worldbuilder's Guide to Kaiju


Are you lacking big, stompy monsters? Have you been to see the new Godzilla movie and want to find out where to start with including such things in your stories? Look no further, because this mini-guide is here to help. Thirteen pages to give you an idea about what kaiju are, how they're used in the movies and which movies are the best ones to watch for ideas. This is a Pay What You Want...   [click here for more]
Games 4 Geeks  $0.95

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Getting Down and Digital: How to Self-publish Your Book

Getting Down and Digital: How to Self-publish Your Book


A Step-by-step, No-nonsense, No-hype Guide to Successfully Publishing Your Book Yourself In an age of self-publishing hype and scattered sources of reliable information, it’s difficult for the would-be self-publisher to learn how to properly launch their career and avoid the inevitable pitfalls the world of independent publishing is known for. Not anymore. Getting Down and Digital: How...   [click here for more]
Coscom Entertainment  $12.99 $3.99

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Complete KOBOLD Guide to Game Design, 2nd Edition

Complete KOBOLD Guide to Game Design, 2nd Edition


The Ultimate Resource for Gamers, Game Masters, and Designers The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume by Wolfgang Baur, Monte Cook, Keith Baker, Ed Greenwood, and others, many updated to reflect...   [click here for more]
Kobold Press  $19.99 $14.99

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Get that Sh@t off Your Cover!

Get that Sh@t off Your Cover!


Authors helping other Authors is my goal. We are not competition. We should be helping each other to make more money and gain more readers. Contained here is what information i give when other authors ask me for help. I'm not a numbers guy or a graph guy. You do not have to listen to me. But you should. Just so you know it's mega-short. Even for me. The information here has helped several dozen...   [click here for more]
Great God Pan Publishing, Inc  $2.49

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