Title |
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WHEN THE GOING GETS TOUGH…
Former hauptmann Ronan Carlyle and his sister Isobel are soldiers without a nation. After their commanding officer left the Lyran Commonwealth Armed Forces entirely, the pair returned to Lyran space for reassignment. But their senior officer branded the remaining troops traitors and cashiered them, stranding hundreds of former LCAF soldiers and technicians. With... [click here for more] |
Catalyst Game Labs |
$4.99
|
NEVER BET AGAINST THE KELL BROTHERS…
Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with... [click here for more] |
Catalyst Game Labs |
$3.99
|
OUT FOR BLOOD…
Wolf's Dragoons, the most storied and elite mercenary unit in the Inner Sphere, has been utterly shattered for the first time in its centuries-long history.
In 3151, most of the Dragoons listened to Marotta Kerensky and followed Alaric Ward to Terra. There, they helped him destroy the Republic of the Sphere and establish the ilClan. Four out of five Dragoons died... [click here for more] |
Catalyst Game Labs |
$6.99
|
CONTRACTS MAKE STRANGE ALLIES…
For new mercenary groups just starting out, one of the primary rules is “Follow the money.” Even when it’s being paid by the same people who forced you to become a mercenary unit in the first place.
Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that... [click here for more] |
Catalyst Game Labs |
$2.99
|
A STRUGGLE TO SURVIVE…
Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment.
But on Garrison, his troubles multiply. The senior Lyran officer... [click here for more] |
Catalyst Game Labs |
$2.99
|
TRADITIONS RUN DEEP…
Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental... [click here for more] |
Catalyst Game Labs |
$1.99
|
STRENGTH VS. HONOR
For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring... [click here for more] |
Catalyst Game Labs |
$3.99
|
A LETHAL MIX OF POLITICS AND PERIL…
Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team... [click here for more] |
Catalyst Game Labs |
$3.99
|
THE RULES OF THE GAME HAVE JUST CHANGED…
Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who... [click here for more] |
Catalyst Game Labs |
$3.99
|
DANGER FROM AN UNLIKELY SOURCE…
MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea.
But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop... [click here for more] |
Catalyst Game Labs |
$3.99
|
’MECHS AT THE READY…
Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE FINAL ENGAGEMENT…
The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him.
Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace.
Invasion is imminent. The only ’Mech... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE GAUNTLET IS THROWN…
Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns... [click here for more] |
Catalyst Game Labs |
$4.99
|
ON THE HUNT AGAIN…
It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion.
Thrust into the middle of this new conflict, Colonel Henry Kincaid... [click here for more] |
Catalyst Game Labs |
$4.99
|
COMRADESHIP. HONOR. REBELLION. JIHAD.
A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other.
Thirteen stories... [click here for more] |
Catalyst Game Labs |
$4.99
|
NEVER BET AGAINST THE KELL BROTHERS…
The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. NowThe Way-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries... [click here for more] |
Catalyst Game Labs |
$4.99
|
A CLASH OF WARRIORS…
As Clan Wolf launches a daring campaign of reprisal against the splintering Republic, three warriors will find their destinies intertwined on the field of battle and in the fight for their futures...
Alaric is a living legend among the Wolves: fearless, merciless, ruthless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize... [click here for more] |
Catalyst Game Labs |
$4.99
|
COMBAT, HONOR, BETRAYAL, DEATH
A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.
Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE ENEMY OF MY ENEMY...
Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may... [click here for more] |
Catalyst Game Labs |
$4.99
|
THE FINAL ASSAULT...
The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat.
Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network.... [click here for more] |
Catalyst Game Labs |
$4.99
|
When the armies of the Draconis Combine killed his parents, Galen Cox swore vengeance. Now an elite MechWarrior with the Armed Forces of the Federated Commonwealth, Galen will have a chance to exact his justice when the Combine raids the planet Ryde with a BattleMech battalion. As two armies clash on this snow-and-ash covered world, two men will be forced to examine exactly why they're fighting even... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help.
Captain Jeremiah... [click here for more] |
Catalyst Game Labs |
$2.99
|
It is the year 3027, and the Inner Sphere is at war. Thousand of worlds, controlled by the feuding lords of the Successor States. Centuries of near-constant warfare have left the feudal realms exhausted and near collapse, but none will surrender.
National armies clash on hundreds of worlds, and proxies bought for coin—mercenaries—fight on countless more. Mighty MechWarriors lead their... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Inner Sphere is a realm of constant combat, as the Successor States to the mighty Star League vie for the ancient and conflicted First Lord’s throne. Their ancient feuds are thrown into even greater conflict with the coming of the Clans in 3050, invaders from beyond the Periphery.
Not even the hundreds of worlds of a Successor State can field an army large enough for their leaders’... [click here for more] |
Catalyst Game Labs |
$2.99
|
The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy.
And while secret ambitions drive plans to rip the Commonwealth... [click here for more] |
Catalyst Game Labs |
$3.99
|
Mega-City One, 2082.
Driving out to the Cursed Earth to babysit Tek-Div labcoats working on soil reclamation is hardly Judge Joseph Dredd’s idea of useful work, but everyone has to do their bit.
But an explosion goes off when Dredd and his fellow Judges arrive, and then people start disappearing, and it turns out he’s got work to do after all...
This digital edition includes the EPUB and... [click here for more] |
Rebellion |
$3.99
|
Warped by the twisted effects of Strontium 90 fallout, mutants are a victimised underclass on Earth. Denied normal work, many have taken on the one job that is too dirty for norms: bounty-hunting. Across the vast frontier of space, they hunt the criminals too dangerous for the Galactic Crime Commission. Strontium Dog, Johnny Alpha is hot on the trail of crime lord Mister Grinn after a chance encounter... [click here for more] |
Rebellion |
$5.99
|
Reviews
Aurora Award Finalist story from a multi-award winning author. "Doug Smith is, quite simply, the finest short-story writer Canada has ever produced in the science fiction and fantasy genres, and he's also the most prolific. His stories are a treasure trove of riches that will touch your heart while making you think." --Robert J. Sawyer, Hugo Award-winning author of Hominids... [click here for more] |
Douglas Smith |
$0.99
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The neo-fascist armies of the Liberator have swept across the Americas like a plague. Montreal is in flames, and the front is less than a kilometre away.
Seventeen year-old Private Joanie Morgernstern can expect no mercy from the victors. As a Canadian soldier, an Augmented Human and a Jew, she is a blood enemy to the Liberator three times over. Aircraftman Michael Cross, 16, a technician in the... [click here for more] |
Matrix Books |
$1.99
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Fear, Isolation and Dread. Sometimes the only solution is to counter-attack. Rachel Duncan is still missing. Her former platoon has been broken up and scattered. Gordo and DuBois are searching for the truth while being hunted themselves. Agent Theoni Connor is separated from her team, her career and her life. With Phoenix Operatives closing in, she must find a way to fight back. Has she been... [click here for more] |
Chris Stoesen |
$2.99
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