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Newest Titles in This Section
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Title |
Publisher |
Price |
It’s the classic tale — but not exactly the way you remember it…
Paris, France. 1625.
A young woman named d’Artagnan bears the heart and the blade of a musketeer, but must prove herself before she can earn her rank and uniform.
The spy and assassin Milord de Winter advances an agenda of villainy and unbridled ambition, and will destroy... [click here for more] |
Insane Angel Studios |
$15.99
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Secrets, Magic and Murder…
The gentleman’s clubs of Scott and Griswold’s gaslamp fantastical London are full of secrets and the ones that Julian Lynes and Ned Mathey and their circles frequent are even more hidden than most. Beneath their respectable, or less respectable, façades, they are a haven…or a torment for men who desire each other’s company.
Now someone is leaving a trail... [click here for more] |
Queen of Swords Press |
$6.99
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Mystery, Murder and Magic…
When his nemesis from schoolboy days hires metaphysician Ned Mathey to investigate his father’s murder, Ned turns to his friend and sometime lover, detective Julian Lynes, for help.
Together, they must navigate a maze of deceit, danger, their painful past and, perhaps, a chance at a future together, in an Edwardian London as full of peril as it is with magic.... [click here for more] |
Queen of Swords Press |
$6.99
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A mystery hero like no other... with the most dangerous weapon of all...
Los Angeles, 1930s. The city of angels. Attracting beautiful people from all over the world with its glitz and glamour. But just beneath the surface is a city stinking of corruption with criminal bosses and politicians squeezing the life out of the city.
Stunned and enraged by the murder of her crusading politician father,... [click here for more] |
Moonstone |
$3.00
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Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
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Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.
There's another way... [click here for more] |
WMB Saltworks |
$2.95
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When Kale mac Tadhg is betrayed by his Lord’s men, he is sent on an impossible quest: slay a witch in a tower, and end a people’s curse. Both Kale’s best friend and brother-in-arms Aaron Smithson and former betrothed Aoife of Westgate set out to rescue him, but their journey takes them into the uncharted waters and Northwestern Nordic colonies, to a land cursed and all but forgotten. They begin... [click here for more] |
BURST |
$2.99
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Rodney Congruent (son of Watson Congruent of "The Return of Captain Conquer" fame) fears he will never have the sort of adventures his parents had. Then he receives an envelope full of transporting glitter, and ends up on an alien spaceship. The aliens, Grubber and Drum, say that they're searching for new exhibits for The Planetoid of Amazement, although Rodney is skeptical of their motives. Then he's... [click here for more] |
Wildside Press |
$2.99
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