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BattleTech: Break-Away (The Proliferation Cycle, #1)
by Catalyst Game Labs

THE UNTOLD STORY OF THE INVENTION OF THE BATTLEMECH...

Break-Away is the first of six novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech.

BattleTech: Break-Away (The Proliferation Cycle, #1)
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 Hottest Military Science Fiction, Kindle Compatible, English
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BattleTech: Gray Death Rising (A BattleTech Collection)

BattleTech: Gray Death Rising (A BattleTech Collection)


WHEN THE GOING GETS TOUGH…  Former hauptmann Ronan Carlyle and his sister Isobel are soldiers without a nation. After their commanding officer left the Lyran Commonwealth Armed Forces entirely, the pair returned to Lyran space for reassignment. But their senior officer branded the remaining troops traitors and cashiered them, stranding hundreds of former LCAF soldiers and technicians. With...   [click here for more]
Catalyst Game Labs  $4.99

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Leviathans: Armored Skies

Leviathans: Armored Skies


IT IS THE DAWN OF A NEW AGE… At the beginning of the 20th century, the world was forever changed by the discovery of electroid, a strange liquid that allowed for lighter-than-air travel. Militaries around the world rushed to develop new vessels based on this amazing invention, resulting in a class of flying ships unlike anything ever seen before…the leviathan. Now, the skies are...   [click here for more]
Catalyst Game Labs  $5.99

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BattleTech: If Auld Acquaintance Be Forgot… (A Kell Hounds Story, #4)

BattleTech: If Auld Acquaintance Be Forgot… (A Kell Hounds Story, #4)


NEVER BET AGAINST THE KELL BROTHERS…  Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with...   [click here for more]
Catalyst Game Labs  $3.99

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BattleTech: Riptides (The Mercenary Tales, #1)

BattleTech: Riptides (The Mercenary Tales, #1)


A NEW ERA IS DAWNING… The Illician Lancers: a mercenary outfit with centuries of honorable tradition, yet somehow always missing the limelight. Especially recently, after their mission failure during the liberation of New Syrtis in 3147 tarnished their once-sterling reputation and left them languishing on the Capellan border. Can Colonel Luciana Araya Morales overcome the shame of...   [click here for more]
Catalyst Game Labs  $1.99

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BattleTech: Elements of Treason: Honor

BattleTech: Elements of Treason: Honor


A HERD DIVIDED… For the entirety of its existence, Clan Hell’s Horses has been underestimated by its fellow Clans. The inclusion of tanks and infantry alongside their BattleMech forces has often unfairly forced the Horses into lopsided alliances with other Clans. As competing Clans race headlong to conquer Terra, the birthplace of humanity, the Horses must focus on survival rather...   [click here for more]
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BattleTech: Innocent, and Defenseless (The Mercenary Tales, #2)

BattleTech: Innocent, and Defenseless (The Mercenary Tales, #2)


MERCS VERSUS MERCS… During the years of the Star League, few mercenary units served with such honor and distinction as the Eridani Light Horse. Stalwart allies of the Star League and the ideals it stands for, the men and women of the Eighth Recon Battalion are about to have their own ideals tested on the world of Radstadt. For when an invading mercenary force assaults a massive Draconis Combine prison...   [click here for more]
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BattleTech: Perception of Victory (The Mercenary Tales, #3)

BattleTech: Perception of Victory (The Mercenary Tales, #3)


A WORLD UNDER SIEGE… After repelling the brutal Capellan Confederation’s vain attempt to capture their planet’s working HPG, the people of Northwind had hoped to get a break from the growing conflict in the wake of the splintering of the Republic of the Sphere. But Capellan ruler Daoshen Liao has other plans for the beleaguered world, sending wave after wave of mercenaries to...   [click here for more]
Catalyst Game Labs  $1.99

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BattleTech: Redemption Rites

BattleTech: Redemption Rites


OUT FOR BLOOD… Wolf's Dragoons, the most storied and elite mercenary unit in the Inner Sphere, has been utterly shattered for the first time in its centuries-long history. In 3151, most of the Dragoons listened to Marotta Kerensky and followed Alaric Ward to Terra. There, they helped him destroy the Republic of the Sphere and establish the ilClan. Four out of five Dragoons died...   [click here for more]
Catalyst Game Labs  $6.99

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BattleTech: Escape from Jardine (Forgotten Worlds, Part Three)

BattleTech: Escape from Jardine (Forgotten Worlds, Part Three)


