In this collection of stories you will discover magical swords with unfathomable power, ghosts, the future of crime, an alternate universe where the royalty of Europe's power never waned until the 21st century, and meet the children of fictions most iconic monster. These tales are diverse and weird, but each conveys a message of hope and/or warning that we humans are as diverse as the world we live... [click here for more]
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great.
In-depth essays from industry luminaries teach you... [click here for more]