Almost Heaven…or is it?
The mountain's enduring beauty holds something dark. Something dreadful. Something hungry for our flesh, our brains. Something dead yet not quite dead, driven by magic as old as the coal seams and the hills.
Come see the dark side of the mountains where the undead walk. Appalachia stands against an ever-hungry, never-tiring army created by the region's own mysteries... [click here for more]
The end is here. The dead walk and the living are on the brink of extinction. Brad and Travis, part of a military search and rescue operation, race against time to evacuate survivors from Seattle, Washington. When the emergency shelter becomes overrun they are re-routed to a secret base, a code Majestic base, in the Canadian Arctic to await rendezvous. Between the isolation, rising tensions,... [click here for more]
Sir Denebar has won the battle against the undead legions of Red Shakasha... or has he? Apparently defeated, the witch departs with laughter, leaving Denebar and his shattered forces to recover from the horrors of the fight. Ahead now lies the sacred Valley of Avellar, where Denebar hopes that wise Sir Kirin can provide some answer to the riddle of the Old Daishen... ... [click here for more]
Sabra Daishen, the Red Knight of the Rebellion, has gone north to secure the borders against the allies of the defeated Empress. Behind her, the Daishen leaves a land devastated by war and one trusted knight to rebuild the fallen nations. Sir Taran Denebar, wise in the ways of knighthood and sworn to the Daishen's quest, must restore order among the rebel factions before the Darician Plateau collapses... [click here for more]
The nightmarish assault of Red Shakasha's undead horde has been thrown back from the walls of New Adathen, but the war against the witch goes on. The good knight Sir Denebar, now Lord Protector of Kellia and Silveneir, inspires a quest to meet the Red Witch Shakasha in her demesne at the ruined Necropolis of Silveneir... ... [click here for more]