SHE FOUND THE LOST PLANET… Intrepid interstellar explorer Brooke Stevens has seen many strange and unique sights in her lifetime, but this one may be the most incredible one of all. Tasked by the organization Interstellar Explorations to locate an entire world, she located the previously “lost” planet of Jardine. BUT WILL SHE LIVE TO TELL ANYONE ABOUT IT? Once there, however,...   [click here for more]
Catalyst Game Labs  $6.99

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BattleTech: Mercenary's Honor (A Gray Death Legion Novella)

BattleTech: Mercenary's Honor (A Gray Death Legion Novella)


CONTRACTS MAKE STRANGE ALLIES… For new mercenary groups just starting out, one of the primary rules is “Follow the money.” Even when it’s being paid by the same people who forced you to become a mercenary unit in the first place. Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: The Price of Duty (A BattleTech Novella)

BattleTech: The Price of Duty (A BattleTech Novella)


A STRUGGLE TO SURVIVE… Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment. But on Garrison, his troubles multiply. The senior Lyran officer...   [click here for more]
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BattleTech: Conflicts of Interest (Eridani Light Horse Chronicles, Part One)

BattleTech: Conflicts of Interest (Eridani Light Horse Chronicles, Part One)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: The Hunt for Jardine (Forgotten Worlds, Part One)

BattleTech: The Hunt for Jardine (Forgotten Worlds, Part One)


BURIED IN THE ASHES OF WAR… Freelance explorer and treasure hunter Dr. Brooklyn Stevens has made her career finding lost artifacts from Inner Sphere history, but during the waning days of the FedCom Civil War, a job offered by the academic organization known as Interstellar Expeditions affords her the chance to pursue the find of a lifetime: a missing planet, one lost in the ravages...   [click here for more]
Catalyst Game Labs  $1.99

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Shadowrun: Blackbird One: Base of Fire

Shadowrun: Blackbird One: Base of Fire


MAKING OF A MAN… Dashiell Riggins was just another hardscrabble kid growing up in rural Washington, doing everything a normal teenager would do—hanging out with friends, swimming in the river during summer break, keeping an uneasy peace with the powerful ork family that controlled their hometown. Until one day changed everything; the day Dash goblinized. Transformed into a troll...   [click here for more]
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BattleTech: Shell Games

BattleTech: Shell Games


STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring...   [click here for more]
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Shadowrun: Blackbird Three: Hollow Point

Shadowrun: Blackbird Three: Hollow Point


ON BLOODY GROUND... Dashiell Red Clay has spent decades as a soldier, a shadowrunner, a mercenary...above all, a warrior. He’s survived Goblinization, the Night of Rage, the passing of Halley's Comet, the Second Matrix Crash, and more skirmishes, gunfights, and battles than almost anyone else alive. He knows more than most that history books are written in blood. It's time for new...   [click here for more]
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BattleTech: Elements of Treason: Opportunity

BattleTech: Elements of Treason: Opportunity


RIPE FOR THE TAKING… Dissatisfied with Archon Melissa Steiner’s leadership of the Lyran Commonwealth, Vedet Brewer, Duke of Hesperus, overthrew her rule in 3143 and claimed the mantle for himself—only to be unceremoniously removed from the position two years later. Brewer and his troops fled to the far reaches of Lyran space to lick his wounds and reevaluate his future, wandering...   [click here for more]
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Shadowrun: Blackbird Two: Combined Exercises

Shadowrun: Blackbird Two: Combined Exercises


NEVER STOP TRAINING... Dashiell Red Clay's days on the field and at basic combat training might be behind him, but his life as a Salish Ranger has just begun...and there’s a lethal learning curve! Only life in The Sixth World can teach Dash what it means to be a member of the Salish Boat Service, what it means to serve your country, and what the word “country” even stands for...   [click here for more]
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BattleTech: A Question of Survival

BattleTech: A Question of Survival


A FUTURE FOR THE TAKING… As the last Bloodnamed Warrior left in the former Jade Falcon Occupation Zone, newly-elected Khan Jiyi Chistu has ’Mechs, but no MechWarriors—making it impossible to rebuild his Clan after the disaster on Terra. Meanwhile, despite being riven by the Dominion-wide vote on whether to join the new Star League or not, Star Colonel Emilio Hall’s Ghost Bears...   [click here for more]
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BattleTech: A Rock and a Hard Place (A Gray Death Legion novel)

BattleTech: A Rock and a Hard Place (A Gray Death Legion novel)


ALIVE OR DEAD… Just a few months after their universe-shaking campaign on Helm, and the distribution of the Helm Memory Core, all Grayson Carlyle and his Gray Death Legion want is to settle into their new home on Glengarry. But they barely touch down on-planet when a Lyran Commonwealth general contacts the GDL, intent on hiring them to track down and capture Draconis Combine agents...   [click here for more]
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BattleTech: Elements of Treason: Duty

BattleTech: Elements of Treason: Duty


ABANDONED BY THE ARCHON… Once the founding capital and a vital planet in the Lyran Commonwealth, Arcturus has been held by the Clans for more than two decades, most recently by the Jade Falcons. But when the Falcons suddenly abandon the planet in early 3151, Arcturus is left to fend for itself, with no support from Archon Trillian Steiner or former-Commonwealth worlds. For Hauptmann-General...   [click here for more]
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BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)

BattleTech: Dying Dignity (Eridani Light Horse Chronicles, Part Three)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Finding Jardine (Forgotten Worlds, Part Two)

BattleTech: Finding Jardine (Forgotten Worlds, Part Two)


UNCOVERING THE SECRETS OF A LOST WORLD… Interstellar explorer and freelance treasure hunter Dr. Brooklyn Stevens has made the find of a lifetime—an entire planet thought lost for centuries. Jardine was supposedly wiped off the maps of the Inner Sphere during the hard-fought Succession Wars, but the verdant forested world she and her adventuring partner just crash-landed on tells a much different...   [click here for more]
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BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3)

BattleTech: A Clever Bit of Fiction (A Kell Hounds Story, #3)


A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team...   [click here for more]
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BattleTech: Not the Way the Smart Money Bets (A Kell Hounds Story, #1)

BattleTech: Not the Way the Smart Money Bets (A Kell Hounds Story, #1)


THE RULES OF THE GAME HAVE JUST CHANGED… Morgan and Patrick Kell have just landed on Galatea, the mercenary planet known for its brutal arena ’Mech combat games. They intend to found their own merc unit, building it from the ground up, but there are a few obstacles in their way. The first is a corrupt general fronting for the second, a local crime lord named Haskell Blizzard who...   [click here for more]
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BattleTech: A Tiny Spot of Rebellion (A Kell Hounds Story, #2)

BattleTech: A Tiny Spot of Rebellion (A Kell Hounds Story, #2)


DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop...   [click here for more]
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BattleTech: The Hand That Feeds (Eridani Light Horse Chronicles, Part Four)

BattleTech: The Hand That Feeds (Eridani Light Horse Chronicles, Part Four)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Hunting Season

BattleTech: Hunting Season


KNIVES IN THE DARK… Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation’s foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller...   [click here for more]
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BattleTech: Icons of War

BattleTech: Icons of War


SYMBOLS OF POWER… After the Word of Blake exacts an incalculable toll on Clan Wolf, Elemental warrior Garmen Kerensky is tasked by Wolf Khan Vlad Ward to undertake an audacious, top-secret mission in the Clan Homeworlds. While other covert teams help the Wolves evacuate Clan Space, Garmen’s command will steal the most prized relic of Clan history: the body of the Great Father,...   [click here for more]
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BattleTech: No Substitute for Victory

BattleTech: No Substitute for Victory


TOO OLD TO FIGHT, TOO YOUNG TO DIE… For nearly a decade, the relentless warriors of Clan Jade Falcon have held the world of Jangso in the A Place system, using it as a training ground for their next generation of warriors. When the planet’s garrison departs to join other Falcon forces in the fight for Terra, the Clans’ ultimate prize, aging Star Commander Hasara is ordered to remain behind. Deemed...   [click here for more]
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BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)

BattleTech: There's No We in Mercenary (Eridani Light Horse Chronicles, Part Five)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)

BattleTech Legends: Warrior: En Garde (The Warrior Trilogy, Book One)


’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior...   [click here for more]
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BattleTech: Grey Watch Protocol (Book One of the Highlander Covenant)

BattleTech: Grey Watch Protocol (Book One of the Highlander Covenant)


SURROUNDED BY THE ENEMY…
 In the 32nd century, the Republic of the Sphere is beset on all sides, its enemies seeking the most important weapon in the Inner Sphere: interstellar communication. As the forces of the Capellan Confederation advance toward the heart of the crumbling Republic, they are laser-focused on the one goal that will give them the upper hand and destroy the Republic...   [click here for more]
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BattleTech: View from the Ground (Eridani Light Horse Chronicles, Part Seven)

BattleTech: View from the Ground (Eridani Light Horse Chronicles, Part Seven)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)

BattleTech Legends: Warrior: Coupé (The Warrior Trilogy, Book Three)


THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech...   [click here for more]
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BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)

BattleTech Legends: Warrior: Riposte (The Warrior Trilogy, Book Two)


THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns...   [click here for more]
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BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)

BattleTech: The Day When Heaven Was Falling (Eridani Light Horse Chronicles, Part Nine)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Trilogy, Book One)

BattleTech Legends: Decision at Thunder Rift (The Gray Death Legion Trilogy, Book One)


THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES... 30 years before the Clan invasion, the crumbling empires of the Inner Sphere were locked in the horror of the Third Succession War. The great Houses, whose territories spanned the stars, used BattleMechs to smash each other into rubble... Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation...   [click here for more]
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BattleTech: Failings in Teaching (Eridani Light Horse Chronicles, Part Six)

BattleTech: Failings in Teaching (Eridani Light Horse Chronicles, Part Six)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)

BattleTech: Strong as Steel (Eridani Light Horse Chronicles, Part Ten)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Redemption Rift

BattleTech: Redemption Rift


ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid...   [click here for more]
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BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)

BattleTech: No Dust, No Wear (Eridani Light Horse Chronicles, Part Eight)


TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental...   [click here for more]
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BattleTech: Counterattack (BattleCorps Anthology Volume 5)

BattleTech: Counterattack (BattleCorps Anthology Volume 5)


COMRADESHIP. HONOR. REBELLION. JIHAD. A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other. Thirteen stories...   [click here for more]
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BattleTech: Kell Hounds Ascendant (A BattleTech Collection)

BattleTech: Kell Hounds Ascendant (A BattleTech Collection)


NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. NowThe Way-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries...   [click here for more]
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BattleTech: Kill Zone (BattleCorps Anthology Vol. 7)

BattleTech: Kill Zone (BattleCorps Anthology Vol. 7)


REDEMPTION. RESISTANCE. RESOLVE. A young Davion MechWarrior seeks to repay a debt incurred by the misfortunes of the Fourth Succession War. A tightly-knit farming community bands together to repel vicious pirates or risk losing their livelihoods…and their lives. A Kurita MechWarrior given a final chance to serve the Dragon stands alone against renegade mercenaries. And the survivors...   [click here for more]
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BattleTech Legends: Fire at Will

BattleTech Legends: Fire at Will


AGAINST ALL FOES… For too long, the people of the Lyran Commonwealth have only reacted to attacks by their enemies. Now, Archon Melissa Steiner launches an intricate gambit that will secure the safety of her subjects—and secure her own power against those who wish to take it… Trillian Steiner has always been a loyal warrior and supporter of the archon. But when she is ordered...   [click here for more]
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BattleTech Legends: Trial by Chaos

BattleTech Legends: Trial by Chaos


THE PRICE OF PEACE… The Raging Bears have begun their occupation of the planet Vega with the hope of restoring order on a planet beset by violence and civil ruin. But their bold move to stabilize Prefecture I for the Republic of the Sphere may be the chance their enemies have been waiting for… While the military takeover of Vega was no great challenge, setting up a new planetary government and...   [click here for more]
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BattleTech Legends: Mercenary's Star (The Gray Death Legion Trilogy, Book Two)

BattleTech Legends: Mercenary's Star (The Gray Death Legion Trilogy, Book Two)


BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things...   [click here for more]
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BattleTech Legends: To Ride the Chimera

BattleTech Legends: To Ride the Chimera


TO REFORGE A SHATTERED LEAGUE… A MechWarrior without peer, Thaddeus Marik has become the figurehead for a new community of worlds attempting to resurrect the Free Worlds League after the collapse of the Republic of the Sphere. After defeating a Lyran invasion on the planet of Savannah and negotiating a successful alliance with the Clan Protectorate Coalition, Marik must now ally...   [click here for more]
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BattleTech Legends: Pandora's Gambit

BattleTech Legends: Pandora's Gambit


THREE SIDES TO EVERY WAR… In 3069, the extremist Word of Blake group attacked the capital of the Free Worlds League and declared its leader, Captain-General Thomas Marik, to be a fraud. House Marik fell into disgrace, and after eight centuries, the Free Worlds League shattered. Three captains-general now vie to reunite the realm: • Anson Marik of the Marik-Stewart Commonwealth...   [click here for more]
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